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- Publications
- Influence
Monte-Carlo Tree Search: A New Framework for Game AI
- Guillaume Chaslot, S. Bakkes, I. Szita, P. Spronck
- Computer Science, Philosophy
- AIIDE
- 22 October 2008
TLDR
Monte-Carlo Tree Search in Settlers of Catan
- I. Szita, Guillaume Chaslot, P. Spronck
- Computer Science, Sociology
- ACG
- 11 May 2009
TLDR
Auditing in Egypt: A study of the legal framework and professional standards
- M. Wahdan, P. Spronck, H. F. Ali, E. Vaassen, H. J. V. Herik
- Business
- 2005
The objective of the paper is to present an analysis of the legal framework surrounding the auditing profession in Egypt, and the problems faced by the profession. The basic Company Law of 1951 and… Expand
- 27
- 8
- PDF
DIFFICULTY SCALING OF GAME AI
“Difficulty scaling” is the automatic adaptation of a game, to adapt the challenge a game poses to a human player. In general, a game of which the challenge level matches the skill of the human… Expand
- 104
- 7
- PDF
On-Line Adaptation of Game Opponent AI in Simulation and in Practice
- P. Spronck, I. Sprinkhuizen-Kuyper, E. Postma
- Computer Science
- GAME-ON
- 2003
TLDR
- 66
- 4
- PDF
Player behavioural modelling for video games
- S. Bakkes, P. Spronck, G. V. Lankveld
- Computer Science
- Entertain. Comput.
- 1 August 2012
TLDR
Player Modeling
- Georgios N. Yannakakis, P. Spronck, D. Loiacono, E. André
- Computer Science
- Artificial and Computational Intelligence in…
- 2013
TLDR
Opponent Modeling in Real-Time Strategy Games
- Frederik Schadd, S. Bakkes, P. Spronck
- Computer Science
- GAMEON
- 2007
TLDR
- 85
- 3
- PDF
On-line Adaptation of Game Opponent AI with Dynamic Scripting
- P. Spronck, I. Sprinkhuizen-Kuyper, E. Postma
- Computer Science
- Int. J. Intell. Games Simul.
- 1 March 2004
TLDR