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Progressive meshes

Known as: Progressive mesh 
Progressive meshes is one of the techniques of dynamic level of detail (LOD). This technique was introduced by Hugues Hoppe in 1996. This method uses… 
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Papers overview

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2004
2004
Multiresolution geometry streaming has been well studied in recent years. The client can progressively visualize a triangle mesh… 
Highly Cited
2002
Highly Cited
2002
We propose a highly efficient hierarchical representation for point sampled geometry that automatically balances sampling density… 
Highly Cited
2001
Highly Cited
2001
Given an arbitrary mesh, we present a method to construct a progressive mesh (PM) such that all meshes in the PM sequence share a… 
Highly Cited
2001
Highly Cited
2001
Realistic behavior of deformable objects is essential for many applications such as simulation for surgical training. Existing… 
Highly Cited
2000
Highly Cited
2000
Most systems that support visual interaction with 3D models use shape representations based on triangle meshes. The size of these… 
Highly Cited
1998
Highly Cited
1998
In this paper we introduce the Progressive Forest Split (PFS) representation, a new adaptive refinement scheme for storing and… 
Highly Cited
1997
Highly Cited
1997
  • Hugues Hoppe
  • International Conference on Computer Graphics and…
  • 1997
  • Corpus ID: 2255022
Level-of-detail (LOD) representations are an important tool for realtime rendering of complex geometric environments. The… 
Highly Cited
1996
Highly Cited
1996
  • Hugues Hoppe
  • International Conference on Computer Graphics and…
  • 1996
  • Corpus ID: 1490953
Highly detailed geometric models are rapidly becoming commonplace in computer graphics. These models, often represented as…