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Game engine
Known as:
Game Middleware
, Games engine
, Game engines
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A game engine is a software framework designed for the creation and development of video games. Developers use them to create games for consoles…
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50 relations
ARToolKit
Amazon Lumberyard
Ancient Domains of Mystery
Android
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Papers overview
Semantic Scholar uses AI to extract papers important to this topic.
2016
2016
When an Inescapable Accident of Autonomous Vehicles is Looming
Y. Wiseman
,
Ilan Grinberg
2016
Corpus ID: 29878731
A system for a real-time estimation of vehicle accident potential damages is proposed with the aim of facilitating autonomous…
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2011
2011
Performance analysis of karanja and kusum oils as alternative bio-diesel fuel in diesel engine
S. Acharya
,
A. Mishra
,
M. Rath
,
C. Nayak
2011
Corpus ID: 54770995
Abstract: Scarcity of conventional petroleum resources has promoted research in alternative fuels for internal combustion engines…
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2010
2010
Teaching Programming Principles through a Game Engine
Cristiane Camilo Hernandez
,
Luciano Silva
,
+4 authors
I. Silveira
CLEI Electronic Journal
2010
Corpus ID: 4883058
Teaching fundamental programming to freshmen is a hard task to be performed, given the high level of abstraction and logical…
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Highly Cited
2009
Highly Cited
2009
Development of Specific Tools for Analysis and Quantification of Pre-ignition in a Boosted SI Engine
Jean-Marc Zaccardi
,
L. Duval
,
A. Pagot
2009
Corpus ID: 6808555
Recent developments on highly downsized spark ignition engines have been focused on knocking behaviour improvement and the most…
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2008
2008
80 Days : Melding Adaptive Educational Technology and Adaptive and Interactive Storytelling in Digital Educational Games
M. Kickmeier-Rust
,
S. Göbel
,
D. Albert
2008
Corpus ID: 18114508
The present paper introduces the 80Days project, an interdisciplinary European research project endeavoring after pushing the…
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2004
2004
AR-bowling: immersive and realistic game play in real environments using augmented reality
C. Matysczok
,
R. Radkowski
,
Jan Berssenbrügge
IFAC Symposium on Advances in Control Education
2004
Corpus ID: 15873796
The game and entertainment industry plays an enormous role within the development and extensive usage of new technologies. They…
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2002
2002
MODEL BASED FAULT DETECTION FOR THE INJECTION, COMBUSTION AND ENGINE-TRANSMISSION
Frank Kimmich
,
R. Isermann
2002
Corpus ID: 42361405
Abstract New technologies, rising customer demands and severe exhaust gas regulations led to a rapid advancement of combustion…
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2000
2000
VRML Possibilities: The Evolution of the Glasgow Model
G. Ennis
,
M. Lindsay
IEEE Multim.
2000
Corpus ID: 206478384
During the 1980s, ABACUS (Architecture and Building Aids Computer Unit, Strathclyde), in the Department of Architecture at the…
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1996
1996
Active Control of an Axial Flow Compressor via Pulsed Air Injection
R. D’Andrea
,
R. L. Behnken
,
R. Murray
1996
Corpus ID: 14072269
This paper presents the use of pulsed air injection to control the onset of rotating stall in a low-speed, axial flow…
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1992
1992
Interactive manipulation and display of surfaces in four dimensions
David C. Banks
ACM Symposium on Interactive 3D Graphics and…
1992
Corpus ID: 15035234
Surfaces in 4-space generally produce self-intersections when projected to 3-space. The geometry of the projected surface changes…
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