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Texture compression
Texture compression is a specialized form of image compression designed for storing texture maps in 3D computer graphics rendering systems. Unlike…
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3D computer graphics
ATi Radeon R100 Series
ATi Radeon R400 Series
Adaptive Scalable Texture Compression
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Broader (1)
Computer graphics
Papers overview
Semantic Scholar uses AI to extract papers important to this topic.
2017
2017
Residual Stresses on Electro-Deposited NiCo-Al and NiCo-Zr Composite Coatings
F. Cai
,
C. Jiang
,
B. Pan
2017
Corpus ID: 55721150
This experiment examined the residual stresses on electrodeposited NiCo-Al and NiCo-Zr composite coatings as well as the impact…
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2012
2012
Adaptive Pixel Encoding: An Effective Algorithm for Frame Buffer Compression
Yifu Li
,
Yifei Jiang
,
Haibo Meng
IEEE 12th International Conference on Computer…
2012
Corpus ID: 14200845
Display controller processes a great amount of data within a bounded time and thus requires high memory bandwidth. The memory…
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2011
2011
Automated abstraction of building models for 3D navigation on mobile devices
Xuan Sun
,
Bisheng Yang
,
M. Attene
,
Qingquan Li
,
Shaobo Jiang
GEOINFORMATICS
2011
Corpus ID: 30904245
Due to their limited expressive capabilities and computational resources, typical mobile devices are still not appropriate for…
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2010
2010
A System for Distributed Multi-camera Capture and Processing
J. Easterbrook
,
O. Grau
,
P. Schubel
Conference on Visual Media Production
2010
Corpus ID: 26232305
This contribution describes a distributed multi-camera capture and processing system for real-time media production applications…
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2007
2007
Boundary Refined Texture Segmentation Based on K-Views and Datagram Methods
E. Song
,
Renchao Jin
,
C. Hung
,
Yu Luo
,
Xiangyang Xu
IEEE Symposium on Computational Intelligence in…
2007
Corpus ID: 14674204
We propose a new texture segmentation algorithm to improve the segmentation of boundary areas in the image. In some applications…
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2006
2006
Neural Network Approach to Identify Model of Vehicles
H. Lee
International Symposium on Neural Networks
2006
Corpus ID: 2866237
The number of vehicles is rapidly increased as modern industrialization is developed worldwide. Vehicle recognition has been…
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2006
2006
A Hybrid Adaptive Normal Map Texture Compression Algorithm
Bailin Yang
,
Zhigeng Pan
International Symposium on Information…
2006
Corpus ID: 34891685
Normal mapping can reveal the details of complex geometry object and improve the photorealistic when rendering. However, GPU…
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2005
2005
Real-time Rendering with Wavelet-Compressed Multi-Dimensional Datasets on the GPU
S. DiVerdi
,
Nicola Candussi
,
Tobias Höllerer
2005
Corpus ID: 12715675
We present a method for using large, high dimension and high dynamic range datasets on modern graphics hardware. Datasets are…
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2003
2003
Texture Partitioning and Packing for Accelerating Texture-based Volume Rendering
Wei Li
,
A. Kaufman
Graphics Interface
2003
Corpus ID: 5792092
To apply empty space skipping in texture-based volume rendering, we partition the texture space with a box-growing algorithm…
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2002
2002
A JPEG-like texture compression with adaptive quantization for 3D graphics application
C.-H. Chen
,
C.-Y. Lee
The Visual Computer
2002
Corpus ID: 8072089
DCT-based compression is widely used in video and image compression for a high compression ratio, but it suffers from random…
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