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Game engine
Known as:
Game Middleware
, Games engine
, Game engines
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A game engine is a software framework designed for the creation and development of video games. Developers use them to create games for consoles…
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ARToolKit
Amazon Lumberyard
Ancient Domains of Mystery
Android
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Papers overview
Semantic Scholar uses AI to extract papers important to this topic.
2016
2016
When an Inescapable Accident of Autonomous Vehicles is Looming
Y. Wiseman
,
Ilan Grinberg
2016
Corpus ID: 29878731
A system for a real-time estimation of vehicle accident potential damages is proposed with the aim of facilitating autonomous…
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2012
2012
Particle and metal emissions of diesel and gasoline engines-Are particle filters appropriate measures ?
A. Ulrich
,
A. Wichser
,
+6 authors
A. Mayer
2012
Corpus ID: 44048984
1Empa, Swiss Federal Laboratories for Material Testing and Research, 8600 Dübendorf, Überlandstrasse 129, Switzerland 2EPFL École…
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2011
2011
Performance analysis of karanja and kusum oils as alternative bio-diesel fuel in diesel engine
S. Acharya
,
A. K. Mishra
,
M. Rath
,
C. Nayak
2011
Corpus ID: 54770995
Abstract: Scarcity of conventional petroleum resources has promoted research in alternative fuels for internal combustion engines…
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2011
2011
Scene graph adapter: an efficient architecture to improve interoperability between 3D formats and 3D applications engines
Rozenn Bouville Berthelot
,
J. Royan
,
Thierry Duval
,
B. Arnaldi
International Conference on 3D Technologies for…
2011
Corpus ID: 15482300
We present a generic architecture which enables the loading of several 3D formats in most 3D application engines. The purpose of…
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Highly Cited
2009
Highly Cited
2009
Development of Specific Tools for Analysis and Quantification of Pre-ignition in a Boosted SI Engine
Jean-Marc Zaccardi
,
L. Duval
,
A. Pagot
2009
Corpus ID: 6808555
Recent developments on highly downsized spark ignition engines have been focused on knocking behaviour improvement and the most…
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2009
2009
Joint Hierarchical Nodes Based User Management (JoHNUM) Infrastructure for the Development of Scalable and Consistent Virtual Worlds
U. Farooq
,
J. Glauert
13th IEEE/ACM International Symposium on…
2009
Corpus ID: 8498726
Virtual Environments (VEs) have recently gained a lot of attention from the Computing, Graphics, Business and Social communities…
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2009
2009
Comprar The Engines of Hippocrates: From the Dawn of Medicine to Medical and Pharmaceutical Informatics | Barry Robson | 9780470289532 | Wiley
B. Robson
,
O. Baek
,
S. Ekins
2009
Corpus ID: 71056115
Tienda online donde Comprar The Engines of Hippocrates: From the Dawn of Medicine to Medical and Pharmaceutical Informatics al…
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2004
2004
AR-bowling: immersive and realistic game play in real environments using augmented reality
C. Matysczok
,
R. Radkowski
,
J. Berssenbruegge
IFAC Symposium on Advances in Control Education
2004
Corpus ID: 15873796
The game and entertainment industry plays an enormous role within the development and extensive usage of new technologies. They…
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2000
2000
VRML Possibilities: The Evolution of the Glasgow Model
Gareth Ennis
,
M. Lindsay
IEEE Multim.
2000
Corpus ID: 206478384
During the 1980s, ABACUS (Architecture and Building Aids Computer Unit, Strathclyde), in the Department of Architecture at the…
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1996
1996
Active Control of an Axial Flow Compressor via Pulsed Air Injection
R. D’Andrea
,
R. L. Behnken
,
R. Murray
1996
Corpus ID: 14072269
This paper presents the use of pulsed air injection to control the onset of rotating stall in a low-speed, axial flow…
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