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Cyworld
Known as:
Sciworld
, 싸이월드
Cyworld (Hangul: 싸이월드) is a South Korean social network service operated by SK Communications (Hangul: SK커뮤니케이션즈), a subsidiary of SK Telecom (Hangul…
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6 relations
Avatar (computing)
HiPiHi
Isometric projection
Small-world experiment
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Highly Cited
2017
Highly Cited
2017
A cross-cultural comparison of Croatian and American social network sites: Exploring cultural differences in motives for Instagram use
Pavica Sheldon
,
P. Rauschnabel
,
M. Antony
,
Sandra Car
Computers in Human Behavior
2017
Corpus ID: 43524568
Review
2012
Review
2012
Why do people post and read personal messages in public? The motivation of using personal blogs and its effects on users' loneliness, belonging, and well-being
Younbo Jung
,
Hayeon Song
,
P. Vorderer
Computers in Human Behavior
2012
Corpus ID: 42403944
2011
2011
Ubiquitous conference management system for mobile recommendation services based on mobilizing social networks: A case study of u-conference
Jason J. Jung
Expert systems with applications
2011
Corpus ID: 40200285
Highly Cited
2011
Highly Cited
2011
Investigating the intention to purchase digital items in social networking communities: A customer value perspective
Hee-Woong Kim
,
Sumeet Gupta
,
Joon Koh
Information Manager (The)
2011
Corpus ID: 37302135
Review
2011
Review
2011
Examining knowledge contribution from the perspective of an online identity in blogging communities
Hee-Woong Kim
,
J. Zheng
,
Sumeet Gupta
Computers in Human Behavior
2011
Corpus ID: 15647777
2011
2011
Running head : LATENT SOCIAL INTERACTION IN SNS 1 Invisible Interactions : What Latent Social Interaction Can Tell Us about Social Relationships in Social Networking Sites
Miriam J. Metzger
,
Christo Wilson
,
Rebekah Pure
,
Ben Y. Zhao
2011
Corpus ID: 16296466
A deep understanding of social interaction in social networking sites (SNSs) can provide important insights into questions of…
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2011
2011
New Media Practices in Korea
Hyeryoung Ok
2011
Corpus ID: 125412964
This article looks at new media practices in Korea, such as the Internet, mobile phones, gaming, and new media production. In…
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Highly Cited
2010
Highly Cited
2010
Understanding latent interactions in online social networks
Jing Jiang
,
Christo Wilson
,
+4 authors
Ben Y. Zhao
ACM/SIGCOMM Internet Measurement Conference
2010
Corpus ID: 3071657
Popular online social networks (OSNs) like Facebook and Twitter are changing the way users communicate and interact with the…
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2007
2007
Why People Pay for Digital Items? Presentation Desire of Online Identity
Hee-Woong Kim
,
H. Chan
Pacific Asia Conference on Information Systems
2007
Corpus ID: 30404983
Recently digital items (e.g., avatars) have been widely used by people in virtual communities (VC) and online games. Some…
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Highly Cited
2006
Highly Cited
2006
EXPLORING THE RELATIONSHIP BETWEEN ELECTRONIC LITERACY AND HERITAGE LANGUAGE MAINTENANCE
Jin Sook Lee
2006
Corpus ID: 263501649
This paper focuses on the electronic literacy practices of two Korean-American heritage language learners who manage Korean…
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