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Paul Debevec
Known as:
Paul E. Debevec
Paul Ernest Debevec is a researcher in computer graphics at the University of Southern California's Institute for Creative Technologies. He is best…
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17 relations
ATi Radeon R300 Series
Bidirectional scattering distribution function
Computer animation
Computer graphics
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Papers overview
Semantic Scholar uses AI to extract papers important to this topic.
2018
2018
La difficile territorialisation de la gestion de l’eau au Burkina Faso : une lecture au filtre de la théorie de la proximité
B. M. Torou
,
L. Debevec
,
D. E. C. Da
2018
Corpus ID: 150361861
S’inscrivant dans une logique de comprehension des dynamiques de territorialisation, notre article porte sur l’analyse des modes…
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Review
2014
Review
2014
Beckett's Critical Complicity: Carnival, Contestation, and Tradition
Dina Sherzer
2014
Corpus ID: 1543567
Review of Beckett's Critical Complicity: Carnival, Contestation, and Tradition, by Sylvie Debevec Henning
2013
2013
Image-parallel Ray Tracing using OpenGL Interception
Carson Brownlee
,
Thiago Ize
,
C. Hansen
EGPGV@Eurographics
2013
Corpus ID: 17299331
CPU Ray tracing in scientific visualization has been shown to be an efficient rendering algorithm for large-scale polygonal data…
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2012
2012
Real-time rendering of approximate caustics under environment illumination
Budianto Tandianus
,
H. Johan
,
S. H. Soon
Entertainment Computing
2012
Corpus ID: 17230591
2006
2006
A realtime immersive application with realistic lighting: The Parthenon
M. Callieri
,
P. Debevec
,
J. Pair
,
Roberto Scopigno
Computers & graphics
2006
Corpus ID: 9066074
2005
2005
IMPORTANCE RESAMPLING FOR GLOBAL ILLUMINATION by
Justin F. Talbot
2005
Corpus ID: 267834934
IMPORTANCE RESAMPLING FOR GLOBAL ILLUMINATION Justin F. Talbot Department of Computer Science Master of Science This thesis…
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2004
2004
Combined Correlated and Importance Sampling in Direct Light Source Computation and Environment Mapping
L. Szécsi
,
M. Sbert
,
László Szirmay-Kalos
Computer graphics forum (Print)
2004
Corpus ID: 14193641
This paper presents a general variance reduction method that is a quasi‐optimal combination of correlated and importance sampling…
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2004
2004
VRML scene graphs on an interactive ray tracing engine
Andreas Dietrich
,
Ingo Wald
,
Markus Wagner
,
Philipp Slusallek
IEEE Virtual Reality
2004
Corpus ID: 263890805
With the recent advances in ray tracing technology, high-quality image generation at interactive rates has finally become a…
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Review
2001
Review
2001
Image Processing for Digital Still Camera High Dynamic Range Imaging : Overview and Application
S. Battiato
,
Stradale Primosole
2001
Corpus ID: 14720541
The human eye is capable of perceiving contrast changes under a large variety of illumination conditions, thanks to its threshold…
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2001
2001
Combining Dynamic Simulation , High Dynamic Range Photography and Global Illumination
Christine Waggoner
2001
Corpus ID: 18018382
This paper describes an approach to seamlessly integrate synthetic moving objects into a real scene. We create photorealistic…
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