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A-buffer

In computer graphics, A-buffer, also known as anti-aliased, area-averaged or accumulation buffer, is a general hidden surface mechanism suited to… 
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Papers overview

Semantic Scholar uses AI to extract papers important to this topic.
2016
2016
In real-time rendering transparency is an important multi-fragment effect to visualize the structure of three-dimensional models… 
2016
2016
Ray-tracing achieves impressive effects such as realistic reflections on complex surfaces but is also more computationally… 
2016
2016
We introduce a generic method for interactive ray tracing, able to support complex and dynamic environments, without the need for… 
2013
2013
Voxel representations have many advantages, such as ordered traversal during rendering and trivial very decent LOD through MIPmap… 
2010
2010
This paper presents a novel framework for elliptical weighted average (EWA) surface splatting with time‐varying scenes. We extend… 
2008
2008
This paper presents a novel and fast image-space collision detection algorithm with the A-buffer, where the GPU computes the… 
Review
1997
Review
1997
A variety of objects modelled in cornputer graphics can be efficiently approxirnated with generalized cylinders, particularly… 
1992
1992
  • R. Cheng
  • 1992
  • Corpus ID: 124391099
1989
1989
The ZZ-buffer is a new rendering algorithm that is simple, efficient, and produces high-quality images. The algorithm correctly…