• Publications
  • Influence
Monte-Carlo Tree Search: A New Framework for Game AI
TLDR
We put forward Monte-Carlo Tree Search as a novel, unified framework to game AI. Expand
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Personalised gaming: a motivation and overview of literature
TLDR
This article focuses on personalised games, which we define as games that utilise player models for the purpose of tailoring the game experience to the individual player. Expand
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Generating Missions and Spaces for Adaptable Play Experiences
  • J. Dormans, S. Bakkes
  • Computer Science
  • IEEE Transactions on Computational Intelligence…
  • 5 May 2011
TLDR
This paper investigates strategies to generate levels for action-adventure games. Expand
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Player behavioural modelling for video games
TLDR
We provide an overview of player behavioural modelling for video games by detailing four distinct approaches, namely (1) modelling player actions, (2) modelling game tactics, (3) modeling player strategies, and (4) player profiling. Expand
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Opponent Modeling in Real-Time Strategy Games
TLDR
We propose an approach of opponent modeling based on hierarchically structured models. Expand
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Towards Personalised Gaming via Facial Expression Recognition
TLDR
In this paper we propose an approach for personalising the space in which a game is played (i.e., levels) dependent on classifications of the user's facial expression - to the end of tailoring the affective game experience to the individual user. Expand
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Inferring Player Experiences Using Facial Expressions Analysis
TLDR
This paper consolidates and extends prior work on validating the feasibility of using automated facial expressions analysis as a natural quantitative method for evaluating player experiences. Expand
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Opponent modelling for case-based adaptive game AI
TLDR
We introduced a novel approach to adaptive game AI that was focussed on the rapid and reliable adaptation to game circumstances. Expand
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Rapid and Reliable Adaptation of Video Game AI
TLDR
In this paper, we discuss an alternative to these current approaches. Expand
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A feasibility study in using facial expressions analysis to evaluate player experiences
TLDR
This paper presents an initial study to validate the feasibility of using facial expressions analysis for evaluating player experiences in games. Expand
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