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A-buffer
In computer graphics, A-buffer, also known as anti-aliased, area-averaged or accumulation buffer, is a general hidden surface mechanism suited to…
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Related topics
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3 relations
Boolean operations on polygons
Computer graphics
Z-buffering
Papers overview
Semantic Scholar uses AI to extract papers important to this topic.
2016
2016
Hybrid Transmittance Fitting for Rendering Transparency on the GPU
Guo Zhou
,
Dengming Zhu
,
Yi Wei
,
Zhaoqi Wang
International journal of pattern recognition and…
2016
Corpus ID: 41439933
In real-time rendering transparency is an important multi-fragment effect to visualize the structure of three-dimensional models…
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2016
2016
Selective Rasterized Ray-traced Reflections on the GPU
Mattias Frid Kastrati
,
Prashant Goswami
Smart Tools and Applications in Graphics
2016
Corpus ID: 26749953
Ray-tracing achieves impressive effects such as realistic reflections on complex surfaces but is also more computationally…
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2016
2016
A multiview and multilayer approach for interactive ray tracing
K. Vardis
,
Andreas Vasilakis
,
Georgios Papaioannou
ACM Symposium on Interactive 3D Graphics and…
2016
Corpus ID: 26722283
We introduce a generic method for interactive ray tracing, able to support complex and dynamic environments, without the need for…
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2013
2013
TER : Animating ultra-complex voxel scenes through shell deformation
Daniele Pavia
,
C. Crassin
2013
Corpus ID: 261216016
Voxel representations have many advantages, such as ordered traversal during rendering and trivial very decent LOD through MIPmap…
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2010
2010
Motion Blur for EWA Surface Splatting
Simon Heinzle
,
J. Wolf
,
Yoshihiro Kanamori
,
Tim Weyrich
,
T. Nishita
,
M. Gross
Computer graphics forum (Print)
2010
Corpus ID: 2688679
This paper presents a novel framework for elliptical weighted average (EWA) surface splatting with time‐varying scenes. We extend…
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2008
2008
Fast collision detection using the A-buffer
Han-Young Jang
,
Junghyun Han
The Visual Computer
2008
Corpus ID: 17274188
This paper presents a novel and fast image-space collision detection algorithm with the A-buffer, where the GPU computes the…
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2000
2000
SPARP: a single pass antialiased rasterization processor
Jin-Aeon Lee
,
L. Kim
Computers & graphics
2000
Corpus ID: 3044729
Review
1997
Review
1997
Rendering generalized cylinders using the A-buffer
Ivan Neulander
1997
Corpus ID: 195938053
A variety of objects modelled in cornputer graphics can be efficiently approxirnated with generalized cylinders, particularly…
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1992
1992
Edge and bit-mask calculations for anti-Aliasing
R. Cheng
Graphics Gems III
1992
Corpus ID: 124391099
1989
1989
The ZZ-Buffer: A Simple and Efficient Rendering Algorithm with Reliable Antialiasing
D. Salesin
,
J. Stolfi
1989
Corpus ID: 17244434
The ZZ-buffer is a new rendering algorithm that is simple, efficient, and produces high-quality images. The algorithm correctly…
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