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Vertex (computer graphics)
Known as:
Texture coordinates
, Vertex attributes
, Vertex
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A vertex (plural vertices) in computer graphics is a data structure that describes certain attributes, like the position of a point in 2D or 3D space…
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Related topics
Related topics
31 relations
Broader (3)
3D computer graphics
Computer graphics
Visual effects
Bidirectional texture function
Blade Runner
Displacement mapping
Fragment (computer graphics)
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Papers overview
Semantic Scholar uses AI to extract papers important to this topic.
2018
2018
Graph Hybrid Summarization
N. A. Payaman
,
M. Kangavari
2018
Corpus ID: 55562190
One solution to process and analysis of massive graphs is summarization. Generating a high quality summary is the main challenge…
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2017
2017
Collective Vertex Classification Using Recursive Neural Network
Qiongkai Xu
,
Qing Wang
,
Chenchen Xu
,
Lizhen Qu
arXiv.org
2017
Corpus ID: 16481868
Collective classification of vertices is a task of assigning categories to each vertex in a graph based on both vertex attributes…
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2013
2013
Simulation of soft tissue deformation: A new approach
Ana Cláudia Melo Tiessi Gomes de Oliveira
,
R. Tori
,
Wyllian Brito
,
J. D. Santos
,
H. Bíscaro
,
Fátima L. S. Nunes
Proceedings of the 26th IEEE International…
2013
Corpus ID: 26645569
An approach is presented in this paper, combining methods and models that are efficient enough to simulate elastic deformation…
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2011
2011
Wiki Networks: Connections of Creativity and Collaboration
Howard T. Welser
,
P. Underwood
,
D. Cosley
,
Derek L. Hansen
,
L. Black
2011
Corpus ID: 60644477
2011
2011
Surface texture mapping and its application in 3D modeling system
Hua Xu
,
Qiang Wu
,
Lei Li
,
Kun Li
International Conference on Computer Science and…
2011
Corpus ID: 16747345
In this paper, a technique is discussed for surface texture mapping in 3D modeling system. An ideal work-flow approach to texture…
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2005
2005
Wireframe Projections: Physical Realisability of Curved Objects and Unambiguous Reconstruction of Simple Polyhedra
Martin C. Cooper
International Journal of Computer Vision
2005
Corpus ID: 10585045
The reconstruction of an object from a single 2D projection of a 3D wireframe model is a vision problem with applications in CAD…
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2005
2005
An explicit formula for the number of tunnels in digital objects
V. Brimkov
,
Angelo Maimone
,
Giorgio Nordo
arXiv.org
2005
Corpus ID: 5571542
An important concept in digital geometry for computer imagery is that of tunnel. In this paper we obtain a formula for the number…
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2002
2002
Fast Recovery of Piled Deformable Objects Using Superquadrics
D. Katsoulas
,
A. Jaklič
DAGM-Symposium
2002
Corpus ID: 15882800
Fast robotic unloading of piled deformable box-like objects (e.g. box-like sacks), is undoubtedly of great importance to the…
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1992
1992
Partial shape recognition of 2-D shapes using normalized interval vertex descriptors
R. Parra-Loera
Other Conferences
1992
Corpus ID: 120023927
A new technique for recognizing partially occluded or incomplete 2-D representations of man made objects is presented here…
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1984
1984
Some Variants of the Take-Grant Protection Model
J. Biskup
Information Processing Letters
1984
Corpus ID: 34220851
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