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Framebuffer
Known as:
Frame buffers
, FB
, Frame buffer
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A framebuffer (frame buffer, or sometimes framestore) is a portion of RAM containing a bitmap that is used to refresh a video display from a memory…
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Related topics
Related topics
50 relations
Alpha compositing
Binary image
Bit plane
Color depth
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Broader (1)
Image processing
Papers overview
Semantic Scholar uses AI to extract papers important to this topic.
2015
2015
IoTs Enable Active Contour Modeling Based Energy Efficient and Thermal Aware Object Tracking on FPGA
S. Musavi
,
B. S. Chowdhry
,
T. Kumar
,
B. Pandey
,
Wanod Kumar
Wireless personal communications
2015
Corpus ID: 35836746
Object tracking based on active contour modeling is an image processing related technology that uses snapshots of the object…
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2008
2008
A run-length based connected component algorithm for FPGA implementation
Kofi Appiah
,
A. Hunter
,
P. Dickinson
,
Jonathan Owens
International Conference on Field-Programmable…
2008
Corpus ID: 8741832
This paper introduces a real-time connected component labelling algorithm designed for field programmable gate array (FPGA…
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Highly Cited
2008
Highly Cited
2008
Control theory-based DVS for interactive 3D games
Yan Gu
,
S. Chakraborty
45th ACM/IEEE Design Automation Conference
2008
Corpus ID: 3173982
We propose a control theory-based dynamic voltage scaling (DVS) algorithm for interactive 3D game applications running on battery…
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Highly Cited
2007
Highly Cited
2007
Novel Color-Sequential Transflective Liquid Crystal Displays
Ju-Hyun Lee
,
Xinyu Zhu
,
S. Wu
Journal of Display Technology
2007
Corpus ID: 31704587
A novel transflective liquid crystal display architecture and its system driving schemes are proposed. In the reflective mode…
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2004
2004
Interactive Simulation of Complex Audiovisual Scenes
K. V. D. Doel
,
D. Knott
,
D. Pai
Presence: Teleoperators & Virtual Environments
2004
Corpus ID: 14069557
We demonstrate a method for efficiently rendering the audio generated by graphical scenes with a large number of sounding objects…
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2001
2001
Parallel Graphics and Interactivity with the Scaleable Graphics Engine
Kenneth A. Perrine
,
Donald R. Jones
International Conference on Software Composition
2001
Corpus ID: 2156787
A parallel rendering environment is being developed to utilize the IBM Scaleable Graphics Engine (SGE), a hardware frame buffer…
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2000
2000
Fast CSG Voxelization by Frame Buffer Pixel Mapping
S. Fang
,
Duoduo Liao
IEEE Symposium on Volume Visualization (VV )
2000
Corpus ID: 1172320
This paper describes a fast algorithm for the volume conversion and rendering of CSG models constructed from both geometric and…
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Highly Cited
1996
Highly Cited
1996
Pipeline rendering: interaction and realism through hardware-based multi-pass rendering
P. Diefenbach
1996
Corpus ID: 14645541
While large investments are made in sophisticated graphics hardware most realistic rendering is still performed o line using ray…
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Highly Cited
1994
Highly Cited
1994
Support for fully interactive playout in disk-array-based video server
Ming-Syan Chen
,
D. Kandlur
,
Philip S. Yu
MULTIMEDIA '94
1994
Corpus ID: 2976436
In a video-on-demand (VOD) system, it is desirable to provide the user with interactive browsing functions such as “fast forward…
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Review
1992
Review
1992
Breaking the frame-buffer bottleneck with logic-enhanced memories
J. Poulton
,
J. Eyles
,
S. Molnar
,
H. Fuchs
IEEE Computer Graphics and Applications
1992
Corpus ID: 26560073
Logic-enhanced memory chips that can remove the rasterizer/frame buffer bottleneck which limits the performance of current image…
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