Skip to search formSkip to main contentSkip to account menu

Z-buffering

Known as: Z (disambiguation), Depth buffering, Z buffer 
In computer graphics, z-buffering, also known as depth buffering, is the management of image depth coordinates in 3D graphics, usually done in… 
Wikipedia (opens in a new tab)

Papers overview

Semantic Scholar uses AI to extract papers important to this topic.
2015
2015
Although geometry‐aware filtering and upsampling have often been used for interactive or real‐time rendering, they are unsuitable… 
Review
2006
Review
2006
Playout buffering is a key component in telephony over IP services. It allows the receiver to compensate network jitter and to… 
2006
2006
We describe an automatic preprocessing algorithm that reorders triangles in a mesh so as to enable the graphics hardware to… 
Highly Cited
2003
Highly Cited
2003
This paper presents a new petabit photonic packet switch architecture, called PetaStar. Using a new multidimensional photonic… 
2000
2000
In recent years, several techniques have been proposed for a utom tically producing line-art illustrations. In this paper a new… 
2000
2000
In the past decade, we have witnessed a quantum leap in rendering technology and a simultaneous increase in usage of computer… 
Review
1994
Review
1994
In implementation of hybrid compression algorithms, the Huffman or Modified Huffman codec can consume a significant portion of… 
1991
1991
Massively parallel single instruction multiple data (SIMD) algorithms for rendering perspective views of terrain surfaces, and… 
1988
1988
--Two man-made wetland systems were constructed in Montana to experiment with and assess applicability of Passive Mine Drainage… 
Review
1986
Review
1986
  • F. Jansen
  • 1986
  • Corpus ID: 10619448
Constructive Solid Geometry (CSG) is a solid modeling representation that defines objects as Boolean combinations of primitive…