Rendering (computer graphics)

Known as: Rendering primitives, Rendering system, Drawing engine 
Rendering is the process of generating an image from a 2D or 3D model (or models in what collectively could be called a scene file) by means of… (More)
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Topic mentions per year

Topic mentions per year

1941-2018
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Papers overview

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Highly Cited
2002
Highly Cited
2002
We describe Chromium, a system for manipulating streams of graphics API commands on clusters of workstations. Chromium's stream… (More)
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Highly Cited
2002
Highly Cited
2002
We present a new method for the animation and rendering of photo-realistic water effects. Our method is designed to produce… (More)
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Highly Cited
2000
Highly Cited
2000
Adaptively Sampled Distance Fields (ADFs) are a unifying representation of shape that integrate numerous concepts in computer… (More)
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Highly Cited
2000
Highly Cited
2000
Surface elements (surfels) are a powerful paradigm to efficiently render complex geometric objects at interactive frame rates… (More)
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Highly Cited
2000
Highly Cited
2000
Advances in 3D scanning technologies have enabled the practical creation of meshes with hundreds of millions of polygons… (More)
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Highly Cited
1998
Highly Cited
1998
Creating realistic images has been a major focus in the study of computer graphics for much of its history. This eeort has led to… (More)
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Highly Cited
1997
Highly Cited
1997
Image rendering maps scene parameters to output pixel values; animation maps motion-control parameters to trajectory values… (More)
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Highly Cited
1995
Highly Cited
1995
Image-based rendering is a powerful new approach for generating real-time photorealistic computer graphics. It can provide… (More)
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Highly Cited
1989
Highly Cited
1989
We present a method for rendering scenes with fine detail via an object called a texel, a rendering primitive inspired by volume… (More)
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Highly Cited
1982
Highly Cited
1982
A recurrent problem in generating realistic pictures by computers is to represent natural irregular objects and phenomena without… (More)
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