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Mega Man Network Transmission
Known as:
Network Transmission
, Mega Man: Network Transmission
, Megaman Network Transmission
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Mega Man Network Transmission, known in Japan as Rockman EXE Transmission (ロックマン エグゼ トランスミッション Rokkuman Eguze Toransumisshon), is a video game…
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Related topics
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2D computer graphics
3D computer graphics
Computer virus
Handheld game console
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Papers overview
Semantic Scholar uses AI to extract papers important to this topic.
Highly Cited
2016
Highly Cited
2016
Coherence time of over a second in a telecom-compatible quantum memory storage material
Miloš Rančić
,
M. Hedges
,
R. Ahlefeldt
,
M. Sellars
Nature Physics
2016
Corpus ID: 118966447
Quantum memories for light will be essential elements in future long-range quantum communication networks. These memories operate…
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Highly Cited
2015
Highly Cited
2015
Stabilization of networked switched linear systems: An asynchronous switching delay system approach
Dan Ma
,
Jun Zhao
Systems & control letters (Print)
2015
Corpus ID: 3468789
Highly Cited
2011
Highly Cited
2011
Distributed Media Services in P2P-Based Vehicular Networks
Liang Zhou
,
Yan Zhang
,
Kevin Song
,
W. Jing
,
A. Vasilakos
IEEE Transactions on Vehicular Technology
2011
Corpus ID: 8867380
A significant challenge in vehicular networks is to efficiently provide heterogeneous media services with the constraints of…
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Highly Cited
2007
Highly Cited
2007
Guaranteed Cost Networked Control for T–S Fuzzy Systems With Time Delays
Huaguang Zhang
,
Dedong Yang
,
T. Chai
IEEE Transactions on Systems Man and Cybernetics…
2007
Corpus ID: 33919724
This paper develops a guaranteed cost networked control (GCNC) method for Takagi-Sugeno (T-S) fuzzy systems with time delays. The…
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Highly Cited
2006
Highly Cited
2006
Compensation for transmission delays in an ethernet-based control network using variable-horizon predictive control
Poi Loon Tang
,
C. D. Silva
IEEE Transactions on Control Systems Technology
2006
Corpus ID: 22570288
Distributed control networks encounter nondeterministic delays in data communication between sensors, actuators, and controllers…
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Highly Cited
2006
Highly Cited
2006
Dual Composite Right/Left-Handed (D-CRLH) Transmission Line Metamaterial
C. Caloz
IEEE Microwave and Wireless Components Letters
2006
Corpus ID: 44056089
The novel concept of dual composite right/left-handed (D-CRLH) transmission line metamaterial is introduced. The D-CRLH is the…
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Highly Cited
2004
Highly Cited
2004
Multipath routing for video delivery over bandwidth-limited networks
Jiancong Chen
,
S. Chan
,
V. Li
IEEE Journal on Selected Areas in Communications
2004
Corpus ID: 17229784
The delivery of quality video service often requires high bandwidth with low delay or cost in network transmission. Current…
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Highly Cited
2002
Highly Cited
2002
On the suitability of dead reckoning schemes for games
Lothar Pantel
,
L. Wolf
Network and System Support for Games
2002
Corpus ID: 17735792
A major problem of network-based multiplayer games (and other distributed virtual environments) is caused by the network…
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Highly Cited
2000
Highly Cited
2000
Effects of ensemble-TCP
L. Eggert
,
J. Heidemann
,
J. Touch
CCRV
2000
Corpus ID: 6779623
TCP currently recalculates the state of each connection from a fixed set of initial parameters; this recalculation occurs over…
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Highly Cited
1999
Highly Cited
1999
Optimal Patching Schemes for Efficient Multimedia Streaming
S. Sen
,
Lixin Gao
,
J. Rexford
,
D. Towsley
1999
Corpus ID: 14263010
Multimedia streaming applications consume a significant amount of server and network resources due to the high bandwidth and long…
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