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Unified shader model

Known as: Unified Shader Architecture, Unified Shading Architecture, Unified shader 
In the field of 3D computer graphics, the Unified Shader Model (known in Direct3D 10 as "Shader Model 4.0") refers to a form of shader hardware in a… Expand
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Papers overview

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2017
2017
Graphics Processing Unit (GPU) performs graphics computing and its architecture has developed from the fixed function pipeline to… Expand
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2013
2013
To extend the life of battery-driven mobile devices while maintaining image quality, this work proposes a Program-based Dynamic… Expand
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2011
2011
Most data-intensive operations for multimedia applications such as image processing, vision, and 3D graphics require high… Expand
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2008
2008
In this paper, we present a low power multimedia SoC with fully programmable 3-D graphics, MPEG4 codec, H.264 decoder, and JPEG… Expand
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2008
2008
A 3D graphics system integrating two symmetric unified shader cores for mobile application is presented. To utilize instruction… Expand
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2007
2007
We present a 152 mW multimedia SoC with MPEG4 codec, H.264 decoder, JPEG codec and fully programmable 3D graphics for mobile… Expand
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Highly Cited
2007
Highly Cited
2007
The Common Unified Device Architecture (CUDA) is a fundamentally new programming approach making use of the unified shader design… Expand
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2007
2007
A 195 mW, 9.1Mvertices/s fully programmable 3D graphics engine is designed and implemented in 0.13 mum CMOS process for mobile… Expand
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2005
2005
This paper presents an analysis of the performance of the shader processing units in a modern graphics processor unit (GPU… Expand
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2005
2005
We present and evaluate the TILA-rin GPU microarchitecture for embedded systems using the ATTILA GPU simulation framework. We use… Expand
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