Terrain rendering

Terrain rendering covers a variety of methods of depicting real-world or imaginary world surfaces. Most common terrain rendering is the depiction of… (More)
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Topic mentions per year

Topic mentions per year

1992-2018
0102019922018

Papers overview

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2011
2011
In this paper, we present a new terrain rendering approach, with adaptive triangulation performed entirely on the GPU via… (More)
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2010
2010
We present a hybrid GPU rendering pipeline for high-resolution textured terrain fields that reduces polygon throughput… (More)
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2009
2009
With the ever increasing resolution of scanned elevation models, geometry throughput on the GPU is becoming a severe performance… (More)
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2006
2006
We describe a terrain rendering algorithm for spherical terrains based on clipmaps. It leverages the high geometry throughput of… (More)
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2006
2006
Terrains and other geometric models have been traditionally stored locally. Their remote access presents the characteristics that… (More)
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Highly Cited
2005
Highly Cited
2005
The geometry clipmap introduced in Losasso and Hoppe 2004 is a new level-of-detail structure for rendering terrains. It caches… (More)
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2005
2005
In this paper we present a novel abstraction layer above the well-known triangular 1-to-4 split subdivision based on hexagons… (More)
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Highly Cited
2004
Highly Cited
2004
Rendering throughput has reached a level that enables a novel approach to level-of-detail (LOD) control in terrain rendering. We… (More)
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Highly Cited
2000
Highly Cited
2000
There is a variety of algorithms out there that speed up rendering of terrain-data, varying from simple quadtree based frustum… (More)
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Highly Cited
1998
Highly Cited
1998
  • Hugues Hoppe
  • Proceedings Visualization '98 (Cat. No.98CB36276)
  • 1998
The key to real-time rendering of large-scale surfaces is to locally adapt surface geometric complexity to changing view… (More)
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