• Publications
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Real-Time 3D Reconstruction in Dynamic Scenes Using Point-Based Fusion
TLDR
A new system for real-time dense reconstruction with equivalent quality to existing online methods, but with support for additional spatial scale and robustness in dynamic scenes, designed around a simple and flat point-Based representation. Expand
Time-of-Flight sensor calibration for accurate range sensing
TLDR
A new intensity-based calibration model is proposed that requires less input data compared to other models and thus significantly contributes to the reduction of calibration data and therefore significantly reduces the number of necessary reference images. Expand
SPH Fluids in Computer Graphics
TLDR
This state-of-the-art report summarizes SPH research within the graphics community and shows how complex scenes with millions of sampling points, oneand two-way coupled rigid and elastic solids, multiple phases and additional features such as foam or air bubbles can be computed at reasonable expense. Expand
Kinect range sensing: Structured-light versus Time-of-Flight Kinect
TLDR
A detailed and in-depth comparison between both Kinect Structured-Light with Kinect Time-of-Flight cameras to provide a solid insight into the pros and cons of either device. Expand
Lateral and Depth Calibration of PMD-Distance Sensors
TLDR
This paper describes an accurate distance calibration approach for PMD-based distance sensoring with modulated, coherent infrared light based on the (PMD) technique. Expand
High-quality computational imaging through simple lenses
TLDR
This article estimates per-channel, spatially varying point spread functions, and performs nonblind deconvolution with a novel cross-channel term that is designed to specifically eliminate color fringing. Expand
Time‐of‐Flight Cameras in Computer Graphics
TLDR
A growing number of applications depend on accurate and fast 3D scene analysis, and the estimation of a range map by image analysis or laser scan techniques is still a time‐consuming and expensive part of such systems. Expand
Reliable face anti-spoofing using multispectral SWIR imaging
TLDR
This work presents a novel, cross-modal approach that enhances existing solutions for face verification and uses multispectral short wave infrared (SWIR) imaging to ensure the authenticity of a face even in the presence of partial disguises and masks. Expand
Time-of-Flight Sensors in Computer Graphics
TLDR
This STAR gives an account of recent developments in ToF-technology and discusses the current state of the integration of this technology into various graphics-related applications. Expand
Hardware-based simulation and collision detection for large particle systems
TLDR
A full GPU implementation using fragment shaders of both the simulation and rendering of a dynamically-growing particle system and a GPU-based parallel sorting algorithm is introduced that can be used to perform a depth sorting of the particles for correct alpha blending. Expand
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