Multiple Render Targets

In the field of 3D computer graphics, Multiple Render Targets, or MRT, is a feature of modern graphics processing units (GPUs) that allows the… (More)
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Topic mentions per year

Topic mentions per year

2004-2015
012320042015

Papers overview

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2016
2016
'Visibility' is a fundamental optical property that represents the observable, by users, proportion of the voxels in a volume… (More)
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2009
2009
In this paper we present an efficient algorithm for multi-layer depth peeling via bucket sort of fragments on GPU, which makes it… (More)
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2009
2009
In this paper we designed a remote sensing image data fusion algorithm on GPU (Graphics Processing Unit) using the… (More)
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Highly Cited
2008
Highly Cited
2008
Three dimension Computed Tomography (CT) reconstruction is computationally demanding. To accelerate the speed of reconstruction… (More)
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2008
2008
Along with computing capability of the Graphic Processing Unit (GPU) getting more powerful, GPU is widely applied to the general… (More)
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Highly Cited
2007
Highly Cited
2007
With the addition of free programmable components to modern graphics hardware, graphics processing units (GPUs) become… (More)
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2007
2007
This paper describes a novel approach for the GPU-based computation of approximate 3D Euclidean distance transforms, i.e… (More)
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Highly Cited
2006
Highly Cited
2006
The most important technique to visualize 3D scalar data, as they arise e.g. in medicine from tomographic measurement, is direct… (More)
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2005
2005
In order to utilize the tremendous computing power of graphics hardware and to automatically adapt to the fast and frequent… (More)
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2004
2004
Partitioning fragment shaders into multiple rendering passes is an effective technique for virtualizing shading resource limits… (More)
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