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Game engine
Known as:
Game Middleware
, Games engine
, Game engines
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A game engine is a software framework designed for the creation and development of video games. Developers use them to create games for consoles…
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Related topics
Related topics
50 relations
ARToolKit
Amazon Lumberyard
Ancient Domains of Mystery
Android
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Papers overview
Semantic Scholar uses AI to extract papers important to this topic.
2017
2017
Fog-based enhanced safety management system for miners
Sudeep Tanwar
,
Jayneel Vora
,
Shriya Kaneriya
,
Sudhanshu Tyagi
International Conference Advances Computing…
2017
Corpus ID: 5077678
The situation of miners is very dangerous when they work nearly 50 feet under the sea level, with not only the fear of rocks…
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2011
2011
Performance analysis of karanja and kusum oils as alternative bio-diesel fuel in diesel engine
S. Acharya
,
A. Mishra
,
M. Rath
,
C. Nayak
2011
Corpus ID: 54770995
Abstract: Scarcity of conventional petroleum resources has promoted research in alternative fuels for internal combustion engines…
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Highly Cited
2009
Highly Cited
2009
Development of Specific Tools for Analysis and Quantification of Pre-ignition in a Boosted SI Engine
Jean-Marc Zaccardi
,
L. Duval
,
A. Pagot
2009
Corpus ID: 6808555
Recent developments on highly downsized spark ignition engines have been focused on knocking behaviour improvement and the most…
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2008
2008
80 Days : Melding Adaptive Educational Technology and Adaptive and Interactive Storytelling in Digital Educational Games
M. Kickmeier-Rust
,
S. Göbel
,
D. Albert
2008
Corpus ID: 18114508
The present paper introduces the 80Days project, an interdisciplinary European research project endeavoring after pushing the…
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2007
2007
ASSESSING WHAT PLAYERS LEARNED IN SERIOUS GAMES: IN SITU DATA COLLECTION, INFORMATION TRAILS, AND QUANTITATIVE ANALYSIS
C. S. Loh
,
Arnond Anantachai
,
JaeHwan Byun
,
J. Lenox
2007
Corpus ID: 63758058
What do students really learn as they play videogames for learning? Are they learning the content presented to them, or merely…
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2004
2004
AR-bowling: immersive and realistic game play in real environments using augmented reality
C. Matysczok
,
R. Radkowski
,
Jan Berssenbrügge
IFAC Symposium on Advances in Control Education
2004
Corpus ID: 15873796
The game and entertainment industry plays an enormous role within the development and extensive usage of new technologies. They…
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2000
2000
VRML Possibilities: The Evolution of the Glasgow Model
G. Ennis
,
M. Lindsay
IEEE Multim.
2000
Corpus ID: 206478384
During the 1980s, ABACUS (Architecture and Building Aids Computer Unit, Strathclyde), in the Department of Architecture at the…
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Review
1999
Review
1999
Optimization of complex powertrain systems for fuel economy and emissions
I. Kolmanovsky
,
M. van Nieuwstadt
,
J. Sun
Proceedings of the IEEE International Conference…
1999
Corpus ID: 108880339
Stringent emission regulations combined with customer demands for improved fuel economy and performance have forced the…
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1996
1996
Active Control of an Axial Flow Compressor via Pulsed Air Injection
R. D’Andrea
,
R. L. Behnken
,
R. Murray
1996
Corpus ID: 14072269
This paper presents the use of pulsed air injection to control the onset of rotating stall in a low-speed, axial flow…
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1992
1992
Interactive manipulation and display of surfaces in four dimensions
D. Banks
ACM Symposium on Interactive 3D Graphics and…
1992
Corpus ID: 15035234
Surfaces in 4-space generally produce self-intersections when projected to 3-space. The geometry of the projected surface changes…
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