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Z-fighting

Known as: Z fighting 
Z-fighting, also called stitching, is a phenomenon in 3D rendering that occurs when two or more primitives have similar or identical values in the z… 
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Papers overview

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2016
2016
Previous studies reveal that Image Quality Metics (IQMs) can be efficiently used to automatically detect perceptual visibility of… 
2015
2015
Contemporary game engines offer an outstanding graphics quality but they are not free from typical graphics artefacts. Essential… 
2015
2015
We present a non-iterative approach to visually plausible rendering of multi-layered clothes, aimed mainly at human figures… 
2013
2013
We present a method for rendering large distributed meshes on large distributed architectures that lack traditional graphics… 
2012
2012
Creating vast game environments introduces several complex issues that are not present in smaller game worlds. As the size of the… 
2012
2012
  • Pope Kim
  • 2012
  • Corpus ID: 31829328
Traditionally, a decal is drawn as a textured mesh patch duplicated from the underlying geometry. This works most of the time… 
2012
2012
Full-scale planetary rendering is a broad and active area of research. Its uses range from games to astronomy and simulation… 
2011
2011
Efficient capturing of the entire topological and geometric information of a 3D scene is an important feature in many graphics…