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Z-buffering
Known as:
Z (disambiguation)
, Depth buffering
, Z buffer
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In computer graphics, z-buffering, also known as depth buffering, is the management of image depth coordinates in 3D graphics, usually done in…
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3D computer graphics
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Papers overview
Semantic Scholar uses AI to extract papers important to this topic.
2015
2015
Specular Lobe‐Aware Filtering and Upsampling for Interactive Indirect Illumination
Yusuke Tokuyoshi
Computer graphics forum (Print)
2015
Corpus ID: 9263893
Although geometry‐aware filtering and upsampling have often been used for interactive or real‐time rendering, they are unsuitable…
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Review
2006
Review
2006
Playout buffering in ip telephony: a survey discussing problems and approaches
L. Atzori
,
M. Lobina
IEEE Communications Surveys and Tutorials
2006
Corpus ID: 26894866
Playout buffering is a key component in telephony over IP services. It allows the receiver to compensate network jitter and to…
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2006
2006
Triangle order optimization for graphics hardware computation culling
Diego F. Nehab
,
J. Barczak
,
P. Sander
ACM Symposium on Interactive 3D Graphics and…
2006
Corpus ID: 761801
We describe an automatic preprocessing algorithm that reorders triangles in a mesh so as to enable the graphics hardware to…
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Highly Cited
2003
Highly Cited
2003
PetaStar: a petabit photonic packet switch
H. J. Chao
,
K. Deng
,
Zhigang Jing
IEEE J. Sel. Areas Commun.
2003
Corpus ID: 14553725
This paper presents a new petabit photonic packet switch architecture, called PetaStar. Using a new multidimensional photonic…
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2000
2000
Line Art Rendering of Triangulated Surfaces Using Discrete Lines of Curvatures
C. Rössl
,
L. Kobbelt
,
H. Seidel
International Conference in Central Europe on…
2000
Corpus ID: 14360381
In recent years, several techniques have been proposed for a utom tically producing line-art illustrations. In this paper a new…
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2000
2000
Efficient Rendering and Compression for Full-Parallex Computer-Generated Holographic Stereograms
D. Kartch
2000
Corpus ID: 60542600
In the past decade, we have witnessed a quantum leap in rendering technology and a simultaneous increase in usage of computer…
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Review
1994
Review
1994
Survey of software and hardware VLC architectures
C. E. Fogg
Electronic imaging
1994
Corpus ID: 62656101
In implementation of hybrid compression algorithms, the Huffman or Modified Huffman codec can consume a significant portion of…
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1991
1991
Terrain perspectives on a massively parallel SIMD computer
G. Vezina
,
P. Robertson
1991
Corpus ID: 59870048
Massively parallel single instruction multiple data (SIMD) algorithms for rendering perspective views of terrain surfaces, and…
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1988
1988
The Tracy Wetlands: A Case Study of Two Passive Mine Drainage Treatment Systems in Montana
M. Hiel
,
F. Kerins
1988
Corpus ID: 56344213
--Two man-made wetland systems were constructed in Montana to experiment with and assess applicability of Passive Mine Drainage…
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Review
1986
Review
1986
CSG Hidden Surface Algorithms for VLSI Hardware Systems
F. Jansen
Advances in Computer Graphics Hardware
1986
Corpus ID: 10619448
Constructive Solid Geometry (CSG) is a solid modeling representation that defines objects as Boolean combinations of primitive…
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