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Z-buffering

Known as: Z (disambiguation), Depth buffering, Z buffer 
In computer graphics, z-buffering, also known as depth buffering, is the management of image depth coordinates in 3D graphics, usually done in… 
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Papers overview

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2015
2015
Although geometry‐aware filtering and upsampling have often been used for interactive or real‐time rendering, they are unsuitable… 
2009
2009
Cu wire bonding is one of the hottest trends in electronic packaging due to the cost and the electrical and thermal performance… 
Review
2006
Review
2006
Playout buffering is a key component in telephony over IP services. It allows the receiver to compensate network jitter and to… 
2006
2006
We describe an automatic preprocessing algorithm that reorders triangles in a mesh so as to enable the graphics hardware to… 
Highly Cited
2003
2000
2000
In recent years, several techniques have been proposed for a utom tically producing line-art illustrations. In this paper a new… 
2000
2000
In the past decade, we have witnessed a quantum leap in rendering technology and a simultaneous increase in usage of computer… 
Highly Cited
1995
1988
1988
--Two man-made wetland systems were constructed in Montana to experiment with and assess applicability of Passive Mine Drainage… 
Review
1986
Review
1986
  • F. Jansen
  • 1986
  • Corpus ID: 10619448
Constructive Solid Geometry (CSG) is a solid modeling representation that defines objects as Boolean combinations of primitive…