Hybrid Scene Structuring with Application to Ray Tracing

@inproceedings{Mller1998HybridSS,
  title={Hybrid Scene Structuring with Application to Ray Tracing},
  author={Gordon M{\"u}ller and Dieter W. Fellner},
  year={1998}
}
The handling of highly complex 3D scenes is one of the major challenges in computer graphics. Several data structures were proposed in the past to address this problem. Many of these schemes are only suited for specific spatial distribution of objects in 3D space, making it difficult for a developer to select the appropriate data structure for the scene and/or application. Further, the selection of initialization parameters is typically a non-trivial task. Using a ray casting environment this… CONTINUE READING
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