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A-buffer

In computer graphics, A-buffer, also known as anti-aliased, area-averaged or accumulation buffer, is a general hidden surface mechanism suited to… 
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Papers overview

Semantic Scholar uses AI to extract papers important to this topic.
2016
2016
This paper describes the implementation of a real-time global illumination model (atmospheric scattering and transparency) based… 
2014
2014
Ray tracing is a dominant method for generating a wide variety of global illumination effects, such as reflections/refractions… 
2013
2013
Voxel representations have many advantages, such as ordered traversal during rendering and trivial very decent LOD through MIPmap… 
2012
2012
The "curves" primitive provides a way to define ribbon-like objects such as fur and hair. Ray tracing thin primitives is a… 
2002
2002
This paper describes various aliasing problems in computer graphics, and the techniques for eliminating them, or reducing their… 
1997
1997
and develop a fast, view-adaptive method for rendering it using our implementation of the A-Buffer. Since the paintstroke’s shape… 
1997
1997
and develop a fast, view-adaptive method for rendering it using our implementation of the A-Buffer. Since the paintstroke’s shape… 
1989
1989
The ZZ-buffer is a new rendering algorithm that is simple, efficient, and produces high-quality images. The algorithm correctly…