Replay value

Known as: Play-through, Replayability 
Replay value or replayability is a term used to assess a videogame's potential for continued play value after its first completion. Factors that… (More)
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Topic mentions per year

Topic mentions per year

2005-2015
012320052015

Papers overview

Semantic Scholar uses AI to extract papers important to this topic.
2014
2014
The pace at which challenges are introduced in a game has long been identified as a key determinant of both the enjoyment and… (More)
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2013
2013
Alongside the rise of multi-processor machines, concurrent programming models have grown to near ubiquity. Programs built on… (More)
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2013
2013
  • Rik van Outersterp
  • 2013
The goal of the research as described in this paper is to investigate if visual information about the completion of a computer… (More)
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2012
2012
While replay value is a common term in interactive entertainment, psychological research on its meaning in terms of user… (More)
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2012
2012
Serious computer games developed for motor rehabilitation produce a more engaging and enjoyable method to participate in physical… (More)
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2011
2011
We address the problem of automatically designing maps for first-person shooter (FPS) games. An efficient solution to this… (More)
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Highly Cited
2009
Highly Cited
2009
Video game content includes the levels, models, items, weapons, and other objects encountered and wielded by players during the… (More)
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2007
2007
The network and distributed systems research communities have an increasing need for “replayable” research, but our current… (More)
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Highly Cited
2005
Highly Cited
2005
Narrative intelligence refers to the ability - human or computer - to organize experience into narrative. Recently, researchers… (More)
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2005
2005
Opponent behavior in today's computer games is often the result of a static set of Artificial Intelligence (AI) behaviors or a… (More)
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