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Progressive meshes

Known as: Progressive mesh 
Progressive meshes is one of the techniques of dynamic level of detail (LOD). This technique was introduced by Hugues Hoppe in 1996. This method uses… 
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Papers overview

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2010
2010
Scanning and acquisition methods produce highly detailed surface meshes that need multi‐chart parameterizations to reduce… 
2009
2009
Progressive mesh streaming is increasingly used in 3D networked applications, such as online games, virtual worlds, and digital… 
2008
2008
The evolution of mobile network and the popularization of mobile devices; the demand for multimedia services and 3D graphics… 
2007
2007
3D triangular mesh is becoming an increasingly important data type for networked applications such as digital museums, online… 
2007
2007
A mathematical model is developed to describe the groundwater inflow into a tunnel in a multi‐layer aquifer system. Based on the… 
2007
2007
Progressive mesh is a data structure that encodes a continuous spectrum of mesh approximations. Sliding window progressive meshes… 
2006
2006
We present an extension of the original progressive mesh algorithm for large dynamic meshes that contain a mix of triangle and… 
2004
2004
Multiresolution geometry streaming has been well studied in recent years. The client can progressively visualize a triangle mesh… 
2001
2001
We present a new terrain decimation technique called a Quadtree Morph, or Q-morph. The new approach eliminates the usual popping… 
2000
2000
Recent advances in 3D scanning have made it feasible to generate highly detailed models containing hundreds of millions of…