Skip to search form
Skip to main content
Skip to account menu
Semantic Scholar
Semantic Scholar's Logo
Search 219,937,495 papers from all fields of science
Search
Sign In
Create Free Account
Game engine
Known as:
Game Middleware
, Games engine
, Game engines
Expand
A game engine is a software framework designed for the creation and development of video games. Developers use them to create games for consoles…
Expand
Wikipedia
(opens in a new tab)
Create Alert
Alert
Related topics
Related topics
50 relations
ARToolKit
Amazon Lumberyard
Ancient Domains of Mystery
Android
Expand
Papers overview
Semantic Scholar uses AI to extract papers important to this topic.
Highly Cited
2012
Highly Cited
2012
Rapid synthesis of high-level architecture-based heterogeneous simulation: a model-based integration approach
G. Hemingway
,
H. Neema
,
Harmon Nine
,
J. Sztipanovits
,
G. Karsai
International Conference on Advances in System…
2012
Corpus ID: 17625229
Virtual evaluation of complex command and control concepts demands the use of heterogeneous simulation environments. Development…
Expand
2012
2012
A Performance Model for Memory Bandwidth Constrained Applications on Graphics Engines
Lin Ma
,
R. Chamberlain
IEEE International Conference on Application…
2012
Corpus ID: 13476062
Graphics engines are excellent execution platforms for high-throughput computations that exploit a large degree of available…
Expand
Highly Cited
2009
Highly Cited
2009
Development of Specific Tools for Analysis and Quantification of Pre-ignition in a Boosted SI Engine
Jean-Marc Zaccardi
,
L. Duval
,
A. Pagot
2009
Corpus ID: 6808555
Recent developments on highly downsized spark ignition engines have been focused on knocking behaviour improvement and the most…
Expand
Highly Cited
2007
Highly Cited
2007
Doing Virtually Nothing: Awareness and Accountability in Massively Multiplayer Online Worlds
Robert J. Moore
,
Nicolas Ducheneaut
,
Eric Nickell
Computer Supported Cooperative Work (CSCW)
2007
Corpus ID: 18768505
To date the most popular and sophisticated types of virtual worlds can be found in the area of video gaming, especially in the…
Expand
Highly Cited
2006
Highly Cited
2006
Automatically Generating Game Tactics through Evolutionary Learning
M. Ponsen
,
Hector Muñoz-Avila
,
P. Spronck
,
D. Aha
The AI Magazine
2006
Corpus ID: 708134
The decision-making process of computer-controlled opponents in video games is called game AI. Adaptive game AI can improve the…
Expand
2005
2005
Acquisition of Japanese as a Foreign Language Through a Baseball Video Game
J. William
2005
Corpus ID: 62452458
Video games have become increasingly more popular and more technologically advanced. This one-month study used interview…
Expand
2005
2005
Radio resource sharing games: enabling QoS support in unlicensed bands
Lars Berlemann
,
G. Hiertz
,
B. Walke
,
S. Mangold
IEEE Network
2005
Corpus ID: 15812342
Distributed quality of service support in wireless networks that are sharing unlicensed frequency bands is an increasingly…
Expand
Highly Cited
2002
Highly Cited
2002
UBIWISE, A Ubiquitous Wireless Infrastructure Simulation Environment
J. Barton
,
Vikram Vijayaraghavan
2002
Corpus ID: 17110022
ubiquitous, pervasive, nomadic, simulator, quake, Java We describe UbiWise, a simulator for ubiquitous computing. The simulator…
Expand
Highly Cited
2000
Highly Cited
2000
Numerical simulation of spark ignition including ionization
M. Thiele
,
S. Selle
,
Uwe Riedel
,
J. Warnatz
,
U. Maas
2000
Corpus ID: 55016061
Highly Cited
1998
Highly Cited
1998
Economic Benefits of Renting Software
Vidyanand Choudhary
,
K. Tomak
,
A. Chaturvedi
Journal of Organizational Computing and…
1998
Corpus ID: 677051
In this article, we analyze the economics of a monopoly firm selling and renting a packaged software product by employing an…
Expand
By clicking accept or continuing to use the site, you agree to the terms outlined in our
Privacy Policy
(opens in a new tab)
,
Terms of Service
(opens in a new tab)
, and
Dataset License
(opens in a new tab)
ACCEPT & CONTINUE