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Vertex (computer graphics)
Known as:
Texture coordinates
, Vertex attributes
, Vertex
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A vertex (plural vertices) in computer graphics is a data structure that describes certain attributes, like the position of a point in 2D or 3D space…
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Related topics
Related topics
31 relations
Broader (3)
3D computer graphics
Computer graphics
Visual effects
Bidirectional texture function
Blade Runner
Displacement mapping
Fragment (computer graphics)
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Papers overview
Semantic Scholar uses AI to extract papers important to this topic.
2019
2019
Robust graticule intersection localization for rotated topographic maps
Luan Dong
,
Qin Yan
,
Fengling Zheng
Machine Vision and Applications
2019
Corpus ID: 253634920
Graticule intersections in topographic maps are usually considered to be suitable candidates for reference points in geometric…
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2017
2017
Collective Vertex Classification Using Recursive Neural Network
Qiongkai Xu
,
Qing Wang
,
Chenchen Xu
,
Lizhen Qu
arXiv.org
2017
Corpus ID: 16481868
Collective classification of vertices is a task of assigning categories to each vertex in a graph based on both vertex attributes…
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2015
2015
Scaling of Color Image using B-spline Curves
P. J. Kulkarni
,
U. Hatwar
2015
Corpus ID: 6939609
This paper presents representation techniques as the image can be represented in Cubic B-splines that are used to represent the…
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2013
2013
Voxel Free-Form Deformations
Ben Kenwright
2013
Corpus ID: 53315682
A straightforward and efficient deformation algorithm is an important tool for creating more engaging and interactive virtual…
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2012
2012
A map rendering method and system for road
任亚飞
2012
Corpus ID: 108388846
The present invention discloses a road map rendering method, comprising: an input line off road; a road to expand a polygon line…
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2005
2005
Wireframe Projections: Physical Realisability of Curved Objects and Unambiguous Reconstruction of Simple Polyhedra
Martin C. Cooper
International Journal of Computer Vision
2005
Corpus ID: 10585045
The reconstruction of an object from a single 2D projection of a 3D wireframe model is a vision problem with applications in CAD…
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2004
2004
A GA-based integrated approach to model-assisted matching and pose estimation for automated visual inspection applications
S. Hati
,
S. Sengupta
Proceedings of the Congress on Evolutionary…
2004
Corpus ID: 30107365
We present a genetic algorithm based integrated approach to model-assisted matching and pose estimation for automated visual…
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2003
2003
Vertex tracing - interaktives ray tracing durch adaptiv progressives Refinement im Objektraum
T. Ullmann
2003
Corpus ID: 32935116
This dissertation presents an approach for interactive, physically exact simulation of specular reflections and specular…
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2002
2002
A grasp evaluation procedure based on disturbance forces
M. Strandberg
IEEE/RSJ International Conference on Intelligent…
2002
Corpus ID: 33253726
A novel approach to grasp evaluation is proposed. The procedure is based on the ability of the grasp to resist disturbance forces…
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2001
2001
Performance OpenGL: Platform Independent Techniques or A bunch of good habits that will help the performance of any OpenGL program
D. Shreiner
2001
Corpus ID: 16156809
Given that the OpenGL application programming interface (API) is available on a multitude of different computing platforms, how…
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