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Mega Man Network Transmission

Known as: Network Transmission, Mega Man: Network Transmission, Megaman Network Transmission 
Mega Man Network Transmission, known in Japan as Rockman EXE Transmission (ロックマン エグゼ トランスミッション Rokkuman Eguze Toransumisshon), is a video game… 
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Papers overview

Semantic Scholar uses AI to extract papers important to this topic.
Highly Cited
2016
Highly Cited
2016
Quantum memories for light will be essential elements in future long-range quantum communication networks. These memories operate… 
Highly Cited
2015
Highly Cited
2011
Highly Cited
2011
A significant challenge in vehicular networks is to efficiently provide heterogeneous media services with the constraints of… 
Highly Cited
2007
Highly Cited
2007
This paper develops a guaranteed cost networked control (GCNC) method for Takagi-Sugeno (T-S) fuzzy systems with time delays. The… 
Highly Cited
2006
Highly Cited
2006
Distributed control networks encounter nondeterministic delays in data communication between sensors, actuators, and controllers… 
Highly Cited
2006
Highly Cited
2006
The novel concept of dual composite right/left-handed (D-CRLH) transmission line metamaterial is introduced. The D-CRLH is the… 
Highly Cited
2004
Highly Cited
2004
The delivery of quality video service often requires high bandwidth with low delay or cost in network transmission. Current… 
Highly Cited
2002
Highly Cited
2002
A major problem of network-based multiplayer games (and other distributed virtual environments) is caused by the network… 
Highly Cited
2000
Highly Cited
2000
TCP currently recalculates the state of each connection from a fixed set of initial parameters; this recalculation occurs over… 
Highly Cited
1999
Highly Cited
1999
Multimedia streaming applications consume a significant amount of server and network resources due to the high bandwidth and long…