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A-buffer

In computer graphics, A-buffer, also known as anti-aliased, area-averaged or accumulation buffer, is a general hidden surface mechanism suited to… 
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Papers overview

Semantic Scholar uses AI to extract papers important to this topic.
2015
2015
In the last decade, significant research has been conducted for addressing the problem of multi-fragment rendering from different… 
2014
2014
Ray tracing is a dominant method for generating a wide variety of global illumination effects, such as reflections/refractions… 
2013
2013
Voxel representations have many advantages, such as ordered traversal during rendering and trivial very decent LOD through MIPmap… 
2012
2012
The "curves" primitive provides a way to define ribbon-like objects such as fur and hair. Ray tracing thin primitives is a… 
1999
1999
  • B. Keating
  • 1999
  • Corpus ID: 28529400
Abstract The Z-buffer shadow algorithm is a popular method for producing hard shadows. However, antialiasing of the shadow edges… 
Review
1997
Review
1997
A variety of objects modelled in cornputer graphics can be efficiently approxirnated with generalized cylinders, particularly… 
1997
1997
and develop a fast, view-adaptive method for rendering it using our implementation of the A-Buffer. Since the paintstroke’s shape… 
1997
1997
and develop a fast, view-adaptive method for rendering it using our implementation of the A-Buffer. Since the paintstroke’s shape… 
1989
1989
The ZZ-buffer is a new rendering algorithm that is simple, efficient, and produces high-quality images. The algorithm correctly…