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Monte-Carlo Tree Search: A New Framework for Game AI
- Guillaume Chaslot, S. Bakkes, I. Szita, P. Spronck
- Computer ScienceAIIDE
- 22 October 2008
TLDR
Adaptive game AI with dynamic scripting
- P. Spronck, M. Ponsen, I. Sprinkhuizen-Kuyper, E. Postma
- Computer ScienceMachine Learning
- 1 June 2006
TLDR
Monte-Carlo Tree Search in Settlers of Catan
- I. Szita, Guillaume Chaslot, P. Spronck
- Computer ScienceACG
- 11 May 2009
TLDR
Auditing in Egypt: A study of the legal framework and professional standards
- M. Wahdan, P. Spronck, H. F. Ali, E. Vaassen, H. J. V. Herik
- Business
- 2005
The objective of the paper is to present an analysis of the legal framework surrounding the auditing profession in Egypt, and the problems faced by the profession. The basic Company Law of 1951 and…
DIFFICULTY SCALING OF GAME AI
- P. Spronck, I. Sprinkhuizen-Kuyper, E. Postma
- Computer Science
- 2004
TLDR
Player Modeling
- Georgios N. Yannakakis, P. Spronck, D. Loiacono, E. André
- BiologyArtificial and Computational Intelligence in…
- 2013
TLDR
Player behavioural modelling for video games
- S. Bakkes, P. Spronck, G. V. Lankveld
- BusinessEntertain. Comput.
- 1 August 2012
On-Line Adaptation of Game Opponent AI in Simulation and in Practice
- P. Spronck, I. Sprinkhuizen-Kuyper, E. Postma
- Computer ScienceGAME-ON
- 2003
TLDR
Opponent Modeling in Real-Time Strategy Games
- F. Schadd, S. Bakkes, P. Spronck
- Computer ScienceGAMEON
- 2007
TLDR
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