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Paul Debevec

Known as: Paul E. Debevec 
Paul Ernest Debevec is a researcher in computer graphics at the University of Southern California's Institute for Creative Technologies. He is best… 
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Papers overview

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Highly Cited
2019
Highly Cited
2019
Lighting plays a central role in conveying the essence and depth of the subject in a portrait photograph. Professional… 
2013
2013
In this paper, we present EnvyDepth, an interface for recovering local illumination from a single HDR environment map. In… 
2012
2012
Recent spatially varying reflectance (svBRDF) printing systems can reproduce an input document as a combination of matte, glossy… 
2011
2011
Integrating animated virtual objects with their surroundings for high-quality augmented reality requires both geometric and radio… 
2007
2007
This paper presents a novel PRT-based method that uses precomputed visibility cuts for interactive relighting with all-frequency… 
2006
2006
Real-time shading with environment maps requires the ability to rotate the global lighting to each surface point's local… 
Highly Cited
2004
Highly Cited
2004
  • G. Ward
  • International Conference on Computer Graphics and…
  • 2004
  • Corpus ID: 1639335
Current display devices can display only a limited range of contrast and colors, which is one of the main reasons that most image… 
Highly Cited
2003
Highly Cited
2003
We propose a fast, high quality tone mapping technique to display high contrast images on devices with limited dynamicrange of… 
Highly Cited
2003
Highly Cited
2003
We have developed an emissive high dynamic range (HDR) display that is capable of displaying a luminance range of 10,000cd/m2 to… 
Highly Cited
2001
Highly Cited
2001
We consider the rendering of diffuse objects under distant illumination, as specified by an environment map. Using an analytic…