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Phong shading

Known as: Phuong shading, Phong reflection, Phong 
Phong shading refers to an interpolation technique for surface shading in 3D computer graphics. It is also called Phong interpolation or normal… Expand
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Papers overview

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2008
2008
Modern 3D engines used in real-time applications provide shading that hides the lack of higher order continuity inside the shapes… Expand
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Highly Cited
2004
Highly Cited
2004
Surface splatting has developed into a valuable alternative to triangle meshes when it comes to rendering of highly detailed… Expand
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Highly Cited
2001
Highly Cited
2001
In this paper we study the problem of recovering the 3D shape, reflectance, and non-rigid motion of a dynamic 3D scene. Because… Expand
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Highly Cited
2000
Highly Cited
2000
Surface elements (surfels) are a powerful paradigm to efficiently render complex geometric objects at interactive frame rates… Expand
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2000
2000
Computer image generation systems often represent curved surfaces as a mesh of planar polygons that are shaded to restore a… Expand
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1996
1996
Abstract This paper presents a new vector interpolation method for Phong shading, referred to as binary interpolation. It can… Expand
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Highly Cited
1994
Highly Cited
1994
This text discusses a few aspects of re ectance models in physically based rendering: The first section presents the de nition of… Expand
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1990
1990
Abstract Today, the shading method of Phong plays an important role in the design of real-time image generation systems. Often… Expand
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1989
1989
One of the most successful algorithms that brought realism to the world of 3D image generation is Phong shading. It is an… Expand
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Highly Cited
1986
Highly Cited
1986
Computer image generation systems often represent curved surfaces as a mesh of planar polygons that are shaded to restore a… Expand
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