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Geometry pipelines
Known as:
Geometry Engine
, Geometry pipeline
Geometric manipulation of modeling primitives, such as that performed by a geometry pipeline, is the first stage in computer graphics systems which…
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18 relations
Broader (1)
3D computer graphics
Artistic rendering
Central processing unit
Computer graphics
Computer science
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Papers overview
Semantic Scholar uses AI to extract papers important to this topic.
2009
2009
A General-Purpose Geosimulation Infrastructure for Spatial Decision Support
I. Blecic
,
A. Cecchini
,
G. Trunfio
IFIP International Conference on Theoretical…
2009
Corpus ID: 26150449
In this paper we present the general-purpose simulation infrastructure MAGI, with features and computational strategies…
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Review
2009
Review
2009
Using Level Sets as the Basis for a Scalable, Parallel Geometry Engine and Mesh Generation System (Invited)
W. Dawes
,
W. Kellar
,
Sa Harvey
2009
Corpus ID: 57680714
The background to this review paper is research we have performed over recent years aimed at developing a simulation system…
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2006
2006
CAD Based Monte Carlo Method: Algorithms for Geometric Evaluation in Support of Monte Carlo Radiation Transport Calculation
Meng-Kuo Wang
2006
Corpus ID: 118602686
In particle transport computations, the Monte Carlo simulation method is a widely used algorithm. There are several Monte Carlo…
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2005
2005
ITS version 5.0 :the integrated TIGER series of coupled electron/Photon monte carlo transport codes with CAD geometry.
B. Franke
,
R. Kensek
,
T. W. Laub
2005
Corpus ID: 60689152
ITS is a powerful and user-friendly software package permitting state-of-the-art Monte Carlo solution of linear time-independent…
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2002
2002
Using Intel Streaming SIMD Extensions for 3D Geometry Processing
Wan-Chun Ma
,
Chia-Lin Yang
IEEE Pacific Rim Conference on Multimedia
2002
Corpus ID: 720356
Three dimensional (3D) graphics applications is an important workload running on today's computer system. A cost-effective…
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2001
2001
PC‐based Real‐time Texture Painting on Real World Objects
Yuya Iwakiri
,
T. Kaneko
Computer graphics forum (Print)
2001
Corpus ID: 206898091
The problem of texture mapping on real world objects has attracted attention11,8 recently. A work by Lensch et al.9 addressed the…
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2000
2000
Exploiting Parallelism in Geometry Processing with General Purpose Processors and Floating-Point SIMD Instructions
Chia-Lin Yang
,
B. Sano
,
A. Lebeck
IEEE Trans. Computers
2000
Corpus ID: 17352743
Three-dimensional (3D) graphics applications have become very important workloads running on today's computer systems. A cost…
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1999
1999
Toward development of a generalized contact algorithm for polyhedral objects
C. A. Tenaglia
,
D. Orin
,
R. LaFarge
,
C. Lewis
Proceedings IEEE International Conference on…
1999
Corpus ID: 13670973
Presents a contact model for polyhedral objects. For a given geometrical description, body state, and viscoelastic properties it…
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1997
1997
Path planning for everyday robotics with SANDROS
P. Watterberg
,
P. Xavier
,
Y. Hwang
Proceedings of International Conference on…
1997
Corpus ID: 39625232
We discuss the integration of the SANDROS path planner into a general robot simulation and control package with the inclusion of…
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1990
1990
RISC design for computer image generation
M. L. Anido
,
D. Allerton
Microprocessors and microsystems
1990
Corpus ID: 62206335
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