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Unified shader model
Known as:
Unified Shader Architecture
, Unified Shading Architecture
, Unified shader
In the field of 3D computer graphics, the Unified Shader Model (known in Direct3D 10 as "Shader Model 4.0") refers to a form of shader hardware in a…
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Related topics
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43 relations
3D computer graphics
Adreno
Centrino
Fermi (microarchitecture)
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Broader (1)
Shading
Papers overview
Semantic Scholar uses AI to extract papers important to this topic.
2017
2017
Designing A Unified Architecture Graphics Processing Unit
Lingjuan Wu
,
Liang Huang
,
Tinggang Xiong
2017
Corpus ID: 54871254
Graphics Processing Unit (GPU) performs graphics computing and its architecture has developed from the fixed function pipeline to…
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2013
2013
A COMPARISON OF GPU BOX-PLANE INTERSECTION ALGORITHMS FOR DIRECT VOLUME RENDERING
Stefan Zellmann
,
U. Lang
2013
Corpus ID: 51732911
In order to avoid load imbalances on the GPU during direct volume rendering, a common scheme was to move the generation of proxy…
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2012
2012
A Reconfigurable Heterogeneous Multimedia Processor for IC-Stacking on Si-Interposer
Hyo-Eun Kim
,
Jae-Sung Yoon
,
Kyu-Dong Hwang
,
Young-Jun Kim
,
Jun-Seok Park
,
L. Kim
IEEE transactions on circuits and systems for…
2012
Corpus ID: 2706509
This paper presents a heterogeneous multimedia processor for embedded media applications such as image processing, vision, 3-D…
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2011
2011
A 275mW heterogeneous multimedia processor for IC-stacking on Si-interposer
Hyo-Eun Kim
,
Jae-Sung Yoon
,
Kyu-Dong Hwang
,
Young-Jun Kim
,
Jun-Seok Park
,
L. Kim
IEEE International Solid-State Circuits…
2011
Corpus ID: 206996687
Most data-intensive operations for multimedia applications such as image processing, vision, and 3D graphics require high…
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2010
2010
Fast GPU-Based Automatic Time Gain Compensation for Ultrasound Imaging
Dan Shi
,
Zhengjuan Fan
,
Hao Yin
,
D. Liu
International Conferences on Biomedical and…
2010
Corpus ID: 33951264
The Compute Unified Device Architecture (CUDA) is a new programming platform making use of the unified shader design of the most…
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2008
2008
A 195 mW/152 mW Mobile Multimedia SoC With Fully Programmable 3-D Graphics and MPEG4/H.264/JPEG
Jeong-Ho Woo
,
Ju-Ho Sohn
,
Hyejung Kim
,
H. Yoo
IEEE Journal of Solid-State Circuits
2008
Corpus ID: 12068840
In this paper, we present a low power multimedia SoC with fully programmable 3-D graphics, MPEG4 codec, H.264 decoder, and JPEG…
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2008
2008
An 8.6 mW 25 Mvertices/s 400-MFLOPS 800-MOPS 8.91 mm$^{2}$ Multimedia Stream Processor Core for Mobile Applications
Shao-Yi Chien
,
You-Ming Tsao
,
Chin-Hsiang Chang
,
Yu-Cheng Lin
IEEE Journal of Solid-State Circuits
2008
Corpus ID: 21391861
For the demands of mobile multimedia applications, a stream processor core is designed with 8.91 mm2 area in 0.18 mum CMOS…
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Review
2008
Review
2008
Real-Time Rendering of Dynamic Displacement Maps
Tu The Hien
,
L. K. Lim
2008
Corpus ID: 7460960
Displacement mapping is a well-known approach in computer graphics to add realistic visual details to simple 3D geometric models…
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2007
2007
A 152mW Mobille Multimedia SoC with Fully Programmable 3D Graphics and MPEG4/H.264/JPEG
Jeong-Ho Woo
,
Ju-Ho Sohn
,
+4 authors
H. Yoo
IEEE Symposium on VLSI Circuits
2007
Corpus ID: 41508657
We present a 152 mW multimedia SoC with MPEG4 codec, H.264 decoder, JPEG codec and fully programmable 3D graphics for mobile…
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2007
2007
Real-time Computation of Variational Methods on Graphics Hardware
T. Pock
,
M. Grabner
,
H. Bischof
2007
Corpus ID: 14998286
This paper combines two powerful approaches: variational methods and graphics hardware. Variational methods have demonstrated…
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