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Virtual goods
Known as:
Virtual good
Virtual goods are non-physical objects and money purchased for use in online communities or online games. Digital goods, on the other hand, may be a…
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Broader (2)
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Papers overview
Semantic Scholar uses AI to extract papers important to this topic.
2012
2012
Virtual Goods: Insanity or Just a Smart Business Model?
M. Bulearca
,
S. Bulearca
International Journal of Innovation in the…
2012
Corpus ID: 41268731
The debate covered in this paper gravitates around the intangible nature of virtual goods – many people consider them worthless…
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2011
2011
Game vendors' influence on the monetary value of virtual goods
Tim A. Majchrzak
,
Kay F. Hildebrand
ACM Symposium on Applied Computing
2011
Corpus ID: 12686040
Computer games have become an important socio-economic phenomenon. Millions of people play online games and game vendors…
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2011
2011
Measuring virtual wealth in virtual worlds
J. Guo
,
Zhiguo Gong
Inf. Technol. Manag.
2011
Corpus ID: 14672076
This article presents pioneering research on measuring virtual wealth in an open virtual world for diagnosing the health of…
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2011
2011
Social games, virtual goods
Samuel Greengard
Communications of the ACM
2011
Corpus ID: 29782494
The popularity of virtual goods and currencies in online gaming is changing how people think and act about money.
Review
2010
Review
2010
Virtual goods in social games: an exploratory study of factors that drive purchase of in-game items
Rodney Lim
,
Ee Yaw Seng
International Conference on e-Business
2010
Corpus ID: 17962571
Purchases of in-game virtual goods in digital environments have been growing rapidly. With the rise of social networks like…
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Review
2009
Review
2009
From Time Replacement to Gross Replacement: The Effect of Online Virtual Game on Real Economy
Hui Peng
,
Hong Wu
International Conference on Information…
2009
Corpus ID: 19025009
With the activities in the online virtual world becoming more and more complex, online virtual world seems to have developing…
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2008
2008
Modelling social networks as authorised domains with decay
N. Sheppard
,
R. Safavi-Naini
2008
Corpus ID: 54980516
Sharing multimedia among friends and acquaintances is a common practice that, in appropriate settings, need not be detrimental to…
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2006
2006
How to Increase the Security of Digital Rights Management Systems Without Affecting Consumer's Security
J. Nützel
,
Anja Beyer
Emerging Trends in Information and Communication…
2006
Corpus ID: 8904949
The paper starts with a description of the fundamental principles of modern Digital Rights Management Systems. This is the basis…
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2004
2004
Virtual Markets for Virtual Goods: The Mirror Image of Digital Copyright?
P. Eckersley
2004
Corpus ID: 56278758
The Internet and Copyright Law are particularly ill-suited to each other. One is designed to give as much information as possible…
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1970
1970
Virtual Goods: Good for Business?
Nic Mitham
1970
Corpus ID: 168255550
Whilst 2008 saw the emergence of the virtual worlds sector, 2009 has to be called the year of the virtual good. With online…
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