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Joystick
Known as:
Flight stick
, Arcade stick
, Flightstick
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A joystick is an input device consisting of a stick that pivots on a base and reports its angle or direction to the device it is controlling. A…
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Related topics
Related topics
50 relations
2.5D
3D user interaction
555 timer IC
AVR Butterfly
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Papers overview
Semantic Scholar uses AI to extract papers important to this topic.
Highly Cited
2018
Highly Cited
2018
Evaluation of Locomotion Techniques for Room-Scale VR: Joystick, Teleportation, and Redirected Walking
E. Langbehn
,
Paul Lubos
,
Frank Steinicke
Virtual Reality International Conference
2018
Corpus ID: 51963350
Due to its multimodal nature virtual reality technology imposes new challenges, for example, when it comes to navigating through…
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Highly Cited
2011
Highly Cited
2011
Joyman: A human-scale joystick for navigating in virtual worlds
M. Marchal
,
J. Pettré
,
A. Lécuyer
IEEE Symposium on 3D User Interfaces
2011
Corpus ID: 16206679
In this paper, we propose a novel interface called Joyman, designed for immersive locomotion in virtual environments. Whereas…
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Highly Cited
2009
Highly Cited
2009
ISO 9241-9 evaluation of video game controllers
Daniel Natapov
,
Steven J. Castellucci
,
I. MacKenzie
Graphics Interface
2009
Corpus ID: 1127590
Fifteen participants completed a study comparing video game controllers for point-select tasks. We used a Fitts' law task, as per…
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Highly Cited
2005
Highly Cited
2005
Shared understanding for collaborative control
D. Bruemmer
,
D. Few
,
R. Boring
,
J. Marble
,
Miles C. Walton
,
C. Nielsen
IEEE Transactions on Systems, Man, and…
2005
Corpus ID: 24191052
This paper presents results from three experiments in which human operators were teamed with a mixed-initiative robot control…
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Highly Cited
2003
Highly Cited
2003
Hand-held steerable needle device
Richelle Ebrahimi
,
S. Okazawa
,
R. Rohling
,
S. Salcudean
IEEE/ASME transactions on mechatronics
2003
Corpus ID: 36904752
Minimally invasive percutaneous medical procedures are widely accepted in current clinical practice. However, with current…
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Highly Cited
2001
Highly Cited
2001
Videogames of the oppressed :videogames as a means for critical thinking and debate
G. Frasca
2001
Corpus ID: 110396183
Highly Cited
2000
Highly Cited
2000
Feeling is Believing: Using a Force‐Feedback Joystick to Teach Dynamic Systems
A. Okamura
,
Christopher Richard
,
M. Cutkosky
2000
Corpus ID: 14965937
As an innovative approach to providing physical demonstrations in the engineering classroom, we present the haptic paddle: a low…
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Highly Cited
2000
Highly Cited
2000
Discrete-time adaptive windowing for velocity estimation
F. Janabi-Sharifi
,
V. Hayward
,
Chung-Shin J. Chen
IEEE Transactions on Control Systems Technology
2000
Corpus ID: 11716812
We present methods for velocity estimation from discrete and quantized position samples using adaptive windowing. Previous…
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Review
1999
Review
1999
Embodied Presence in Virtual Environments
Thomas W. Schubert
,
F. Friedmann
,
H. Regenbrecht
Visual Representations and Interpretations
1999
Corpus ID: 14437576
Presence, the sense of being in a virtual environment (VE), is analysed in an embodied cognition framework. We propose that VEs…
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Highly Cited
1997
Highly Cited
1997
Joystick Nation: How Videogames Ate Our Quarters, Won Our Hearts, and Rewired Our Minds
J. Herz
1997
Corpus ID: 108007929
From the Publisher: J.C. Hertz brings us the first popular history and critique of electronic entertainment from its genesis as…
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