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Replay value

Known as: Play-through, Replayability 
Replay value or replayability is a term used to assess a videogame's potential for continued play value after its first completion. Factors that… 
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Papers overview

Semantic Scholar uses AI to extract papers important to this topic.
2017
2017
In this paper, we present a quest structure, in the form of a grammar, obtained from an analysis of the main quests of a single… 
2017
2017
The present contribution builds upon the preliminary results of a research project funded by the European Commission, and aimed… 
Review
2017
Review
2017
Computational intelligence methods are wellsuited for use in computer controlled opponents for video games. In many other… 
2015
2015
Alternate reality games (ARG) are games that deliver an interactive narrative to the players using different types of media.ARGs… 
Review
2014
Review
2014
Procedural content generation is the act of creating video game content automatically, through algorithmic means. In online… 
2014
2014
Procedural content generation (PCG) has become a popular research topic in recent years, but not much work has been done in terms… 
2014
2014
The goal of this study is to research the disparities in character positions between clients and server when playing an online… 
Review
2014
Review
2014
In this chapter, we explore methods for automatically generating game content — and games themselves — adapted to individual… 
2011
2011
This thesis advances the view that property-based testing is a powerful way of testing functional programs, that has advantages… 
2009
2009
Re:Cycle is a generative ambient video art piece based on nature imagery captured in the Canadian Rocky Mountains. Ambient video…