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Unified shader model

Known as: Unified Shader Architecture, Unified Shading Architecture, Unified shader 
In the field of 3D computer graphics, the Unified Shader Model (known in Direct3D 10 as "Shader Model 4.0") refers to a form of shader hardware in a… Expand
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Papers overview

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Highly Cited
2012
Highly Cited
2012
In this paper, we characterize and analyze an increasingly popular style of programming for the GPU called Persistent Threads (PT… Expand
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2012
2012
This paper presents a heterogeneous multimedia processor for embedded media applications such as image processing, vision, 3-D… Expand
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2012
2012
We embed special function units (SFUs) in homogeneous stream processors (SPs) within a graphics processing unit (GPU), to improve… Expand
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2011
2011
Most data-intensive operations for multimedia applications such as image processing, vision, and 3D graphics require high… Expand
2008
2008
We present an algorithm for detecting and extracting the silhouette edges of a triangle mesh in real time using Graphical… Expand
2008
2008
In this paper, we present a low power multimedia SoC with fully programmable 3-D graphics, MPEG4 codec, H.264 decoder, and JPEG… Expand
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Highly Cited
2007
Highly Cited
2007
The Common Unified Device Architecture (CUDA) is a fundamentally new programming approach making use of the unified shader design… Expand
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2007
2007
In this paper a novel technique is presented for representing a building facade's visual appearance in a large virtual urban… Expand
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Highly Cited
2005
Highly Cited
2005
This paper presents an analysis of the performance of the shader processing units in a modern graphics processor unit (GPU… Expand
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2005
2005
We present and evaluate the TILA-rin GPU microarchitecture for embedded systems using the ATTILA GPU simulation framework. We use… Expand
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