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The Lattice Boltzmann Model (LBM) is a physically-based approach that simulates the microscopic movement of fluid particles by… Expand We present the design and implementation of a real-time, distributed light field camera. Our system allows multiple viewers to… Expand A basic framework for efficient scalable video coding, namely progressive fine granularity scalable (PFGS) video coding is… Expand OpenGLand its extensionsprovide accessto advancedper-pixel operationsavailable in the rasterizationstageand in the frame buffer… Expand Volume visualization is a method of extracting information from volumetric datasets through interactive graphics and imaging, and… Expand Volume rendering and reconstruction centers around solving two related integral equations: a volume rendering integral (a… Expand We describe PixelFlow, an architecture for high-speed image generation that overcomes the transformationand frame-buffer– access… Expand Systolic VLSI architectures for implementing the full-search block-matching algorithm are described. A large range of data rates… Expand Algorithms for adaptive, tapered quantization of color images are described. The research is motivated by the desire to display… Expand Digital control of color television monitors—in particular, via frame buffers—has added precise control of a large subset of… Expand