Z-buffering

Known as: Z (disambiguation), Depth buffering, Z buffer 
In computer graphics, z-buffering, also known as depth buffering, is the management of image depth coordinates in 3D graphics, usually done in… (More)
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Topic mentions per year

Topic mentions per year

1975-2018
020406019752018

Papers overview

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Highly Cited
2010
Highly Cited
2010
We propose a new fast algorithm for solving one of the standard formulations of image restoration and reconstruction which… (More)
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Highly Cited
2001
Highly Cited
2001
We present a new output-sensitive rendering algorithm, the randomized z-buffer algorithm. It renders an image of an arbitrary… (More)
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Highly Cited
2000
Highly Cited
2000
When a projector is oblique with respect to a planar display surface, it creates keystoning and the projected image is distorted… (More)
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1998
1998
We present an improved z-buffer based CSG rendering algorithm, based on previous techniques using z-buffer parity based surface… (More)
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Highly Cited
1997
Highly Cited
1997
We present a new method for the global registration of several overlapping 3D surfaces sampled on an object. The method is based… (More)
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Highly Cited
1995
Highly Cited
1995
Parallel projection z-buffer images are precomputed for a number of preset viewing directions on the unit sphere. Using the depth… (More)
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Highly Cited
1994
Highly Cited
1994
L BFGS B is a limited memory algorithm for solving large nonlinear optimization problems subject to simple bounds on the… (More)
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Highly Cited
1990
1988
1988
Described is a hardware architecture for combining the outputs of a number of zbuffer rendering engines to achieve higher… (More)
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Highly Cited
1987
Highly Cited
1987
This paper presents results from computer experiments with an algorithm to perform scene disposition and motion segmentation from… (More)
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