Reflection mapping

Known as: Cube mapped reflection, Environment map, Environment mapping 
In computer graphics, environment mapping, or reflection mapping, is an efficient image-based lighting technique for approximating the appearance of… (More)
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Topic mentions per year

Topic mentions per year

1986-2018
020406019862018

Papers overview

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Highly Cited
2010
Highly Cited
2010
We present a novel method for the real-time creation and tracking of panoramic maps on mobile phones. The maps generated with… (More)
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2005
2005
We present a novel algorithm to efficiently render accurate reflections on programmable graphics hardware. Our algorithm… (More)
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Highly Cited
2004
Highly Cited
2004
This paper presents a novel method for efficiently generating a good sampling pattern given an importance density over a 2D… (More)
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Highly Cited
2002
Highly Cited
2002
We propose an occupancy grid mapping algorithm for mobile robots operating in environments where objects change their locations… (More)
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2002
2002
Several techniques have been developed to approximate Bidirectional Reflectance Distribution Functions (BRDF) with acceptable… (More)
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Highly Cited
2000
Highly Cited
2000
A method is presented that can render glossy reflections with arbitrary isotropic bidirectional reflectance distribution… (More)
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Highly Cited
1999
Highly Cited
1999
High quality, physically accurate rendering at interactive rates has widespread application, but is a daunting task. We attempt… (More)
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Highly Cited
1998
Highly Cited
1998
An algorithmic solution method is presented for the problem of autonomous robot motion in completely unknown environments. Our… (More)
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Highly Cited
1997
Highly Cited
1997
A robot exploring an unknown environment may need to build a world model from sensor measurements. In order to integrate all the… (More)
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Highly Cited
1986
Highly Cited
1986
  • Ned Greene
  • IEEE Computer Graphics and Applications
  • 1986
Various techniques have been developed that employ projections of the world as seen from a particular viewpoint. Blinn and Newell… (More)
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