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Battlezone
Known as:
Battle Zone (Game Boy)
, Battlezone (arcade game)
, The Bradley Trainer
Battlezone is a first-person tank combat arcade game from Atari released in November 1980. The player controls a tank which is attacked by other…
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Related topics
Related topics
25 relations
2.5D
Acorn Electron
Arcade game
Atari
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Broader (1)
Virtual reality
Papers overview
Semantic Scholar uses AI to extract papers important to this topic.
2006
2006
BattleZone : jeu vidéo
Paradigm entertainment
2006
Corpus ID: 64881496
2001
2001
New army soldiers: Game gamers
N. Shachtman
2001
Corpus ID: 59952792
Video-gaming armchair generals will soon get the same leadership and command training as combat-ready infantrymen. The U.S. Army…
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2001
2001
Panel Discussion: Collaboration Between Academia and Industry: A Case Study
M. Atkin
,
D. Westbrook
2001
Corpus ID: 106789692
Creating complex AI applications and creating games involves many of the same problems. Both AI applications and games are often…
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1999
1999
Strategies for Strategy Game AI
I. Davis
1999
Corpus ID: 60263071
The biggest challenge in computer strategy games is the creation of a fun computer opponent. The hardest element of "fun" is…
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1998
1998
Battlezone: Official Strategy Guide
Shane Mooney
,
Brady Games
1998
Corpus ID: 107663586
From the Publisher: BradyGames Battlezone strategy guide will include mission maps and resource management including tactics for…
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1998
1998
Battlezone—eighteen years later: remaking a classic
Carey Chico
COMG
1998
Corpus ID: 40582826
"Battlezone." "What?!" I responded. "You want to remake an old vector graphics tank battle game?" To be honest, I wasn't…
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1998
1998
Contributions from the Guest Editor
James Hague
COMG
1998
Corpus ID: 42657411
In mid-1992, in real estate offices and computer labs where games were usually frowned upon, people were firing up a new…
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1998
1998
Memories of a vector world
Owen R. Rubin
COMG
1998
Corpus ID: 27706300
W h i l e v e c t o r g raph ics -n o n m e m o r y mapped displays consist ing o f l ines drawn directly to the visible screen…
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1995
1995
MULTIRESOLUTION ANALYSIS OF CURVES AND SURFACES FOR USE IN TERRAIN REPRESENTATION
M. Moshell
1995
Corpus ID: 15547692
In the domain of real-time simulation, terrain has long been represented as polygons. This is mainly due to the fact that image…
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1994
1994
Exact and Fast Collision Detection
G. Zachmann
1994
Corpus ID: 117182435
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