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Render Target
In the field of 3D computer graphics, a render target is a feature of modern graphics processing units (GPUs) that allows a 3D scene to be rendered…
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Related topics
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3D computer graphics
Framebuffer
Multiple Render Targets
Multiple buffering
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Broader (1)
3D rendering
Papers overview
Semantic Scholar uses AI to extract papers important to this topic.
2015
2015
Render target command reordering in graphics processing
克里斯托弗·保罗·弗拉斯卡蒂
,
穆拉特·巴尔契
,
阿温阿什·赛塔拉迈亚
,
莫里斯·富兰克林·里布尔
,
希滕德拉·莫汉·甘尼
2015
Corpus ID: 67235448
In an example, a method for rendering graphics data includes receiving a plurality of commands associated with a plurality of…
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2013
2013
Studying Target Erosion in Planar Sputtering Magnetrons Using a Discrete Model for Energetic Electrons
C. Feist
,
A. Plankensteiner
,
J. Winkler
2013
Corpus ID: 140120245
Within planar sputtering magnetrons magnetically enhanced direct current gas discharges are employed to form thin film…
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2013
2013
Efficient Volume Rendering in CUDA Path Tracer
H. Peng
,
Kristopher Wong
,
Kaleb Williams
2013
Corpus ID: 14317182
Volume rendering has always been a popular topic in computer graphics as it captures more realistic rendering results. However…
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2012
2012
Fast Accurate Soft Shadows with Adaptive Light Source Sampling
M. Schwärzler
,
O. Mattausch
,
D. Scherzer
,
M. Wimmer
International Symposium on Vision, Modeling, and…
2012
Corpus ID: 9974516
,
2011
2011
Real-time GPU-Based Voxelization and Applications
Hsu-Huai Chang
,
Yu-Chi Lai
2011
Corpus ID: 18407386
This paper proposes a new real-time voxelization algorithm using newly available GPU functionalities. Our voxelization algorithm…
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2009
2009
Real-time multi-band synthesis of ocean water with new iterative up-sampling technique
Ehsan Miandji
,
M. M. Moghadam
,
F. Samavati
,
Mohammad Emadi
The Visual Computer
2009
Corpus ID: 4436689
Adapting natural phenomena rendering for real-time applications has become a common practice in computer graphics. We propose a…
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2006
2006
Real-Time Animation of Large Crowds
Ingu Kang
,
Junghyun Han
International Conference on Evolutionary…
2006
Corpus ID: 18052500
This paper proposes a GPU-based approach to real-time skinning animation of large crowds, where each character is animated…
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Review
2005
Review
2005
Pre-Integrated Volume Rendering
M. Kraus
,
T. Ertl
The Visualization Handbook
2005
Corpus ID: 60694556
2004
2004
Real-time Voxelization for Complex Models
Z. Dong
,
Wei
2004
Corpus ID: 7220934
In this paper we present an efficient voxelization algorithm for complex polygonal models by exploiting newest programmable…
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2004
2004
A Smart Voxelization Algorithm Zhao Dong Wei Chen Hujun Bao Hongxin Zhang Qunsheng Peng State Key
Z. Dong
,
Wei Chen
,
H. Bao
,
Hongxin Zhang
,
Qunsheng Peng
2004
Corpus ID: 18444164
In this paper we present a real-time voxelization algorithm which is implemented with newest programmable graphics hardware. The…
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