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Stratagus
Known as:
ALE Clone
, Freecraft
, Wargus
Stratagus is a free cross-platform game engine used to build real-time strategy video games. Licensed under the GNU GPL, it is written in C and…
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16 relations
AmigaOS 4
Android
C++
Game engine
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Papers overview
Semantic Scholar uses AI to extract papers important to this topic.
2018
2018
ASD: A Framework for Generation of Task Hierarchies for Transfer in Reinforcement Learning
J. Goyal
,
Abhijith Madan
,
Akshay Narayan
,
Shrisha Rao
International Conference on Neural Information…
2018
Corpus ID: 54437808
We present ASD (Action, Sequence, and Divide), a new framework for Hierarchical Reinforcement Learning (HRL). Present HRL methods…
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2014
2014
Using Case-Based Reasoning to Improve Real-Time Strategy Game AI
D. Barton
2014
Corpus ID: 61949383
In recent years using real-time strategy (RTS) games as a test bed for Artificial Intelligence techniques has become increasingly…
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2012
2012
Defeating Novel Opponents in a Real-Time Strategy Game
M. Molineaux
,
D. Aha
,
M. Ponsen
2012
Corpus ID: 10489158
The Case-Based Tactician (CAT) system, created by Aha, Molineaux, and Ponsen (2005), uses case-based reasoning to learn to win…
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2008
2008
Stochastic Plan Optimization in Real-Time Strategy Games
A. Trusty
,
Santiago Ontañón
,
A. Ram
Artificial Intelligence and Interactive Digital…
2008
Corpus ID: 6088139
We present a domain independent off-line adaptation technique called Stochastic Plan Optimization for finding and improving plans…
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Review
2008
Review
2008
1 Summary of Results for Small Scale Combat in Wargus
Ben Weber
2008
Corpus ID: 37185300
This paper provides a status report on the progress of improving small-scale combat in Wargus. The main goal of the project was…
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2007
2007
Extending Online Planning for Resource Production in Real-Time Strategy Games with Search
Hei Chan
,
Alan Fern
,
Soumya Ray
,
N. Wilson
,
Chris Ventura
2007
Corpus ID: 8270994
Planning in domains with temporal and numerical properties is an important research problem. In prior work, we presented an…
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Review
2007
Review
2007
Divide-and-Conquer Methods for Solving MDPs
Neville Mehta
2007
Corpus ID: 17233287
The Markov Decision Process (MDP) is the principal theoretical formalism in the area of Reinforcement Learning (RL). An import…
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2007
2007
How Experts Explain Strategic Behavior During Real-Time Strategy Games
Christoph Neumann
,
Aaron Schnabel
,
Jonathan Dodge
,
Ronald A. Metoyer
,
S. Stumpf
2007
Corpus ID: 6760950
Real-time strategy games, such as Wargus, are examples of complex learning and planning domains that present unique challenges to…
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2007
2007
Finding and Using Chokepoints in Stratagus
Benjamin Brewster
2007
Corpus ID: 60019381
This paper describes a method for finding areas of interest on a two-dimensional grid map used in the real-time strategy engine…
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2006
2006
Using Bayesian Network in Plan Recognition for RTS Games
Danny C. Cheng
,
Carlson Erwin N. Tang
2006
Corpus ID: 28335057
Real-time strategy games such as Warcraft, which is very popular, still utilizes finite-state machines and rules to determine the…
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