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Unbiased rendering
Known as:
Photorealistic rendering
In computer graphics, unbiased rendering refers to a rendering technique that does not introduce any systematic error, or bias, into the radiance…
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Related topics
Related topics
12 relations
Broader (1)
3D rendering
Arnold
Autodesk 3ds Max
Blender (software)
Computer graphics
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Papers overview
Semantic Scholar uses AI to extract papers important to this topic.
Highly Cited
2014
Highly Cited
2014
Offline policy evaluation across representations with applications to educational games
Travis Mandel
,
Yun-En Liu
,
S. Levine
,
E. Brunskill
,
Zoran Popovic
Adaptive Agents and Multi-Agent Systems
2014
Corpus ID: 1427350
Consider an autonomous teacher agent trying to adaptively sequence material to best keep a student engaged, or a medical agent…
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Highly Cited
2010
Highly Cited
2010
Physically Based Rendering, Second Edition: From Theory To Implementation
M. Pharr
,
G. Humphreys
2010
Corpus ID: 59894965
Physically Based Rendering, 2nd Edition describes both the mathematical theory behind a modern photorealistic rendering system as…
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Highly Cited
2009
Highly Cited
2009
Image and Video Abstraction by Anisotropic Kuwahara Filtering
J. Kyprianidis
,
Henry Kang
,
J. Döllner
Computer graphics forum (Print)
2009
Corpus ID: 12523173
We present a non‐photorealistic rendering technique to transform color images and videos into painterly abstractions. It is based…
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Highly Cited
2007
Highly Cited
2007
Professional forecasts of interest rates and exchange rates: Evidence from the Wall Street Journal's panel of economists
K. Mitchell
,
Douglas K. Pearce
2007
Corpus ID: 154571594
Highly Cited
2006
Highly Cited
2006
Real-time watercolor illustrations of plants using a blurred depth test
Thomas Luft
,
O. Deussen
International Symposium on Non-Photorealistic…
2006
Corpus ID: 5843897
We present techniques to create convincing high-quality watercolor illustrations of plants. Mainly focusing on the real-time…
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Highly Cited
2003
Highly Cited
2003
Coherent stylized silhouettes
Robert D. Kalnins
,
Phillip L. Davidson
,
L. Markosian
,
Adam Finkelstein
ACM Transactions on Graphics
2003
Corpus ID: 13172976
We describe a way to render stylized silhouettes of animated 3D models with temporal coherence. Coherence is one of the central…
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Highly Cited
2003
Highly Cited
2003
Photorealism and Non-Photorealism in Virtual Heritage Representation
M. Roussou
,
G. Drettakis
IEEE Conference on Visual Analytics Science and…
2003
Corpus ID: 1895089
The area of virtual heritage has long been concentrated on generating digital reconstructions of historical or archaeological…
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Highly Cited
2002
Highly Cited
2002
Transparency in Interactive Technical Illustrations
J. Diepstraten
,
D. Weiskopf
,
Thomas Ertl
Computer graphics forum (Print)
2002
Corpus ID: 8233610
This paper describes how technical illustrations containing opaque and non‐opaque objects can be automatically generated…
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Highly Cited
2001
Highly Cited
2001
Variation in d 15 N and d 13 C trophic fractionation : Implications for aquatic food web studies
Jake Vander Zanden
2001
Corpus ID: 115150891
Use of stable isotope techniques to quantify food web relationships requires a priori estimates of the enrichment or depletion in…
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Highly Cited
1999
Highly Cited
1999
Simulating wrinkles and skin aging
Yin Wu
,
P. Kalra
,
L. Moccozet
,
N. Magnenat-Thalmann
The Visual Computer
1999
Corpus ID: 26403327
We describe a methodology and framework to simulate facial animation and skin aging, taking into account skin texture and wrinkle…
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