Unified shader model

Known as: Unified Shader Architecture, Unified Shading Architecture, Unified shader 
In the field of 3D computer graphics, the Unified Shader Model (known in Direct3D 10 as "Shader Model 4.0") refers to a form of shader hardware in a… (More)
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Topic mentions per year

Topic mentions per year

2002-2017
0246820022017

Papers overview

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2017
2017
String matching problems such as sequence alignment is one of the fundamental problems in many computer since fields such as… (More)
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2010
2010
The Compute Unified Device Architecture (CUDA) is a new programming platform making use of the unified shader design of the most… (More)
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2008
2008
A tessellation-enabled shader (TES), 1/250 memory bandwidth saving geometry processor, is proposed for a mobile 3D graphics… (More)
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2008
2008
A 3D graphics system integrating two symmetric unified shader cores for mobile application is presented. To utilize instruction… (More)
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Highly Cited
2007
Highly Cited
2007
The Common Unified Device Architecture (CUDA) is a fundamentally new programming approach making use of the unified shader design… (More)
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2007
2007
This paper presents a low power multimedia system-on-chip (SoC) with full integration with fully programmable 3-D graphics, MPEG4… (More)
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2007
2007
We present a 152mW multimedia SoC with MPEG4 codec, H.264 decoder, JPEG codec and fully programmable 3D graphics for mobile… (More)
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2005
2005
This paper presents an analysis of the performance of the shader processing units in a modern Graphics Processor Unit (GPU… (More)
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2005
2005
We present and evaluate the TILA-rin GPU microarchitecture for embedded systems using the ATTILA GPU simulation framework. We use… (More)
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2002
2002
Current video-on-demand (VoD) systems can be classified into two categories: 1) true-VoD (TVoD) and 2) near-VoD (NVoD). TVoD… (More)
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