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Scenery generator
Known as:
Terrain generation
, Terrain generator
A scenery generator refers to software used to create landscape images, 3D models, and animations. These programs often use procedural generation to…
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Related topics
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21 relations
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Brownian surface
Bryce
Carrara
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Broader (2)
Computer animation
Computer graphics
Papers overview
Semantic Scholar uses AI to extract papers important to this topic.
2016
2016
Fractals, noise and agents with applications to landscapes
Noor Shaker
,
J. Togelius
,
M. Nelson
2016
Corpus ID: 126401116
Most games include some form of terrain or landscape (other than a flat floor) and this chapter is about how to effectively…
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2014
2014
Frequency-based controls for terrain editing
Gwyneth Bradbury
,
I. Choi
,
C. Amati
,
Kenny Mitchell
,
Tim Weyrich
Conference on Visual Media Production
2014
Corpus ID: 13151986
Authoring virtual terrains can be a challenging task. Procedural and stochastic methods for automated terrain generation produce…
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2012
2012
A new three-dimensional wireless multimedia sensor network simulation environment for connected coverage problems
H. Topcuoglu
,
M. Ermis
,
Ilker Bekmezci
,
Mesut Sifyan
International Conference on Advances in System…
2012
Corpus ID: 7023908
A wireless multimedia sensor network (WMSN) is a network of wirelessly interconnected sensors that can gather multimedia…
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2011
2011
Application of genetically evolved neural networks to dynamic terrain generation
Ł. Chomatek
,
M. Rudnicki
2011
Corpus ID: 55644493
Real time terrain generation is a vital part in the development of realistic computer simulations and games. Dynamic terrain…
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2009
2009
Feature-based Interactive Terrain Sketching
Daniel Adams
2009
Corpus ID: 60039445
ABSTRACT
2009
2009
Novel terrain relative lunar positioning system using lunar Digital Elevation Maps
S. Temel
,
Numan Unaldi
,
F. Ince
International Conference on Recent Advances in…
2009
Corpus ID: 24006560
The aim of Terrain Relative Navigation systems (TRN) is to augment inertial navigation by providing position estimates relative…
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2009
2009
Photorealistic terrain generation method based on fractal geometry theory and procedural texture
Dan Meng
,
Xingquan Cai
,
Zhitong Su
,
Jinhong Li
International Conference on Computer Science and…
2009
Corpus ID: 16335455
In this paper, we provide an efficient method to generate the terrain used in games and simulation systems. We propose the…
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2008
2008
Efficient Terrain Triangulation and Modification Algorithms for Game Applications
S. Raman
,
Jianmin Zheng
Int. J. Comput. Games Technol.
2008
Corpus ID: 29753974
An efficient terrain generation algorithm is developed, based on constrained conforming Delaunay triangulation. The density of…
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2008
2008
River and Coastal Action in Automatic Terrain Generation
S. Teoh
International Conference on Computer Graphics and…
2008
Corpus ID: 576131
- The erosive action of rivers and seas has immense influence on the appearance of the physical landscape. However, the creation…
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2005
2005
Large-Scale Dynamic Terrain in Three-Dimensional Construction Process Visualizations
V. Kamat
,
Julio C. Martínez
2005
Corpus ID: 17469904
Visualization can be of significant value in improving the verification, validation, and communication of discrete-event…
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