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RealityEngine
Known as:
Reality Engine
RealityEngine is a 3D graphics hardware architecture and a family of graphics systems which was developed and manufactured by Silicon Graphics during…
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Related topics
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12 relations
Broader (1)
3D computer graphics
Backplane
Dominic Giampaolo
Geometry pipelines
IRIX
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Papers overview
Semantic Scholar uses AI to extract papers important to this topic.
2016
2016
Gesture recognition based on HMM-FNN model using a Kinect
Xiao-Li Guo
,
Tingxiao Yang
Journal on Multimodal User Interfaces
2016
Corpus ID: 800903
Addressing the problem of complex dynamic gesture recognition, this paper obtains the body depth image through the body feeling…
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2009
2009
Virtual prototyping of automated manufacturing systems with Geometry-driven Petri nets
J. Weber
,
J. Stier
Comput. Aided Des.
2009
Corpus ID: 16856627
2009
2009
The Design of a Graphics Engine for the Development of Virtual Reality Applications
S. M. Malfatti
,
S. R. D. Santos
,
Luciane Machado Fraga
,
C. Justel
,
P. Rosa
,
J. Oliveira
International Conference on Robot Intelligence…
2009
Corpus ID: 18106737
This work presents the design and the features of a flexible realtime 3D graphics engine aimed at the development of multimedia…
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2007
2007
Research on three-dimensional visualization based on virtual reality and Internet
Zongmin Wang
,
Haibo Yang
,
+4 authors
K. Sun
GEOINFORMATICS
2007
Corpus ID: 62207751
To disclose and display water information, a three-dimensional visualization system based on Virtual Reality (VR) and Internet is…
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1997
1997
Heresy: a virtual image-space 3D rasterization architecture
T. Chiueh
SIGGRAPH/EUROGRAPHICS Conference On Graphics…
1997
Corpus ID: 1827043
With the advent of virtual reality and other visual applications that require photo and cinema realism, 3D graphics hardware has…
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1996
1996
Real-time range generation for ladar hardware-in-the-loop testing
E. M. Olson
,
C. Coker
Defense, Security, and Sensing
1996
Corpus ID: 62720369
Real-time closed loop simulation of LADAR seekers in a hardware-in-the-loop facility can reduce program risk and cost. This paper…
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1996
1996
Modeling and simulation of IR scenes and sensors in the UK: current and future capabilities
A. Marshall
,
K. S. Murphy
Defense, Security, and Sensing
1996
Corpus ID: 121750086
The Defence Research Agency at Malvern (Electronics Sector) has developed a computer model called SMARTI (simulation and modeling…
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1995
1995
Implementation of jump-diffusion algorithms for understanding FLIR scenes
A. Lanterman
,
M. Miller
,
D. Snyder
Defense, Security, and Sensing
1995
Corpus ID: 14069930
Our pattern theoretic approach to the automated understanding of forward-looking infrared (FLIR) images brings the traditionally…
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1995
1995
PARAVOL: Parallel Volume Rendering for Virtual Medicine
R. Yagel
,
G. Wiet
,
A. Law
1995
Corpus ID: 14694824
PARAVOL is a system under construction that combines software and hardware renderers. The system consists of the Fuzzy-Set…
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1993
1993
Database and display algorithms for interactive visualization of architectural models
T. Funkhouser
,
C. Séquin
1993
Corpus ID: 60622160
This thesis describes a system for interactive walkthroughs of large, fully furnished architectural models. Realistic-looking…
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