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Progressive meshes
Known as:
Progressive mesh
Progressive meshes is one of the techniques of dynamic level of detail (LOD). This technique was introduced by Hugues Hoppe in 1996. This method uses…
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Related topics
Related topics
3 relations
Broader (1)
3D computer graphics
Polygon mesh
Vertex (computer graphics)
Papers overview
Semantic Scholar uses AI to extract papers important to this topic.
2018
2018
From Linguistic Linked Open Data to Multimodal Natural Interaction: A Case Study
Marco Grazioso
,
V. Cera
,
Maria Di Maro
,
A. Origlia
,
F. Cutugno
International Conference on Information…
2018
Corpus ID: 54449689
We present here the conversion of Linguistic Linked Open Data into Semantic Maps to be used to produce contents in a set of…
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2010
2010
Accurate Simplification of Multi‐Chart Textured Models
N. Coll
,
Teresa Paradinas
Computer graphics forum (Print)
2010
Corpus ID: 13912861
Scanning and acquisition methods produce highly detailed surface meshes that need multi‐chart parameterizations to reduce…
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2006
2006
Dynamic Progressive Triangle-Quadrilateral Meshes
Stefan Wundrak
,
T. Henn
,
A. Stork
2006
Corpus ID: 17466359
We present an extension of the original progressive mesh algorithm for large dynamic meshes that contain a mix of triangle and…
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2005
2005
High-Performance Scalable Graphics Architecture for High-Resolution Displays
Byungil Jeong
,
L. Renambot
,
Rajvikram Singh
,
Andrew E. Johnson
,
J. Leigh
2005
Corpus ID: 11794962
We present the Scalable Adaptive Graphics Environment (SAGE), a graphics streaming architecture for supporting collaborative…
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2003
2003
Transitive Mesh Space of a Progressive Mesh
Junho Kim
,
Seungyong Lee
IEEE Transactions on Visualization and Computer…
2003
Corpus ID: 232491
The paper investigates the set of all selectively refined meshes that can be obtained from a progressive mesh. We call the set…
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2001
2001
Terrain Decimation through Quadtree Morphing
David Cline
,
P. Egbert
IEEE Transactions on Visualization and Computer…
2001
Corpus ID: 16559967
We present a new terrain decimation technique called a Quadtree Morph, or Q-morph. The new approach eliminates the usual popping…
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2001
2001
Progressive isosurface extraction from tetrahedral meshes
U. Labsik
,
P. Kipfer
,
S. Meinlschmidt
,
G. Greiner
Proceedings Ninth Pacific Conference on Computer…
2001
Corpus ID: 14146914
The authors present a technique for transforming a tetrahedral mesh into a progressive representation based on half edge…
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2000
2000
Progressive Meshes for Large Models of Arbitrary Topology
ChrisPrince Departmentof ComputerScienceandEngineering
2000
Corpus ID: 16720617
Recent advances in 3D scanning have made it feasible to generate highly detailed models containing hundreds of millions of…
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Review
1997
Review
1997
Generating and Displaying Progressive Meshes
Swen Campagna
,
H. Seidel
1997
Corpus ID: 17457861
Triangle meshes are a common representation for geometric shapes in computer graphics. However, limited transmission bandwidth…
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1974
1974
Removal of bran and aleurone layers at different points on the surface of rice grain during progressive polishing.
T. Srinivas
,
H. Desikachar
1974
Corpus ID: 138917558
Histological study has revealed that at all stages of polish studied (1-6%), the abrasion is more severe on the protruding ridges…
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