• Publications
  • Influence
Recovering high dynamic range radiance maps from photographs
TLDR
This work discusses how this work is applicable in many areas of computer graphics involving digitized photographs, including image-based modeling, image compositing, and image processing, and demonstrates a few applications of having high dynamic range radiance maps. Expand
High Dynamic Range Imaging: Acquisition, Display, and Image-Based Lighting
TLDR
The Human Visual System and HDR Tone Mapping and Frequency Domain and Gradient Domain Tone Reproduction and an Image-Based Lighting List of Symbols References Index are presented. Expand
Modeling and rendering architecture from photographs: a hybrid geometry- and image-based approach
TLDR
This work presents a new approach for modeling and rendering existing architectural scenes from a sparse set of still photographs, which combines both geometry-based and imagebased techniques, and presents view-dependent texture mapping, a method of compositing multiple views of a scene that better simulates geometric detail on basic models. Expand
Rendering synthetic objects into real scenes: bridging traditional and image-based graphics with global illumination and high dynamic range photography
  • P. Debevec
  • Computer Science
  • SIGGRAPH Classes
  • 24 July 1998
TLDR
A method that uses measured scene radiance and global illumination in order to add new objects to light-based models with correct lighting and the relevance of the technique to recovering surface reflectance properties in uncontrolled lighting situations is discussed. Expand
Rendering synthetic objects into real scenes: bridging traditional and image-based graphics with global illumination and high dynamic range photography
  • P. Debevec
  • Computer Science
  • SIGGRAPH '08
  • 24 July 1998
TLDR
A method that uses measured scene radiance and global illumination in order to add new objects to light-based models with correct lighting and the relevance of the technique to recovering surface reflectance properties in uncontrolled lighting situations is discussed. Expand
Acquiring the reflectance field of a human face
TLDR
A method to acquire the reflectance field of a human face and use these measurements to render the face under arbitrary changes in lighting and viewpoint and demonstrates the technique with synthetic renderings of a person's face under novel illumination and viewpoints. Expand
Rapid Acquisition of Specular and Diffuse Normal Maps from Polarized Spherical Gradient Illumination
TLDR
A realtime shading model that uses independently estimated normal maps for the specular and diffuse color channels to reproduce some of the perceptually important effects of subsurface scattering is presented. Expand
Modeling and Rendering Architecture from Photographs
TLDR
This thesis presents an approach for modeling and rendering existing architectural scenes from sparse sets of still photographs and presents view-dependent texture mapping, a method of compositing multiple views of a scene that better simulates geometric detail on basic models. Expand
Efficient View-Dependent Image-Based Rendering with Projective Texture-Mapping
TLDR
This paper presents how the image-based rendering technique of view-dependent texture-mapping (VDTM), a technique for generating novel views of a scene with approximately known geometry making maximal use of a sparse set of original views, can be efficiently implemented using projective texture mapping, a feature commonly available in polygon graphics hardware. Expand
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