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Stratagus
Known as:
ALE Clone
, Freecraft
, Wargus
Stratagus is a free cross-platform game engine used to build real-time strategy video games. Licensed under the GNU GPL, it is written in C and…
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Related topics
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16 relations
AmigaOS 4
Android
C++
Game engine
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Papers overview
Semantic Scholar uses AI to extract papers important to this topic.
2014
2014
Using Case-Based Reasoning to Improve Real-Time Strategy Game AI
D. Barton
2014
Corpus ID: 61949383
In recent years using real-time strategy (RTS) games as a test bed for Artificial Intelligence techniques has become increasingly…
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2013
2013
Case-Based Goal-Driven Coordination of Multiple Learning Agents
Ulit Jaidee
,
Hector Muñoz-Avila
,
D. Aha
International Conference on Case-Based Reasoning
2013
Corpus ID: 12017144
Although several recent studies have been published on goal reasoning (i.e., the study of agents that can self-select their goals…
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2013
2013
Case-Based Learning of Applicability Conditions for Stochastic Explanations
Giulio Finestrali
,
Hector Muñoz-Avila
International Conference on Case-Based Reasoning
2013
Corpus ID: 174586
This paper studies the problem of explaining events in stochastic environments. We explore three ideas to address this problem…
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2010
2010
Meta-Level Behavior Adaptation in Real-Time Strategy Games
M. Mehta
,
Santiago Ontañón
,
A. Ram
International Conference on Computer Games
2010
Corpus ID: 53956042
AI agents designed for real-time settings need to adapt themselves to changing circumstances to improve their performance and…
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2009
2009
Runtime Behavior Adaptation for Real-Time Interactive Games
M. Mehta
,
A. Ram
IEEE Transactions on Computational Intelligence…
2009
Corpus ID: 17223894
Intelligent agents working in real-time domains need to adapt to changing circumstance so that they can improve their performance…
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2008
2008
Learning from Demonstration and Case-Based Planning for Real-Time Strategy Games
Santiago Ontañón
,
Kinshuk Mishra
,
Neha Sugandh
,
A. Ram
Soft Computing Applications in Industry
2008
Corpus ID: 7149643
Artificial Intelligence (AI) techniques have been successfully applied to several computer games. However, in the vast majority…
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2008
2008
Learning MDP Action Models Via Discrete Mixture Trees
Michael Wynkoop
,
Thomas G. Dietterich
ECML/PKDD
2008
Corpus ID: 19012776
This paper addresses the problem of learning dynamic Bayesian network (DBN) models to support reinforcement learning. It focuses…
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2007
2007
Knowledge acquisition for adaptive game AI
M. Ponsen
,
P. Spronck
,
Hector Muñoz-Avila
,
D. Aha
Science of Computer Programming
2007
Corpus ID: 3119810
2005
2005
Stratagus : An Open-Source Game Engine for Research in Real-Time Strategy Games
M. Ponsen
,
Stephen Lee-Urban
,
Hector Muñoz-Avila
,
D. Aha
,
M. Molineaux
2005
Corpus ID: 8447872
This paper advocates using Stratagus, an open-source realtime strategy game engine, in artificial intelligence research on real…
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Highly Cited
2004
Highly Cited
2004
Improving Adaptive Game Ai with Evolutionary Learning
M. Ponsen
2004
Corpus ID: 13945790
Game AI is defined as the decision-making process of computercontrolled opponents in computer games. Adaptive game AI can improve…
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