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Physically based animation

Physically based animation is an area of interest within computer graphics concerned with the simulation of physically plausible behaviors at… 
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Papers overview

Semantic Scholar uses AI to extract papers important to this topic.
2012
2012
We present an efficient, user‐guided volumetric approximation algorithm, specifically designed for physically based animation… 
2008
2008
In Japan, the past few decades revealed the vulnerability of wood-framed residential buildings to strong earthquakes. The Kobe… 
2007
2007
In this paper, a physically based approach for simulating Tongue of Fire is proposed. Realistic animation and real-time… 
2006
2006
A device for attaching a tool to the end of a robot arm includes a collet having a truncated conical body with a radially… 
2005
2005
In this paper we describe a system for physical animation of rigid and deformable objects. These are represented as groups of… 
2004
2004
In this paper we describe an interactive physically-based animation system for dense meshes. Our method extracts a coarse mesh… 
2002
2002
This paper presents a method for creating photorealistic textured 3D face models of specific people for dynamic facial expression… 
1998
1998
Trees play the most important role in the natural scenery of landscape. It is surely magnificent in many fields if we could… 
1997
1997
Traditional animation systems are based on key-frames, which are a succession of individual states (the position, orientation… 
Review
1991
Review
1991
We explore ways in which physically-based simulation can generate the motion of objects for computer animation. We model flexible…