Hidden surface determination

Known as: Contribution culling, Visible Surface Determination, Hidden surface removal 
In 3D computer graphics, hidden surface determination (also known as hidden surface removal (HSR), occlusion culling (OC) or visible surface… (More)
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Topic mentions per year

Topic mentions per year

1971-2018
020406019712018

Papers overview

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Highly Cited
2006
Highly Cited
2006
This paper sets out a tracking framework, which is applied to the recovery of three-dimensional hand motion from an image… (More)
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Highly Cited
2005
Highly Cited
2005
Most of the perceptual cues that humans use to visualize the world's 3D structure are available in 2D projections. This is why we… (More)
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Highly Cited
2001
Highly Cited
2001
We present an elegant and simple to implement framework for performing out-of-core visualization and view-dependent refinement of… (More)
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Highly Cited
2000
Highly Cited
2000
Advances in 3D scanning technologies have enabled the practical creation of meshes with hundreds of millions of polygons… (More)
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Highly Cited
1992
Highly Cited
1992
Ray shooting and Parametric Search * Pankaj K. Agarwalt and Jiii Matou5ek$ We present efficient algorithms for the ray shooting… (More)
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Highly Cited
1991
Highly Cited
1991
 
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Highly Cited
1990
Highly Cited
1990
We propose a new rendering technique that produces 3-D images with enhanced visual comprehensibility. Shape features can be… (More)
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Highly Cited
1984
Highly Cited
1984
Ray tracing has produced some of the most realistic computer generated pictures to date. They contain surface texturing, local… (More)
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1979
1979
Previous work in the hidden-surface problem has revealed two key concepts. First, the removal of non-visible surfaces is… (More)
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Highly Cited
1977
Highly Cited
1977
A polygon hidden surface and hidden line removal algorithm is presented. The algorithm recursively subdivides the image into… (More)
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