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Z-fighting
Known as:
Z fighting
Z-fighting, also called stitching, is a phenomenon in 3D rendering that occurs when two or more primitives have similar or identical values in the z…
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Related topics
Related topics
9 relations
Fixed-point arithmetic
Flicker (screen)
Fragment (computer graphics)
Hidden surface determination
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Papers overview
Semantic Scholar uses AI to extract papers important to this topic.
2016
2016
Calibration of Structural Similarity Index Metric to Detect Artefacts in Game Engines
Rafal Piórkowski
,
R. Mantiuk
International Conference on Computer Vision and…
2016
Corpus ID: 40985700
Previous studies reveal that Image Quality Metics (IQMs) can be efficiently used to automatically detect perceptual visibility of…
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2015
2015
Automatic Detection of Shadow Acne and Peter Panning Artefacts in Computer Games Rafał Piórkowski
R. Mantiuk
2015
Corpus ID: 17432697
Contemporary game engines offer an outstanding graphics quality but they are not free from typical graphics artefacts. Essential…
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2015
2015
Interactive visualization of multi-layered clothing
V. Lazunin
,
V. Savchenko
The Visual Computer
2015
Corpus ID: 5929326
We present a non-iterative approach to visually plausible rendering of multi-layered clothes, aimed mainly at human figures…
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2013
2013
Standalone Distributed Rendering For Supercomputers
W. Tobin
,
D. Ibanez
2013
Corpus ID: 1321239
We present a method for rendering large distributed meshes on large distributed architectures that lack traditional graphics…
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2012
2012
Creating vast game worlds: experiences from Avalanche Studios
Emil Persson
,
Avalanche Studios
SIGGRAPH Talks
2012
Corpus ID: 39510650
Creating vast game environments introduces several complex issues that are not present in smaller game worlds. As the size of the…
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2012
2012
Screen space decals in Warhammer 40,000: Space Marine
Pope Kim
SIGGRAPH Talks
2012
Corpus ID: 31829328
Traditionally, a decal is drawn as a textured mesh patch duplicated from the underlying geometry. This works most of the time…
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2012
2012
Efficient terrain & ocean rendering for a real size planet
Silviu S. Andrei
International Conference on Computer Graphics and…
2012
Corpus ID: 20895858
Full-scale planetary rendering is a broad and active area of research. Its uses range from games to astronomy and simulation…
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2011
2011
Z-fighting aware depth peeling
Andreas Vasilakis
,
I. Fudos
International Conference on Computer Graphics and…
2011
Corpus ID: 16369299
Efficient capturing of the entire topological and geometric information of a 3D scene is an important feature in many graphics…
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