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Samsung Gear VR
Known as:
Gear VR
, GearVR
, Samsung VR
The Samsung Gear VR is a mobile virtual reality headset developed by Samsung Electronics, in collaboration with Oculus, and manufactured by Samsung…
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Related topics
Related topics
19 relations
360-degree video
Android
Avengers: Age of Ultron
Daydream View
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Broader (2)
Mixed reality
Virtual reality
Papers overview
Semantic Scholar uses AI to extract papers important to this topic.
2019
2019
Comparing the Gear VR, Oculus Go, and Oculus Quest
Cornel Hillmann
Unreal for Mobile and Standalone VR
2019
Corpus ID: 182677557
In this chapter, we look at the key differences between the Gear VR, the Oculus Go, and the Oculus Quest (based on prerelease…
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Review
2019
Review
2019
NOMAD VR: Multiplatform virtual reality viewer for chemistry simulations
R. García
,
D. Kranzlmüller
Computer Physics Communications
2019
Corpus ID: 68242890
2019
2019
Virtual Tourism Using Samsung Gear VR Headset
Mahnoor Qadri
,
M.Shah Hussain
,
Shafaq Jawed
,
S. A. Iftikhar
International Conference on Information Science…
2019
Corpus ID: 199058400
In past few years virtual reality has emerged to become the center of attraction for people. Virtual reality may change the…
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2019
2019
Development of Escape Room Game using VR Technology
David David
,
Edwin
,
Edward Arman
,
Hikari
,
Natalia Chandra
,
N. Nadia
International Conference on Computer Science and…
2019
Corpus ID: 208097850
2018
2018
Sense of Presence and Cybersickness While Cycling in Virtual Environments: Their Contribution to Subjective Experience
Marta Mondellini
,
Sara Arlati
,
Luca Greci
,
G. Ferrigno
,
M. Sacco
International Conference on Augmented and Virtual…
2018
Corpus ID: 51879317
Head mounted displays (HMDs) are visualization devices that provide high levels of immersion in virtual environments (VEs), which…
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Highly Cited
2017
Highly Cited
2017
Virtualisation devices for student learning: Comparison between desktop-based (Oculus Rift) and mobile-based (Gear VR) virtual reality in medical and health science education
Christian Moro
,
Zane Stromberga
,
A. Stirling
2017
Corpus ID: 54012958
Consumer-grade virtual reality has recently become available for both desktop and mobile platforms and may redefine the way that…
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2016
2016
The making of pearl, a 360° google spotlight story
Cassidy J. Curtis
,
D. Eisenmann
,
Rachid El Guerrab
,
Scot Stafford
SIGGRAPH VR Village
2016
Corpus ID: 13615074
Pearl is a short VR film directed by Patrick Osborne, winner of the 2015 Academy Award for his animated short film Feast. Our…
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2016
2016
A Collaborative Untethered Virtual Reality Environment for Interactive Social Network Visualization
S. Royston
,
Connor DeFanti
,
K. Perlin
arXiv.org
2016
Corpus ID: 15016720
The increasing prevalence of Virtual Reality technologies as a platform for gaming and video playback warrants research into how…
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2014
2014
Virtual Reality und Augmented Reality (VR/AR)
Ralf Dörner
,
W. Broll
,
P. Grimm
,
B. Jung
Informatik-Spektrum
2014
Corpus ID: 20306744
Preise, Perspektiven, Potenziale Unter 300 € soll sie kosten. Ende 2014 soll sie als Produkt erscheinen. Die Oculus Rift, eine…
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2014
2014
Analysis on practical design of virtual-air-gap variable reactors for tieline reclosing in microgrid
Yucheng Zhang
,
Praveen Devakota
,
Ruiyun Fu
European Conference on Cognitive Ergonomics
2014
Corpus ID: 33216395
In this paper, a systematic analysis is done on practical design of virtual-air-gap variable reactor (VAG-VR) devices. VAG-VR…
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