Skip to search formSkip to main content
You are currently offline. Some features of the site may not work correctly.

Mega Man Network Transmission

Known as: Network Transmission, Mega Man: Network Transmission, Megaman Network Transmission 
Mega Man Network Transmission, known in Japan as Rockman EXE Transmission (ロックマン エグゼ トランスミッション Rokkuman Eguze Toransumisshon), is a video game… Expand
Wikipedia

Papers overview

Semantic Scholar uses AI to extract papers important to this topic.
Highly Cited
2013
Highly Cited
2013
This note is concerned with event-triggered H∞ controller design for networked control systems. A novel event-triggering scheme… Expand
  • figure 1
  • figure 2
  • figure 3
  • figure 5
  • figure 4
Is this relevant?
Highly Cited
2013
Highly Cited
2013
Ce document remplace celui publié en Octobre 2008, mis à jour en Juin 2009, en Juillet 2012 puis en novembre 2017. Dernière mise… Expand
Is this relevant?
Highly Cited
2011
Highly Cited
2011
A significant challenge in vehicular networks is to efficiently provide heterogeneous media services with the constraints of… Expand
  • figure 1
  • table I
  • table II
  • table III
  • figure 2
Is this relevant?
Highly Cited
2009
Highly Cited
2009
Cooperative communications, an emerging research area spurring tremendous excitement within academia and industry, has… Expand
Is this relevant?
Highly Cited
2007
Highly Cited
2007
We study a bilevel noncooperative game-theoretic model of restructured electricity markets, with locational marginal prices. Each… Expand
  • figure 1
  • figure 2
  • figure 4
  • figure 3
  • table 1
Is this relevant?
Highly Cited
2007
Highly Cited
2007
This paper develops a guaranteed cost networked control (GCNC) method for Takagi-Sugeno (T-S) fuzzy systems with time delays. The… Expand
  • figure 1
  • figure 2
  • figure 3
  • figure 4
Is this relevant?
Highly Cited
2004
Highly Cited
2004
The delivery of quality video service often requires high bandwidth with low delay or cost in network transmission. Current… Expand
  • figure 1
  • figure 2
  • figure 3
  • figure 4
  • figure 6
Is this relevant?
Highly Cited
2002
Highly Cited
2002
Multiplayer games, i.e., games where several persons interact simultaneously over networks like the Internet, receive much… Expand
  • figure 6
  • figure 5
  • figure 8
Is this relevant?
Highly Cited
1999
Highly Cited
1999
Multimedia streaming applications consume a significant amount of server and network resources due to the high bandwidth and long… Expand
  • figure 1
  • figure 2
  • figure 3
  • figure 4
  • figure 6
Is this relevant?
Highly Cited
1996
Highly Cited
1996
We describe Syskill & Webert, a software agent that learns to rate pages on the World Wide Web (WWW), deciding what pages might… Expand
  • figure 1
  • figure 2
  • figure 3
  • figure 4
  • table 1
Is this relevant?