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Unified shader model

Known as: Unified Shader Architecture, Unified Shading Architecture, Unified shader 
In the field of 3D computer graphics, the Unified Shader Model (known in Direct3D 10 as "Shader Model 4.0") refers to a form of shader hardware in a… 
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Papers overview

Semantic Scholar uses AI to extract papers important to this topic.
2017
2017
Graphics Processing Unit (GPU) performs graphics computing and its architecture has developed from the fixed function pipeline to… 
2015
2015
In this paper, a Parallel Multiprocessor (PM) based on SIMT (Single Instruction and Multiple Threads) architecture is proposed… 
2012
2012
This paper presents a heterogeneous multimedia processor for embedded media applications such as image processing, vision, 3-D… 
2011
2011
Most data-intensive operations for multimedia applications such as image processing, vision, and 3D graphics require high… 
2008
2008
In this paper, we present a low power multimedia SoC with fully programmable 3-D graphics, MPEG4 codec, H.264 decoder, and JPEG… 
2008
2008
For the demands of mobile multimedia applications, a stream processor core is designed with 8.91 mm2 area in 0.18 mum CMOS… 
2007
2007
We present a 152 mW multimedia SoC with MPEG4 codec, H.264 decoder, JPEG codec and fully programmable 3D graphics for mobile… 
2007
2007
In this paper, we present a high-quality texture-based enhanced approach for the visualization of unsteady vector fields. It… 
2007
2007
This paper combines two powerful approaches: variational methods and graphics hardware. Variational methods have demonstrated…