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Geometry pipelines

Known as: Geometry Engine, Geometry pipeline 
Geometric manipulation of modeling primitives, such as that performed by a geometry pipeline, is the first stage in computer graphics systems which… 
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Papers overview

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2009
2009
In this paper we present the general-purpose simulation infrastructure MAGI, with features and computational strategies… 
2008
2008
In this paper we present characteristics, features and computational strategies used in MAGI (Multi-Agent Geosimulation… 
2005
2005
ITS is a powerful and user-friendly software package permitting state-of-the-art Monte Carlo solution of linear time-independent… 
2002
2002
Three dimensional (3D) graphics applications is an important workload running on today's computer system. A cost-effective… 
2001
2001
The problem of texture mapping on real world objects has attracted attention11,8 recently. A work by Lensch et al.9 addressed the… 
2000
2000
Three-dimensional (3D) graphics applications have become very important workloads running on today's computer systems. A cost… 
1999
1999
Presents a contact model for polyhedral objects. For a given geometrical description, body state, and viscoelastic properties it… 
1997
1997
We discuss the integration of the SANDROS path planner into a general robot simulation and control package with the inclusion of…