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Unified shader model

Known as: Unified Shader Architecture, Unified Shading Architecture, Unified shader 
In the field of 3D computer graphics, the Unified Shader Model (known in Direct3D 10 as "Shader Model 4.0") refers to a form of shader hardware in a… 
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Papers overview

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Highly Cited
2012
Highly Cited
2012
In this paper, we characterize and analyze an increasingly popular style of programming for the GPU called Persistent Threads (PT… 
2011
2011
Most data-intensive operations for multimedia applications such as image processing, vision, and 3D graphics require high… 
2008
2008
A 3D graphics system integrating two symmetric unified shader cores for mobile application is presented. To utilize instruction… 
2008
2008
We present an algorithm for detecting and extracting the silhouette edges of a triangle mesh in real time using Graphical… 
2008
2008
In this paper, we present a low power multimedia SoC with fully programmable 3-D graphics, MPEG4 codec, H.264 decoder, and JPEG… 
Highly Cited
2007
Highly Cited
2007
The Common Unified Device Architecture (CUDA) is a fundamentally new programming approach making use of the unified shader design… 
2007
2007
We present a 152 mW multimedia SoC with MPEG4 codec, H.264 decoder, JPEG codec and fully programmable 3D graphics for mobile… 
Highly Cited
2005
Highly Cited
2005
This paper presents an analysis of the performance of the shader processing units in a modern graphics processor unit (GPU… 
2005
2005
We present and evaluate the TILA-rin GPU microarchitecture for embedded systems using the ATTILA GPU simulation framework. We use…