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Video game clone
Known as:
POP Station devices
, Game clones
, Pop Station
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A video game clone is either a video game (or series) which is very similar to or heavily inspired by a previous popular game or series. It also…
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Related topics
Related topics
46 relations
App Store
Arcade game
Arkanoid
Atari
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Broader (1)
Video game development
Papers overview
Semantic Scholar uses AI to extract papers important to this topic.
Highly Cited
2017
Highly Cited
2017
Directed Greybox Fuzzing
Marcel Böhme
,
Van-Thuan Pham
,
Manh-Dung Nguyen
,
Abhik Roychoudhury
Conference on Computer and Communications…
2017
Corpus ID: 29430742
Existing Greybox Fuzzers (GF) cannot be effectively directed, for instance, towards problematic changes or patches, towards…
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Highly Cited
2014
Highly Cited
2014
A search-based approach for generating Angry Birds levels
Lucas N. Ferreira
,
C. Toledo
IEEE Conference on Computational Intelligence and…
2014
Corpus ID: 15546282
This paper presents a genetic algorithm (GA) for the procedural generation of levels in the Angry Birds game. The GA evaluates…
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Highly Cited
2012
Highly Cited
2012
CBCD: Cloned buggy code detector
Jingyue Li
,
Michael D. Ernst
International Conference on Software Engineering
2012
Corpus ID: 964863
Developers often copy, or clone, code in order to reuse or modify functionality. When they do so, they also clone any bugs in the…
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2011
2011
Rethink the virtual machine template
Kun Wang
,
J. Rao
,
Chengzhong Xu
International Conference on Virtual Execution…
2011
Corpus ID: 12103534
Server virtualization technology facilitates the creation of an elastic computing infrastructure on demand. There are cloud…
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Highly Cited
2008
Highly Cited
2008
Boldness underlies foraging success of invasive Lepidodactylus lugubris geckos in the human landscape
K. H. Short
,
K. Petren
Animal Behaviour
2008
Corpus ID: 42280534
Highly Cited
2007
Highly Cited
2007
SET: Detecting node clones in sensor networks
Heesook Choi
,
Sencun Zhu
,
T. L. Porta
Security and Privacy in Communication Networks
2007
Corpus ID: 746950
Sensor nodes that are deployed in hostile environments are vulnerable to capture and compromise. An adversary may obtain private…
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2001
2001
The influence of position on genet growth: a simulation of a population of bracken (Pteridium aquilinum (L.) Kuhn) genets under grazing
C. Birch
Evolutionary Ecology
2001
Corpus ID: 25159921
In a spatially explicit simulation model of vegetation dynamics (‘VegeTate’), I labelled the initial mass of Pteridium aquilinum…
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Highly Cited
1999
Highly Cited
1999
Measuring clone based reengineering opportunities
M. Balazinska
,
E. Merlo
,
M. Dagenais
,
B. Laguë
,
K. Kontogiannis
Proceedings Sixth International Software Metrics…
1999
Corpus ID: 237116
Code duplication, plausibly caused by copying source code and slightly modifying it, is often observed in large systems. Clone…
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Highly Cited
1997
Highly Cited
1997
Zones of cooperation in demographic prisoner's dilemma
J. Epstein
Complex
1997
Corpus ID: 2111446
The emergence of cooperation in Prisoner's Dilemma (PD) games is generally assumed to require repeated play (and strategies such…
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Highly Cited
1980
Highly Cited
1980
Cannabinoid content of individual plant organs from different geographical strains of Cannabis sativa L.
J. Hemphill
,
J. C. Turner
,
P. Mahlberg
1980
Corpus ID: 53590845
-Individual plant organs from different geographical strains of Cannabis saliva L. were analyzed for their cannabinoid content by…
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