Virtuality (gaming)

Known as: Dactyl Nightmare, Virtuality (disambiguation), Virtuality Group 
Virtuality is a line of virtual reality gaming machines produced by Virtuality Group, and found in video arcades in the early 1990s. The machines… (More)
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Topic mentions per year

Topic mentions per year

1991-2017
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Papers overview

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2014
2014
Various smart artifacts that embed computers and sensors have been developed. Some of these artifacts include extra hardware… (More)
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2011
2011
In hard collisions at a hadron collider the most appropriate description of the initial state depends on what is measured in the… (More)
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Highly Cited
2009
Highly Cited
2009
To solve the challenge of exploring large information spaces on interactive surfaces such as tabletops, we developed an optically… (More)
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2009
2009
This paper proposes a novel low-cost robotic telepresence approach to situation awareness, initially aimed for hazardous… (More)
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2008
2008
Despite widespread and growing prevalence of virtual teams, there is little understanding of the way virtual teams benefit from… (More)
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Highly Cited
2005
Highly Cited
2005
We’re becoming more virtual all the time!” is heard in many global corporations today. But basing decisions on this is elusive… (More)
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Highly Cited
2001
Highly Cited
2001
or more than a decade researchers have tried to create intuitive computer interfaces by blending reality and virtual reality. The… (More)
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2001
1993
1993
A network architecture providing host migration transparency. In Proceedings of SIGCOMM'9I (Sept. 1991), pp. 209-22O. C. The… (More)
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