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Virtuality (gaming)

Known as: Dactyl Nightmare, Virtuality (disambiguation), Virtuality Group 
Virtuality is a line of virtual reality gaming machines produced by Virtuality Group, and found in video arcades in the early 1990s. The machines… 
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Papers overview

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2015
2015
This study examines the impact of enterprise social media on the workplace. Drawing on the theory of virtuality and the structure… 
2011
2011
We discuss the results on the fundamental degrees of freedom underlying the nucleon excitation spectrum and how they evolve as… 
2007
2007
We derive a second-order linear differential equation for the leading-order gluon distribution function G(x,Q{sup 2})=xg(x,Q{sup… 
2004
2004
In addition to the challenges of equipping a mobile robot with the appropriate sensors, actuators, and processing electronics… 
2004
2004
Leadership is central to effective virtual teams. Yet leading people from afar constitutes a challenge to practitioners and an… 
Highly Cited
1999
Highly Cited
1999
One of the recent design goals in Human Computer Interaction has been to extend the sensory- motor capabilities of computer… 
1999
1999
Infrared power corrections for Minkowskian QCD observables are analyzed in the framework of renormalon resummation, motivated by… 
Highly Cited
1990
Highly Cited
1990
  • P. Christy
  • 1990
  • Corpus ID: 8013922
The software product set of the MasPar computer is examined, the key issues being the programming model, software philosophy…