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Replay value
Known as:
Play-through
, Replayability
Replay value or replayability is a term used to assess a videogame's potential for continued play value after its first completion. Factors that…
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30 relations
''The Legend of Zelda:
APB
Ancient Domains of Mystery
Arcade game
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Broader (1)
Video game design
Papers overview
Semantic Scholar uses AI to extract papers important to this topic.
2020
2020
A metric suite for evaluating interactive scenarios in video games: an empirical validation
M. Paschali
,
Apostolos Ampatzoglou
,
Remi Escourrou
,
A. Chatzigeorgiou
,
I. Stamelos
ACM Symposium on Applied Computing
2020
Corpus ID: 209455003
Game development is one of the fastest growing industries. Since games' success is mostly related to users' enjoyment, one of the…
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2019
2019
Procedural Progression Model for Smash Time
João Catarino
,
C. Martinho
IEEE Conference on Games (CoG)
2019
Corpus ID: 203566418
This paper addresses the problem of improving the player experience in single player endless games and encouraging the player to…
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2017
2017
The Antecedents of and Associations with Elective Replay in An Educational Game: Is Replay Worth It?
Zhongxiu Liu
,
Christa Cody
,
T. Barnes
,
Collin Lynch
,
Teomara Rutherford
Educational Data Mining
2017
Corpus ID: 19713076
Replayability has long been touted as a benefit of educational games. However, little research has measured its impact on learning…
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2016
2016
Towards Player-Centric Adaptivity: Interactions of Gameplay Behaviour and Player Traits in a Survival Game
Katja Rogers
,
Clemens Kamm
,
M. Weber
ACM SIGCHI Annual Symposium on Computer-Human…
2016
Corpus ID: 16174465
Feature-based player-centric game adaptivity offers many advantages in terms of optimising the player experience for wide appeal…
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2015
2015
Ab(Sense) of an Ending: Telos and Time in Video Game Narratives
Souvik Mukherjee
2015
Corpus ID: 64106243
The plots of the video game narrative(s) are a great deal more complicated than the mesh of stories created in Calvino’s The…
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Review
2014
Review
2014
Framework for Real-Time Editing of Endless Procedural Terrains
J. Helsing
2014
Corpus ID: 114072413
Procedural content generation is the act of creating video game content automatically, through algorithmic means. In online…
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2014
2014
Story similarity measures for drama management with ttd-mdps
Joshua K. Jones
,
C. Isbell
Adaptive Agents and Multi-Agent Systems
2014
Corpus ID: 9954612
In interactive drama, whether for entertainment or training purposes, there is a need to balance the enforcement of authorial…
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2012
2012
Interval training with Astrojumper
A. Nickel
,
Hugh Kinsey
,
H. Haack
,
Mykel Pendergrass
,
T. Barnes
IEEE Virtual Reality Workshops (VRW)
2012
Corpus ID: 19535485
The prevalence of obesity among adolescents and adults in the U.S. is a matter of concern. Exercise video games reach a wide…
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2011
2011
Heavy rain: how i learned to trust the designer
J. Zagal
2011
Corpus ID: 107890684
Heavy Rain is a videogame developed by Quantic Dream and originally released for the Playstation 3 platform in 2010. The game…
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Review
2008
Review
2008
Audio-visual football video analysis, from structure detection to attention analysis
Reede Ren
2008
Corpus ID: 19442005
Sport video is an important video genre. Content-based sports video analysis attracts great interest from both industry and…
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