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Texture compression

Texture compression is a specialized form of image compression designed for storing texture maps in 3D computer graphics rendering systems. Unlike… Expand
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Papers overview

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2008
2008
We present a novel compression method for high dynamic range (HDR) textures, targeted for future graphics hardware. Identifying… Expand
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2007
2007
We introduce a hierarchical approach for hardware-aided texture compression. The hierarchical representation is combined with a… Expand
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Highly Cited
2006
Highly Cited
2006
The present work presents a cycle-level execution-driven simulator for modern GPU architectures. We discuss the simulation model… Expand
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Highly Cited
2004
Highly Cited
2004
In this paper, we solve the 3D fluid dynamics problem in a complex environment by taking advantage of the parallelism and… Expand
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Highly Cited
2003
Highly Cited
2003
This paper presents a new, lossy texture compression technique that is suited to implementation on low-cost, low-bandwidth… Expand
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Highly Cited
2002
Highly Cited
2002
Real‐time crowd visualization has recently attracted quite an interest from the graphics community and, asinteractive… Expand
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2002
2002
DCT-based compression is widely used in video and image compression for a high compression ratio, but it suffers from random… Expand
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Highly Cited
2000
Highly Cited
2000
We present for creating texture over an surface mesh using an example 2D texture. The approach is to identify interesting regions… Expand
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1996
1996
Sparse matrices efficiently store structured information, particularly when represented in compressed formats. The advantages of… Expand
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1978
1978
As a technique for rendering texture in images, texture tiles meet the subjective criterion of visual acceptability. A texture… Expand
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