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A-buffer
In computer graphics, A-buffer, also known as anti-aliased, area-averaged or accumulation buffer, is a general hidden surface mechanism suited to…
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Related topics
Related topics
3 relations
Boolean operations on polygons
Computer graphics
Z-buffering
Papers overview
Semantic Scholar uses AI to extract papers important to this topic.
2015
2015
Accelerating k+-buffer using efficient fragment culling
Andreas Vasilakis
,
Georgios Papaioannou
ACM Symposium on Interactive 3D Graphics and…
2015
Corpus ID: 14881771
In the last decade, significant research has been conducted for addressing the problem of multi-fragment rendering from different…
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2014
2014
Ray tracing via GPU rasterization
Wei Hu
,
Yangyu Huang
,
Fan Zhang
,
Guodong Yuan
,
Wei Li
The Visual Computer
2014
Corpus ID: 253886585
Ray tracing is a dominant method for generating a wide variety of global illumination effects, such as reflections/refractions…
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2013
2013
TER : Animating ultra-complex voxel scenes through shell deformation
Daniele Pavia
,
C. Crassin
2013
Corpus ID: 261216016
Voxel representations have many advantages, such as ordered traversal during rendering and trivial very decent LOD through MIPmap…
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2012
2012
Distance aware ray tracing for curves
Koji Nakamaru
,
Toru Matsuoka
,
M. Fujita
International Conference on Computer Graphics and…
2012
Corpus ID: 13315230
The "curves" primitive provides a way to define ribbon-like objects such as fur and hair. Ray tracing thin primitives is a…
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1999
1999
Efficient Shadow Antialiasing Using an A-Buffer
B. Keating
J. Graphics, GPU, & Game Tools
1999
Corpus ID: 28529400
Abstract The Z-buffer shadow algorithm is a popular method for producing hard shadows. However, antialiasing of the shadow edges…
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Review
1997
Review
1997
Rendering generalized cylinders using the A-buffer
Ivan Neulander
1997
Corpus ID: 195938053
A variety of objects modelled in cornputer graphics can be efficiently approxirnated with generalized cylinders, particularly…
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1997
1997
S97 Visual Procedings
Ivan Neulander
1997
Corpus ID: 268125062
and develop a fast, view-adaptive method for rendering it using our implementation of the A-Buffer. Since the paintstroke’s shape…
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1997
1997
S97 Visual Procedings
Noah Wardrip-Fruin
,
Jon Meyer
,
Ken Perlin
,
Benjamin B. Bederson
,
J. Hollan
1997
Corpus ID: 18107785
and develop a fast, view-adaptive method for rendering it using our implementation of the A-Buffer. Since the paintstroke’s shape…
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1989
1989
The ZZ-Buffer: A Simple and Efficient Rendering Algorithm with Reliable Antialiasing
D. Salesin
,
J. Stolfi
1989
Corpus ID: 17244434
The ZZ-buffer is a new rendering algorithm that is simple, efficient, and produces high-quality images. The algorithm correctly…
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1986
1986
The Integration of Particle and Polygon Rendering using an A-buffer Algorithm
N. Magnenat-Thalmann
,
D. Thalmann
,
S. Béland
Eurographics
1986
Corpus ID: 61788598
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