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Stratagus
Known as:
ALE Clone
, Freecraft
, Wargus
Stratagus is a free cross-platform game engine used to build real-time strategy video games. Licensed under the GNU GPL, it is written in C and…
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Related topics
Related topics
16 relations
AmigaOS 4
Android
C++
Game engine
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Papers overview
Semantic Scholar uses AI to extract papers important to this topic.
2013
2013
Case-Based Goal-Driven Coordination of Multiple Learning Agents
Ulit Jaidee
,
Hector Muñoz-Avila
,
D. Aha
ICCBR
2013
Corpus ID: 12017144
Although several recent studies have been published on goal reasoning (i.e., the study of agents that can self-select their goals…
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2012
2012
Online evolution of offensive strategies in real-time strategy gaming
Ch'ng Siong Huat
,
J. Teo
IEEE Congress on Evolutionary Computation
2012
Corpus ID: 31426319
The main objective of this paper is to investigate online evolution of military unit combination strategies for winning an…
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Highly Cited
2010
Highly Cited
2010
ON‐LINE CASE‐BASED PLANNING
Santiago Ontañón
,
Kinshuk Mishra
,
Neha Sugandh
,
A. Ram
Comput. Intell.
2010
Corpus ID: 15135625
Some domains, such as real‐time strategy (RTS) games, pose several challenges to traditional planning and machine learning…
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2010
2010
Meta-Level Behavior Adaptation in Real-Time Strategy Games
M. Mehta
,
Santiago Ontañón
,
A. Ram
CGAMES
2010
Corpus ID: 53956042
AI agents designed for real-time settings need to adapt themselves to changing circumstances to improve their performance and…
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Highly Cited
2009
Highly Cited
2009
UCT for Tactical Assault Planning in Real-Time Strategy Games
R. Balla
,
Alan Fern
IJCAI
2009
Corpus ID: 2024751
We consider the problem of tactical assault planning in real-time strategy games where a team of friendly agents must launch an…
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2009
2009
Runtime Behavior Adaptation for Real-Time Interactive Games
M. Mehta
,
A. Ram
IEEE Transactions on Computational Intelligence…
2009
Corpus ID: 17223894
Intelligent agents working in real-time domains need to adapt to changing circumstance so that they can improve their performance…
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2007
2007
Knowledge acquisition for adaptive game AI
M. Ponsen
,
P. Spronck
,
Hector Muñoz-Avila
,
D. Aha
Sci. Comput. Program.
2007
Corpus ID: 3119810
Highly Cited
2007
Highly Cited
2007
Case-Based Planning and Execution for Real-Time Strategy Games
Santiago Ontañón
,
Kinshuk Mishra
,
Neha Sugandh
,
A. Ram
ICCBR
2007
Corpus ID: 16542680
Artificial Intelligence techniques have been successfully applied to several computer games. However in some kinds of computer…
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Highly Cited
2006
Highly Cited
2006
Learning to Win: Case-Based Plan Selection in a Real-Time Strategy Game
D. Aha
,
M. Molineaux
,
M. Ponsen
Künstliche Intell.
2006
Corpus ID: 9277419
While several researchers have applied case-based reasoning techniques to games, only Ponsen and Spronck (2004) have addressed…
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Highly Cited
2004
Highly Cited
2004
Improving Adaptive Game Ai with Evolutionary Learning
M. Ponsen
2004
Corpus ID: 13945790
Game AI is defined as the decision-making process of computercontrolled opponents in computer games. Adaptive game AI can improve…
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