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Geometry pipelines
Known as:
Geometry Engine
, Geometry pipeline
Geometric manipulation of modeling primitives, such as that performed by a geometry pipeline, is the first stage in computer graphics systems which…
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Related topics
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18 relations
Broader (1)
3D computer graphics
Artistic rendering
Central processing unit
Computer graphics
Computer science
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Papers overview
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2012
2012
Local and global moves on locally planar trivalent graphs, lambda calculus and $\lambda$-Scale
Marius Buliga
2012
Corpus ID: 21209082
We give a description of local and global moves on a class of locally planar trivalent graphs and we show that it contains…
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2010
2010
Framework of Geometry Modeling Integrated Platform based on Services for Large-scale Information Visualization
Hongming Cai
,
Xiaoxiong Tian
,
Nan Li
,
Boyi Xu
J. Multim.
2010
Corpus ID: 29273927
Information visualization in web environment provides an effective visual approach to support cooperative work in the enterprises…
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2010
2010
Extracting engineering features from B-Rep geometric models
C. Van der Velden
,
Hao Zhang
,
Xing-Huo Yu
,
T. Jones
,
I. Fieldhouse
,
C. Bil
2010
Corpus ID: 107728774
Inefficient integration between engineering software tools, particularly Computer Aided Design / Analysis / Manufacturing (CAD…
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2009
2009
Leveraging Gaming Technology To Generate High Resolution Geo-typical Terrain From Low Resolution Geo-specific Data For Varying Military Applications
F. Evans
2009
Corpus ID: 29393828
Preparing synthetic or virtual 3D environments for use in military simulation can sometimes be seen as a ‘black art’. To achieve…
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2007
2007
Theory manual to OctVCE – a cartesian cell CFD code with special application to blast wave problems, Department of Mechanical Engineering Report 2007/12
Joseph Tang
2007
Corpus ID: 59638994
OctVCE is a cartesian cell CFD code produced especially for numerical simulations of shock and blast wave interactions with…
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2006
2006
CAD Based Monte Carlo Method: Algorithms for Geometric Evaluation in Support of Monte Carlo Radiation Transport Calculation
Meng-Kuo Wang
2006
Corpus ID: 118602686
In particle transport computations, the Monte Carlo simulation method is a widely used algorithm. There are several Monte Carlo…
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2005
2005
Design of a Floating Point Unit for 3D Graphics Geometry Engine
Myeonghyeon Kim
,
Min Seok Oh
,
Kwang-Yeob Lee
,
Won-Jong Kim
,
Jin-Cho Han
2005
Corpus ID: 63578557
In this paper, we designed floating point units to accelate real-time 3D Graphics for Geometry processing. Designed floating…
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2005
2005
Interactive Virtual Product Design System in Web Environment
Yun-Hua Guo
2005
Corpus ID: 63216480
The research content of interactive virtual product design system in the web environment is put forward, and a system…
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2003
2003
Fast Texture Mapping of Photographs on a 3 D Facial Model
Yuya Iwakiri
,
Keisuke Yorioka
,
T. Kaneko
2003
Corpus ID: 14366230
This paper presents a new fast method for adding texture on a 3D geometric facial model derived from CT for the application of…
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2001
2001
Terraffectors and the Art of Consensus Building
G. Huber
Digital Earth Moving
2001
Corpus ID: 30993188
We are an earth-moving species. The surface of the earth the world over is testament to that fact. From the irrigation canals and…
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