Reflection (computer graphics)

Known as: Reflection 
Reflection in computer graphics is used to emulate reflective objects like mirrors and shiny surfaces. Reflection is accomplished in a ray trace… (More)
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Highly Cited
2012
Highly Cited
2012
Ground truth optical flow is difficult to measure in real scenes with natural motion. As a result, optical flow data sets are… (More)
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Highly Cited
2010
Highly Cited
2010
The acoustics in auditoria are determined by the properties of both the direct sound and the later arriving reflections. If… (More)
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Highly Cited
2009
Highly Cited
2009
In this work, we consider the controlled agreement problem for multi-agent networks, where a collection of agents take on leader… (More)
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Highly Cited
2004
Highly Cited
2004
This paper gives a brief account of the way communities of practice are developed and sustained within school based activities… (More)
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Highly Cited
2003
Highly Cited
2003
A biometric system provides automatic identification of an individual based on a unique feature or characteristic possessed by… (More)
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Highly Cited
1998
Highly Cited
1998
Global view-dependent illumination phenomena, in particular reflections, greatly enhance the realism of computer-generated… (More)
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Highly Cited
1997
Highly Cited
1997
We introduce a new approach for exploration based on the concept of frontiers, regions on the boundary between open space and… (More)
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Highly Cited
1991
Highly Cited
1991
Machine vision can greatly benefit from the development of accurate reflectance models. There are two approaches to the study of… (More)
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Highly Cited
1984
Highly Cited
1984
Blinn and Newell introduced reflection maps for computer simulated mirror highlights. This paper extends their method to cover a… (More)
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Highly Cited
1976
Highly Cited
1976
In 1974 Catmull developed a new algorithm for rendering images of bivariate surface patches. This paper describes extensions of… (More)
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