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Redirected walking
Redirected walking is a virtual reality locomotion technique that enables users to explore a virtual world that is considerably larger than the…
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Related topics
Related topics
4 relations
Omnidirectional treadmill
The Void (virtual reality)
Virtual world
Broader (1)
Virtual reality
Papers overview
Semantic Scholar uses AI to extract papers important to this topic.
Review
2020
Review
2020
A Comparison Between a Natural and an Inorganic Locomotion Technique
Kurt Andersen
,
L. Calabrese
,
Andrew Flangas
,
S. Dascalu
,
Frederick C. HarrisJr.
2020
Corpus ID: 211015780
Virtual reality is becoming a more popular attraction every year not only to researchers, but the general public as well. One of…
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2019
2019
Strafing Gain: A Novel Redirected Walking Technique
Christopher You
,
Evan Suma Rosenberg
,
Jerald Thomas
Symposium on Spatial User Interaction
2019
Corpus ID: 204716696
Redirected walking enables natural locomotion in virtual environments that are larger than the user’s real world space. However…
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2018
2018
Visual Capture of Gait in Redirected Walking
Yannick Rothacher
,
Anh Nguyen
,
B. Lenggenhager
,
A. Kunz
,
P. Brugger
2018
Corpus ID: 67918861
Introduction Virtual reality (VR) applications using head mounted displays (HMDs) allow users to deeply immerse in a virtual…
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2018
2018
INTERACTION AND LOCOMOTION TECHNIQUES FOR THE EXPLORATION OF MASSIVE 3D POINT CLOUDS IN VR ENVIRONMENTS
F. Thiel
,
Sören Discher
,
R. Richter
,
J. Döllner
The International Archives of the Photogrammetry…
2018
Corpus ID: 67800767
Abstract. Emerging virtual reality (VR) technology allows immersively exploring digital 3D content on standard consumer hardware…
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2017
2017
Multi-phase wall warner system for real walking in virtual environments
Markus Zank
,
C. Yao
,
A. Kunz
IEEE Symposium on 3D User Interfaces
2017
Corpus ID: 8540338
Real walking is a means to explore virtual environments that are even larger than a physical space. Avoiding collisions with the…
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2015
2015
Robot Mediated Tele-presence through Body Motion Based Control
Jong-gil Ahn
,
Euijai Ahn
,
G. Kim
IEEE International Conference on Systems, Man and…
2015
Corpus ID: 11441079
In this paper, we propose a 1st person view and body motion based control method realized on a smart phone/pad called the Sprint…
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2014
2014
Safe-&-round: bringing redirected walking to small virtual reality laboratories
Paul Lubos
,
G. Bruder
,
Frank Steinicke
Symposium on Spatial User Interaction
2014
Corpus ID: 38422894
Walking is usually considered the most natural form for self-motion in a virtual environment (VE). However, the confined physical…
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Review
2010
Review
2010
Augmented Virtual Studio for Architectural Exploration
G. Bruder
,
Frank Steinicke
,
Dimitar Valkov
2010
Corpus ID: 16354217
Immersive virtual environments and natural 3D user interfaces have shown great potential in the field of architecture, especially…
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2008
2008
A Universal Virtual Locomotion System: Supporting Generic Redirected Walking and Dynamic Passive Haptics within Legacy 3D Graphics Applications
Frank Steinicke
,
T. Ropinski
,
G. Bruder
,
K. Hinrichs
,
H. Frenz
,
M. Lappe
IEEE Conference on Virtual Reality and 3D User…
2008
Corpus ID: 3240339
In this paper we introduce a virtual locomotion system that allows navigation within any large-scale virtual environment (VE) by…
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2008
2008
Poster: Generic Redirected Walking & Dynamic Passive Haptics: Evaluation and Implications for Virtual Locomotion Interfaces
Frank Steinicke
,
G. Bruder
,
T. Ropinski
,
K. Hinrichs
IEEE Symposium on 3D User Interfaces
2008
Corpus ID: 14534114
In this paper we introduce concepts for virtual locomotion interfaces that support exploration of large-scale virtual…
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