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Z-buffering

Known as: Z (disambiguation), Depth buffering, Z buffer 
In computer graphics, z-buffering, also known as depth buffering, is the management of image depth coordinates in 3D graphics, usually done in… 
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Papers overview

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2013
2013
Performing visibility determination in densely occluded environments is essential to avoid rendering unnecessary objects and… 
2008
2008
This thesis reports on an investigation into the simulation of ship manoeuvring in restricted waters; in particular ship squat… 
Review
2006
Review
2006
Playout buffering is a key component in telephony over IP services. It allows the receiver to compensate network jitter and to… 
2005
2005
To obtain insight to the massive data that modern MRI technology provides, neurosurgeons and research scientists require an… 
2003
2003
A technique to improve the performance of the shadow-volume method is presented. This technique does not require (1) extensive… 
2002
2002
: We present a conservative occlusion culling algorithm for large environments. As part of a preprocess, we decompose the scene… 
2000
2000
In the past decade, we have witnessed a quantum leap in rendering technology and a simultaneous increase in usage of computer… 
1998
1998
The conventional synchronous model of digital video, in which video is reconstructed synchronously at the decoder on a frame-by… 
1992
1992
Techniques are presented for efficient visualization of any combination of volume data (scalar field) and polygon data. The… 
1988
1988
  • S. Molnar
  • 1988
  • Corpus ID: 2568775
Described is a hardware architecture for combining the outputs of a number of z-buffer rendering engines to achieve higher…