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Hidden surface determination
Known as:
Contribution culling
, Visible surface determination
, Hidden surface removal
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In 3D computer graphics, hidden surface determination (also known as hidden surface removal (HSR), occlusion culling (OC) or visible surface…
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Related topics
Related topics
46 relations
3D computer graphics
3D projection
ATI Rage
Algorithm
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Broader (1)
3D rendering
Papers overview
Semantic Scholar uses AI to extract papers important to this topic.
2009
2009
A Multiple Hypothesis Tracking Method with Fragmentation Handling
Atousa Torabi
,
Guillaume-Alexandre Bilodeau
Canadian Conference on Computer and Robot Vision
2009
Corpus ID: 17206084
In this paper, we present a new multiple hypothesestracking (MHT) approach. Our tracking method is suitablefor online…
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2008
2008
Network search games with immobile hider, without a designated searcher starting point
S. Alpern
,
Vic Baston
,
S. Gal
International Journal of Game Theory
2008
Corpus ID: 14285276
In the (zero-sum) search game Γ(G, x) proposed by Isaacs, the Hider picks a point H in the network G and the Searcher picks a…
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2004
2004
Scalable Compression and Rendering of Textured Terrain Data
Roland Wahl
,
Manuel Massing
,
P. Degener
,
M. Guthe
,
Reinhard Klein
International Conference in Central Europe on…
2004
Corpus ID: 157208
Several sophisticated methods are available for efficient rendering of out-of-core terrain data sets. For huge data sets the use…
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2002
2002
COMPRESSED DOMAIN OBJECT TRACKING FOR AUTOMATIC INDEXING OF OBJECTS IN MPEG HOME VIDEO
Radhakrishna S. V. Achanta
,
Mohan Kankanhalli
,
P. Mulhem
2002
Corpus ID: 9268890
Object tracking is of utmost importance for automatic indexing of video content. This work presents an object tracker that…
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1998
1998
Hybrid Scene Structuring with Application to Ray Tracing
Gordon Müller
,
D. Fellner
1998
Corpus ID: 14210955
The handling of highly complex 3D scenes is one of the major challenges in computer graphics. Several data structures were…
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1995
1995
Hierarchical Visibility Culling for Spline Models
Subodh Kumar
,
Dinesh Manocha
Graphics Interface
1995
Corpus ID: 2876260
We present hierarchical algorithms for visibility culling of spline models This includes back patch culling a generalization of…
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1993
1993
Database and display algorithms for interactive visualization of architectural models
T. Funkhouser
,
C. Séquin
1993
Corpus ID: 60622160
This thesis describes a system for interactive walkthroughs of large, fully furnished architectural models. Realistic-looking…
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1992
1992
Efficient algorithms for ray shooting and hidden surface removal
M. de Berg
1992
Corpus ID: 44664654
1980
1980
Principles of occlusion
D. Pokorny
,
Francis Blake
1980
Corpus ID: 68600735
Highly Cited
1952
Highly Cited
1952
The use of temporary polythene shunts to permit occlusion, resection, and frozen homologus graft replacement of vital vessel segments; a laboratory and clinical study.
Schafer Pw
,
Hardin Ca
1952
Corpus ID: 77358686