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Virtual goods
Known as:
Virtual good
Virtual goods are non-physical objects and money purchased for use in online communities or online games. Digital goods, on the other hand, may be a…
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Papers overview
Semantic Scholar uses AI to extract papers important to this topic.
2012
2012
Virtual Goods: Insanity or Just a Smart Business Model?
M. Bulearca
,
S. Bulearca
International Journal of Innovation in the…
2012
Corpus ID: 41268731
The debate covered in this paper gravitates around the intangible nature of virtual goods – many people consider them worthless…
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2012
2012
Elicitating the willingness to pay for mobile virtual goods
P. Marchenko
2012
Corpus ID: 55195094
This study gives an outline of modern methods of willingness to pay (WTP) elicitation in the realm of private goods. The…
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2011
2011
Game vendors' influence on the monetary value of virtual goods
Tim A. Majchrzak
,
Kay F. Hildebrand
ACM Symposium on Applied Computing
2011
Corpus ID: 12686040
Computer games have become an important socio-economic phenomenon. Millions of people play online games and game vendors…
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2011
2011
Social games, virtual goods
Samuel Greengard
Communications of the ACM
2011
Corpus ID: 29782494
The popularity of virtual goods and currencies in online gaming is changing how people think and act about money.
2007
2007
Life, Liberty and the Pursuit of Swords and Armor: Regulating the Theft of Virtual Goods
Andrea Vanina Arias
2007
Corpus ID: 167659415
Despite the daily occurrence of theft within Massively-Multiplayer Online Role-Playing Games and virtual worlds, this type of…
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2006
2006
How to Increase the Security of Digital Rights Management Systems Without Affecting Consumer's Security
J. Nützel
,
Anja Beyer
Emerging Trends in Information and Communication…
2006
Corpus ID: 8904949
The paper starts with a description of the fundamental principles of modern Digital Rights Management Systems. This is the basis…
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2006
2006
Concept of 'personal space' survives in virtual reality
J. Giles
Nature
2006
Corpus ID: 154759523
Psychologists find real-world social rules mirrored in 'Second Life' interactions.
2004
2004
Virtual Markets for Virtual Goods: The Mirror Image of Digital Copyright?
P. Eckersley
2004
Corpus ID: 56278758
The Internet and Copyright Law are particularly ill-suited to each other. One is designed to give as much information as possible…
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2004
2004
Incentive Systems in Multi-Level Markets for Virtual Goods
A. Schmidt
2004
Corpus ID: 16428609
As an alternative to rigid DRM measures, ways of marketing virtual goods through multi-level or networked marketing have raised…
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1970
1970
Virtual Goods: Good for Business?
Nic Mitham
1970
Corpus ID: 168255550
Whilst 2008 saw the emergence of the virtual worlds sector, 2009 has to be called the year of the virtual good. With online…
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