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Phong shading
Known as:
Phuong shading
, Phong reflection
, Phong
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Phong shading refers to an interpolation technique for surface shading in 3D computer graphics. It is also called Phong interpolation or normal…
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38 relations
3D computer graphics
3D rendering
Ambient occlusion
Away3D
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Papers overview
Semantic Scholar uses AI to extract papers important to this topic.
2016
2016
Sline: Seamless Line Illustration for Interactive Biomedical Visualization
N. Lichtenberg
,
N. Smit
,
C. Hansen
,
K. Lawonn
VCBM/MedViz
2016
Corpus ID: 13223774
In medical visualization of surface information, problems often arise when visualizing several overlapping structures…
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2015
2015
Accurate analytic approximations for real-time specular area lighting
P. Lecocq
,
A. Dufay
,
G. Sourimant
,
Jean-Eudes Marvie
SIGGRAPH Talks
2015
Corpus ID: 11997030
Accurate real-time rendering of specular surfaces is a challenging task when considering area light source illumination. The…
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2010
2010
Content Base Image Retrieval Using Fast Phong Shading
Gulfishan Firdose Ahmed
,
Raju Barskar
,
J. Bharti
,
Nitin Singh Rajput
International Conference on Computational…
2010
Corpus ID: 15116080
One of the most successful algorithms that bring realism in the world of 3-D generation is fast phong shading. The digital image…
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2004
2004
Interactive Rendering of Reflective and Transmissive Surfaces in 3D Toon Shading
J. Diepstraten
,
Thomas Ertl
GI Jahrestagung
2004
Corpus ID: 12125567
We present an extension to common realtime toon/cel-shading rendering techniques for treating reflective and transparent surfaces…
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2001
2001
Quadratic Interpolation in Hardware Rendering
A. Abbas
,
László Szirmay-Kalos
,
G. Szijártó
,
Tamás Horváth
,
Tibor Fóris
2001
Corpus ID: 15512873
Rendering systems often represent curved surfaces as a mesh of planar polygons that are shaded to add realism and to restore a…
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2000
2000
HARDWARE IMPLEMENTATION OF PHONG SHADING USING SPHERICAL INTERPOLATION
László Szirmay-Kalos
,
Tamás Horváth
,
A. A. Mohamed
2000
Corpus ID: 14992221
Computer image generation systems often represent curved surfaces as a mesh of planar polygons that are shaded to restore a…
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1998
1998
Quadratic interpolation for near-Phong quality shading
L. Seller
International Conference on Computer Graphics and…
1998
Corpus ID: 33260603
sketch describes a simple way to set up coefficients to implement quadratic shading in rendering hardware. Quadratic shading…
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1997
1997
Situation normal [Gourand and Phong shading]
A. Glassner
1997
Corpus ID: 60763435
Two of the most famous graphics techniques, derived from shading algorithms by Henri Gouraud and Bui Tuong Phong, have been…
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1994
1994
A scalable architecture for volume rendering
G. Knittel
Computers & graphics
1994
Corpus ID: 35043587
1986
1986
Computer graphics and visualization
D. Greenberg
1986
Corpus ID: 63549124
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