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Artificial intelligence (video games)

Known as: Computer game playing, Ai, Artificial intelligence in gaming 
In video games, artificial intelligence is used to generate intelligent behaviors primarily in non-player characters (NPCs), often simulating human… 
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Papers overview

Semantic Scholar uses AI to extract papers important to this topic.
2017
2017
At the core of the most popular version of the Monte Carlo Tree Search (MCTS) algorithm is the UCB1 (Upper Confidence Bound… 
2014
2014
Designing fighting game AI has been a challenging problem because the program should react in real-time and require expert… 
2010
2010
Dynamic Difficulty Adjustment (DDA) can adjust game difficulty level dynamically; so it generates a tailor-made experience for… 
2009
2009
Development of real time strategy game AI is a challenging and difficult task because of the real-time constraint and the large… 
2005
2005
Adaptive game AI aims at enhancing computercontrolled game-playing agents with the ability to self-correct mistakes, and with… 
2004
2004
As it strives to imitate observably successful actions, imitation learning allows for a quick acquisition of proven behaviors… 
2004
2004
Many commercial computer games allow a team of players to match their skills against another team, controlled by humans or by the… 
2004
2004
This paper proposes a methodology for the semi-automated design of a game AI for simulation and strategy games which require the… 
2004
2004
In this paper we present experiments on neuroevolution mechanisms applied to predator/prey multi-character computer games. Our… 
2000
2000
"Game AI" is the high-level control code for computer entertainment applications. Games are diverse, and the nature of game AI…