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Scenery generator
Known as:
Terrain generation
, Terrain generator
A scenery generator refers to software used to create landscape images, 3D models, and animations. These programs often use procedural generation to…
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Related topics
Related topics
21 relations
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Brownian surface
Bryce
Carrara
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Broader (2)
Computer animation
Computer graphics
Papers overview
Semantic Scholar uses AI to extract papers important to this topic.
Review
2019
Review
2019
Landscape Generation by Means of Amplitude and Phase Operators
D. Vasilchenkova
International Russian Automation Conference…
2019
Corpus ID: 204701251
The article is dedicated to a new method of landscape generation in the process of terrain rendering. The proposed concept is…
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2014
2014
Frequency-based controls for terrain editing
Gwyneth Bradbury
,
I. Choi
,
C. Amati
,
Kenny Mitchell
,
Tim Weyrich
Conference on Visual Media Production
2014
Corpus ID: 13151986
Authoring virtual terrains can be a challenging task. Procedural and stochastic methods for automated terrain generation produce…
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Review
2013
Review
2013
Foreword to special section on advances in procedural modeling
Bedrich Benes
,
Daniel G. Aliaga
Computers & graphics
2013
Corpus ID: 21045112
2012
2012
A new three-dimensional wireless multimedia sensor network simulation environment for connected coverage problems
H. Topcuoglu
,
M. Ermis
,
Ilker Bekmezci
,
Mesut Sifyan
International Conference on Advances in System…
2012
Corpus ID: 7023908
A wireless multimedia sensor network (WMSN) is a network of wirelessly interconnected sensors that can gather multimedia…
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2011
2011
Application of genetically evolved neural networks to dynamic terrain generation
Ł. Chomatek
,
M. Rudnicki
2011
Corpus ID: 55644493
Real time terrain generation is a vital part in the development of realistic computer simulations and games. Dynamic terrain…
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2011
2011
3D Terrain visualization for Mountain Taishan
Ranran Yang
,
Z. Chang
,
Tengfei Xue
Proceedings IEEE International Conference on…
2011
Corpus ID: 2430333
Three-dimensional (3D) terrain visualization is the main content of 3D GIS. As a branch of computer graphics, it is a subject…
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2009
2009
Photorealistic terrain generation method based on fractal geometry theory and procedural texture
Dan Meng
,
Xingquan Cai
,
Zhitong Su
,
Jinhong Li
International Conference on Computer Science and…
2009
Corpus ID: 16335455
In this paper, we provide an efficient method to generate the terrain used in games and simulation systems. We propose the…
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2008
2008
Efficient Terrain Triangulation and Modification Algorithms for Game Applications
S. Raman
,
Jianmin Zheng
Int. J. Comput. Games Technol.
2008
Corpus ID: 29753974
An efficient terrain generation algorithm is developed, based on constrained conforming Delaunay triangulation. The density of…
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2008
2008
River and Coastal Action in Automatic Terrain Generation
S. Teoh
International Conference on Computer Graphics and…
2008
Corpus ID: 576131
- The erosive action of rivers and seas has immense influence on the appearance of the physical landscape. However, the creation…
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2004
2004
Mogadishu Terrain Generation and Correlation for Crowd Modeling
F. McKenzie
,
Hector M. Garcia
,
Quynh-Anh H. Nguyen
,
Jennifer Seevinck
,
Mikel D. Petty
2004
Corpus ID: 44192901
A requisite component of crowd models is an environment in which to test, validate, and, in general, execute those models. The…
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