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Z-buffering
Known as:
Z (disambiguation)
, Depth buffering
, Z buffer
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In computer graphics, z-buffering, also known as depth buffering, is the management of image depth coordinates in 3D graphics, usually done in…
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3D computer graphics
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Papers overview
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2013
2013
Vertex discard occlusion culling
Leandro R. Barbagallo
,
Matias N. Leone
,
Rodrigo Garcia
2013
Corpus ID: 58258945
Performing visibility determination in densely occluded environments is essential to avoid rendering unnecessary objects and…
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2008
2008
Modelling of ship-bank interaction and ship squat for ship-handling simulation
J. Duffy
2008
Corpus ID: 107278442
This thesis reports on an investigation into the simulation of ship manoeuvring in restricted waters; in particular ship squat…
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Review
2006
Review
2006
Playout buffering in ip telephony: a survey discussing problems and approaches
L. Atzori
,
M. Lobina
IEEE Communications Surveys and Tutorials
2006
Corpus ID: 26894866
Playout buffering is a key component in telephony over IP services. It allows the receiver to compensate network jitter and to…
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2005
2005
MediCAD : An Integrated Visualization System for DTI and fMRI Fusion with Anatomical MRI for Presurgical Planning
X. Guan
,
S. Lai
,
+5 authors
D. Andrews
2005
Corpus ID: 16322869
To obtain insight to the massive data that modern MRI technology provides, neurosurgeons and research scientists require an…
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2003
2003
Shadow generation using discretized shadow volume in angular coordinates
K. Thakur
,
F. Cheng
,
K. Miura
11th Pacific Conference onComputer Graphics and…
2003
Corpus ID: 38819556
A technique to improve the performance of the shadow-volume method is presented. This technique does not require (1) extensive…
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2002
2002
Fast and Simple Occlusion Culling Using Hardware-based Depth Queries
B. Salomon
,
K. Hillesland
,
A. Lastra
,
Dinesh Manocha
2002
Corpus ID: 14687491
: We present a conservative occlusion culling algorithm for large environments. As part of a preprocess, we decompose the scene…
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2000
2000
Efficient Rendering and Compression for Full-Parallex Computer-Generated Holographic Stereograms
D. Kartch
2000
Corpus ID: 60542600
In the past decade, we have witnessed a quantum leap in rendering technology and a simultaneous increase in usage of computer…
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1998
1998
Effects of Temporal Jitter on Video Quality: Assessment Using Psychophysical Methods
Yuan-Chi Chang
,
T. Carney
,
S. Klein
,
D. Messerschmitt
,
A. Zakhor
1998
Corpus ID: 14784586
The conventional synchronous model of digital video, in which video is reconstructed synchronously at the decoder on a frame-by…
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1992
1992
Efficient Hybrid Rendering of Volume Data and Polygons
T. Walsum
,
A. Hin
,
J. Versloot
,
F. Post
1992
Corpus ID: 123631446
Techniques are presented for efficient visualization of any combination of volume data (scalar field) and polygon data. The…
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1988
1988
Combining Z-buffer Engines for Higher-Speed Rendering
S. Molnar
Advances in Computer Graphics Hardware
1988
Corpus ID: 2568775
Described is a hardware architecture for combining the outputs of a number of z-buffer rendering engines to achieve higher…
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