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Digital puppetry
Known as:
Real time animation
, Live Animation
, Digital animated figures
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Digital puppetry is the manipulation and performance of digitally animated 2D or 3D figures and objects in a virtual environment that are rendered in…
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Related topics
Related topics
13 relations
Broader (1)
3D computer graphics
Armature (computer animation)
Avatar (computing)
Computer animation
Computer graphics
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Papers overview
Semantic Scholar uses AI to extract papers important to this topic.
2020
2020
A Motion Mapping System for Humanoids that Provides Immersive Telepresence Experiences
Carlos Girard
,
Diego Calderón
,
Ali Lemus
,
Victor Ferman
,
Julio Fajardo
International Conference on Mechatronics and…
2020
Corpus ID: 215815796
Motion capture and mapping systems have been evolving to enhance the virtual immersion experience in a human-in-the-loop model…
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2018
2018
Combining Leap Motion with Unity for Virtual Glove Puppets
Chi-Yen Lin
,
Zhang-Hao Yang
,
Heng-Wei Zhou
,
Tsai-Ni Yang
,
Hong-Nien Chen
,
T. Shih
International Conference on Artificial…
2018
Corpus ID: 58673025
The performance of glove puppetry relies on the players to control the puppet. Glove puppetry is an important traditional art in…
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2004
2004
Animating 2D Digital Puppets with Limited Autonomy
Erin Shaw
,
C. LaBore
,
Yuan-Chun Chiu
,
W. Johnson
International Symposium on Smart Graphics
2004
Corpus ID: 40812728
Digital puppets are animated personas that augment online educational materials with commentary and summaries. Their animations…
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2004
2004
Ipas : Interactive Phenomenological Animation of the Sea
M. Parenthoën
,
T. Jourdan
,
J. Tisseau
2004
Corpus ID: 56267157
No current real time animation model of the sea simultaneously holds account of a heterogeneous water plane up to 10km2 with the…
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Highly Cited
2001
Highly Cited
2001
LEM-an approach for real time physically based soft tissue simulation
Ivan F. Costa
,
R. Balaniuk
Proceedings ICRA. IEEE International Conference…
2001
Corpus ID: 1878004
This paper presents LEM (long elements method), a new method for physically based simulation of deformable objects, suitable for…
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2000
2000
Interactive visualization of particle-in-cell simulations
P. Ljung
,
Mark Dieckmann
,
N. Andersson
,
A. Ynnerman
Proceedings Visualization . VIS (Cat. No…
2000
Corpus ID: 1688578
The authors present a visualization system for interactive real time animation and visualization of simulation results from a…
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1997
1997
An animation interface designed for motion capture
T. Molet
,
Zhiyong Huang
,
R. Boulic
,
D. Thalmann
Proceedings. Computer Animation '97 (Cat. No…
1997
Corpus ID: 15284154
We present an animation interface designed to conveniently control the motion capture process. The transition of performer's hand…
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Highly Cited
1997
Highly Cited
1997
Automatic 3D cloning and real-time animation of a human face
M. Escher
,
N. Magnenat-Thalmann
Proceedings. Computer Animation '97 (Cat. No…
1997
Corpus ID: 40479325
We describe our techniques for the automatic cloning of a human face which can be animated in real time using both video and…
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1997
1997
Motion capture and CG character animation (panel)
G. Cameron
,
André Bustanoby
,
Kenneth F. Cope
,
S. Greenberg
,
C. Hayes
,
Olivier Ozoux
International Conference on Computer Graphics and…
1997
Corpus ID: 207211754
Are classical animation techniques better suited to imparting life to computer animated characters than capturing a performance…
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1980
1980
Real time animation playback on a frame store display system
B. Ackland
,
N. Weste
International Conference on Computer Graphics and…
1980
Corpus ID: 741619
A frame store display station capable of generating real time animation effects using filled polygonal shapes is described. The…
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