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Level design
Known as:
Game mapping
, Level designer
Level design, environment design or game mapping is a discipline of game development involving creation of video game levels—locales, stages, or…
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Related topics
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3D computer graphics
And Yet It Moves
AutoCAD
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Broader (2)
Video game design
Video game development
Papers overview
Semantic Scholar uses AI to extract papers important to this topic.
2014
2014
Practical Confidentiality Preserving Big Data Analysis
J. Stephen
,
Savvas Savvides
,
R. Seidel
,
P. Eugster
USENIX Workshop on Hot Topics in Cloud Computing
2014
Corpus ID: 11664131
The "pay-as-you-go" cloud computing model has strong potential for efficiently supporting big data analysis jobs expressed via…
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2007
2007
Integration of marketing domain and R&D domain in NPD design process
Namwoo Kang
,
Junyoung Kim
,
Yongtae Park
Industrial management & data systems
2007
Corpus ID: 21279050
Purpose – To solve the trade‐offs between marketing and R&D domains and to minimize information loss in new product development…
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2007
2007
New Generation of Rapid Flight Test Prototyping System for small Unmanned Air Vehicles
V. Dobrokhodov
,
O. Yakimenko
,
+4 authors
Mariano I. Lizárraga
2007
Corpus ID: 112131473
This paper describes the development and application of a rapid prototyping system for flight testing of novel autonomous flight…
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2004
2004
AUTOMATIC CONSTRUCTION OF ROADMAPS FOR PATH PLANNING IN GAMES
D. Nieuwenhuisen
,
A. Kamphuis
,
M. Mooijekind
,
M. Overmars
2004
Corpus ID: 15852756
Path planning plays an important role in many computer games. Currently the motion of entities is often planned using a…
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Review
2004
Review
2004
Cost and performance tradeoff analysis in radio and mixed-signal system-on-package design
Li-Rong Zheng
,
Xinzhong Duo
,
M. Shen
,
W. Michielsen
,
H. Tenhunen
IEEE Transactions on Advanced Packaging
2004
Corpus ID: 28141569
An optimal total solution for radio and mixed-signal system integration needs tradeoffs between different design options. Among…
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2000
2000
Data-Reuse and Parallel Embedded Architectures for Low-Power, Real-Time Multimedia Applications
D. Soudris
,
N. Zervas
,
+4 authors
A. Thanailakis
International Workshop on Power and Timing…
2000
Corpus ID: 9604555
Exploitation of data re-use in combination with the use of custom memory hierarchy that exploits the temporal locality of data…
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2000
2000
Preparation, Structures, and Electrochemistry of a New Polyoxometalate-Based Organic/Inorganic Film on Carbon Surfaces
Zhiyong Tang
,
Shaoqin Liu
,
E. Wang
,
S. Dong
,
E. Wang
2000
Corpus ID: 73678619
The preparation, structure, and electrochemical and electrocatalytical properties of a new polyoxometalate-based organic…
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1995
1995
Support for collaborative, integrated software development
John C. Grundy
,
W. Mugridge
,
J. Hosking
,
Robert Amor
Proceedings Software Engineering Environments
1995
Corpus ID: 6888970
A new model for supporting collaborative software development with shared, multiple textual and graphical views is presented…
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1985
1985
Computer-aided total flowsheet synthesis
M. D. Lu
,
R. Motard
1985
Corpus ID: 62128119
1951
1951
Reinforced concrete designers handbook
C. E. Reynolds
1951
Corpus ID: 107132572
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