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Clipmap
Known as:
Clip Mapping
, Clipmapping
Clipmapping is a method of clipping a mipmap to a subset of data pertinent to the geometry being displayed. This is useful for loading as little data…
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7 relations
Clipping (computer graphics)
Cone tracing
Graphics processing unit
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Papers overview
Semantic Scholar uses AI to extract papers important to this topic.
2016
2016
Flexible Clipmaps for Managing Growing Textures
Dirk Feldmann
,
Frank Steinicke
,
K. Hinrichs
International Conference on Computer Graphics…
2016
Corpus ID: 15867224
Previous work on large image data sets has evolved techniques for handling representations of these data that cache textures of…
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2013
2013
Research on Improving Methods for Visualizing Common Elements in Video Game Applications
Sven Forstmann
2013
Corpus ID: 61216720
2012
2012
Real-time Rendering Method of Massive Terrain and Texture Based on Clipmap
Yu Zhuo
2012
Corpus ID: 64096079
Nowadays,with the rapid development of data acquiring skill,the data of massive terrain and its corresponding texture data is so…
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2010
2010
Hybrid rendering of dynamic heightfields using ray-casting and mesh rasterization
Lucas Ammann
,
Olivier Génevaux
,
J. Dischler
Graphics Interface
2010
Corpus ID: 16704969
This paper presents a flexible hybrid method designed to render heightfield data, such as terrains, on GPU. It combines two…
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2008
2008
Dual-cache Structure Based Large Scale Texture Mapping for Real-time Terrain Rendering
Dong Tian
,
Xiaodong Wang
,
Xin Zheng
IEEE Conference on Robotics, Automation and…
2008
Corpus ID: 14015304
There are two key problems in efficient large scale texture mapping for terrain rendering-efficient data organization and real…
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2008
2008
Hexagonal Geometry Clipmaps for Spherical Terrain Rendering
Shiben Bhattacharjee
,
Iiit Cvit
,
P. J. Hyderabad
,
Narayanan
,
Hyderabad
2008
Corpus ID: 4462704
Terrains can be rendered efficiently with rectangular 2D grid of heights. Terrain on spheres, on the other hand, can be rendered…
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2008
2008
Clipmapping on SM1.1 and Higher
B. Garney
2008
Corpus ID: 189511110
2007
2007
Clipmap-based Terrain Data Synthesis
Malte Clasen
,
H. Hege
Simulation und Visualisierung
2007
Corpus ID: 13738303
Satellite images of the earth are currently commercially available in resolutions from 14.25m (Landsat 7) up to 0.61m (QuickBird…
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2007
2007
Part IV: runtime texture synthesis
S. Lefebvre
SIGGRAPH Courses
2007
Corpus ID: 18626611
A typical texture synthesis algorithm takes as input a small example image and produces a much larger image resembling it within…
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2004
2004
Hardware Based Terrain Clipmapping
Alex Holkner
2004
Corpus ID: 18337397
This paper describes a technique for rendering large terrains from heightmap data in real-time. A level-of-detail algorithm is…
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