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Phong shading
Known as:
Phuong shading
, Phong reflection
, Phong
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Phong shading refers to an interpolation technique for surface shading in 3D computer graphics. It is also called Phong interpolation or normal…
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Related topics
Related topics
38 relations
3D computer graphics
3D rendering
Ambient occlusion
Away3D
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Papers overview
Semantic Scholar uses AI to extract papers important to this topic.
2015
2015
Accurate analytic approximations for real-time specular area lighting
P. Lecocq
,
A. Dufay
,
G. Sourimant
,
Jean-Eudes Marvie
SIGGRAPH Talks
2015
Corpus ID: 11997030
Accurate real-time rendering of specular surfaces is a challenging task when considering area light source illumination. The…
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2010
2010
3D model feature line stylization using mesh sharpening
W. Hao
,
Wujun Che
,
Xiaopeng Zhang
,
Yinghui Wang
International Conference on Virtual Reality…
2010
Corpus ID: 16991288
Stylized silhouette is a powerful tool for non-photorealistic rendering. It can be used to simulate different materials and…
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2010
2010
Content Base Image Retrieval Using Fast Phong Shading
Gulfishan Firdose Ahmed
,
Raju Barskar
,
J. Bharti
,
Nitin Singh Rajput
International Conference on Computational…
2010
Corpus ID: 15116080
One of the most successful algorithms that bring realism in the world of 3-D generation is fast phong shading. The digital image…
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2009
2009
Cartoon Animation Style Rendering of Water
Mi You
,
Jinho Park
,
Byungkuk Choi
,
Jun-yong Noh
International Symposium on Visual Computing
2009
Corpus ID: 15915512
We present a cartoon animation style rendering method for water animation. In an effort to capture and represent crucial features…
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Highly Cited
2001
Highly Cited
2001
Deep-Water Animation and Rendering
L. Jensen
,
Robert Goliáš
2001
Corpus ID: 53603566
In this paper we introduces a new realtime level-of-detail deepwater animation scheme, which uses many different proven water…
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2000
2000
HARDWARE IMPLEMENTATION OF PHONG SHADING USING SPHERICAL INTERPOLATION
László Szirmay-Kalos
,
Tamás Horváth
,
A. A. Mohamed
2000
Corpus ID: 14992221
Computer image generation systems often represent curved surfaces as a mesh of planar polygons that are shaded to restore a…
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1998
1998
Quadratic interpolation for near-Phong quality shading
L. Seller
International Conference on Computer Graphics and…
1998
Corpus ID: 33260603
sketch describes a simple way to set up coefficients to implement quadratic shading in rendering hardware. Quadratic shading…
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1997
1997
Situation normal [Gourand and Phong shading]
A. Glassner
1997
Corpus ID: 60763435
Two of the most famous graphics techniques, derived from shading algorithms by Henri Gouraud and Bui Tuong Phong, have been…
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1994
1994
A scalable architecture for volume rendering
G. Knittel
Computers & graphics
1994
Corpus ID: 35043587
1992
1992
Domination and ergodicity for positive semigroups
W. Arendt
,
C. Batty
1992
Corpus ID: 120133971
In this note we study the conditions under which ergodicity is preserved by domination. As an application, the criterion for…
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