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Unified shader model
Known as:
Unified Shader Architecture
, Unified Shading Architecture
, Unified shader
In the field of 3D computer graphics, the Unified Shader Model (known in Direct3D 10 as "Shader Model 4.0") refers to a form of shader hardware in a…
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Related topics
Related topics
43 relations
3D computer graphics
Adreno
Centrino
Fermi (microarchitecture)
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Broader (1)
Shading
Papers overview
Semantic Scholar uses AI to extract papers important to this topic.
2012
2012
A Reconfigurable Heterogeneous Multimedia Processor for IC-Stacking on Si-Interposer
Hyo-Eun Kim
,
Jae-Sung Yoon
,
Kyu-Dong Hwang
,
Young-Jun Kim
,
Jun-Seok Park
,
L. Kim
IEEE transactions on circuits and systems for…
2012
Corpus ID: 2706509
This paper presents a heterogeneous multimedia processor for embedded media applications such as image processing, vision, 3-D…
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2011
2011
A 275mW heterogeneous multimedia processor for IC-stacking on Si-interposer
Hyo-Eun Kim
,
Jae-Sung Yoon
,
Kyu-Dong Hwang
,
Young-Jun Kim
,
Jun-Seok Park
,
L. Kim
IEEE International Solid-State Circuits…
2011
Corpus ID: 206996687
Most data-intensive operations for multimedia applications such as image processing, vision, and 3D graphics require high…
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2009
2009
A 152-mW Mobile Multimedia SoC With Fully Programmable 3-D Graphics and MPEG4/H.264/JPEG
Jeong-Ho Woo
,
Ju-Ho Sohn
,
Hyejung Kim
,
H. Yoo
IEEE Transactions on Very Large Scale Integration…
2009
Corpus ID: 11897381
This paper presents a low power multimedia system-on-chip (SoC) with full integration with fully programmable 3-D graphics, MPEG4…
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2008
2008
Real‐Time GPU Silhouette Refinement using Adaptively Blended Bézier Patches
Christopher Dyken
,
M. Reimers
,
Johan Seland
Computer graphics forum (Print)
2008
Corpus ID: 12249837
We present an algorithm for detecting and extracting the silhouette edges of a triangle mesh in real time using Graphical…
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2008
2008
A 3D graphics processor with fast 4D vector inner product units and power aware texture cache
Jae-Sung Yoon
,
Donghyun Kim
,
Chang-Hyo Yu
,
L. Kim
IEEE Custom Integrated Circuits Conference
2008
Corpus ID: 5651150
A 3D graphics system integrating two symmetric unified shader cores for mobile application is presented. To utilize instruction…
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2008
2008
A 195 mW/152 mW Mobile Multimedia SoC With Fully Programmable 3-D Graphics and MPEG4/H.264/JPEG
Jeong-Ho Woo
,
Ju-Ho Sohn
,
Hyejung Kim
,
H. Yoo
IEEE Journal of Solid-State Circuits
2008
Corpus ID: 12068840
In this paper, we present a low power multimedia SoC with fully programmable 3-D graphics, MPEG4 codec, H.264 decoder, and JPEG…
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Highly Cited
2007
Highly Cited
2007
Fast GPU-Based CT Reconstruction using the Common Unified Device Architecture (CUDA)
H. Scherl
,
B. Keck
,
M. Kowarschik
,
J. Hornegger
IEEE Nuclear Science Symposium Conference Record
2007
Corpus ID: 18257088
The Common Unified Device Architecture (CUDA) is a fundamentally new programming approach making use of the unified shader design…
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2007
2007
A 152mW Mobille Multimedia SoC with Fully Programmable 3D Graphics and MPEG4/H.264/JPEG
Jeong-Ho Woo
,
Ju-Ho Sohn
,
+4 authors
H. Yoo
IEEE Symposium on VLSI Circuits
2007
Corpus ID: 41508657
We present a 152 mW multimedia SoC with MPEG4 codec, H.264 decoder, JPEG codec and fully programmable 3D graphics for mobile…
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Highly Cited
2005
Highly Cited
2005
Shader performance analysis on a modern GPU architecture
Victor Moya Del Barrio
,
Carlos González
,
Jordi Roca
,
Agustín Fernández
,
R. Espasa
Micro
2005
Corpus ID: 2230230
This paper presents an analysis of the performance of the shader processing units in a modern graphics processor unit (GPU…
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2005
2005
A Single (Unified) Shader GPU Microarchitecture for Embedded Systems
Victor Moya Del Barrio
,
Carlos González
,
Jordi Roca
,
Agustín Fernández
,
R. Espasa
International Conference on High Performance…
2005
Corpus ID: 8754580
We present and evaluate the TILA-rin GPU microarchitecture for embedded systems using the ATTILA GPU simulation framework. We use…
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