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Progressive meshes
Known as:
Progressive mesh
Progressive meshes is one of the techniques of dynamic level of detail (LOD). This technique was introduced by Hugues Hoppe in 1996. This method uses…
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Related topics
Related topics
3 relations
Broader (1)
3D computer graphics
Polygon mesh
Vertex (computer graphics)
Papers overview
Semantic Scholar uses AI to extract papers important to this topic.
2010
2010
Accurate Simplification of Multi‐Chart Textured Models
N. Coll
,
Teresa Paradinas
Computer graphics forum (Print)
2010
Corpus ID: 13912861
Scanning and acquisition methods produce highly detailed surface meshes that need multi‐chart parameterizations to reduce…
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2009
2009
Peer-assisted view-dependent progressive mesh streaming
Weiwei Cheng
,
Dan Liu
,
Wei Tsang Ooi
ACM Multimedia
2009
Corpus ID: 1265060
Progressive mesh streaming is increasingly used in 3D networked applications, such as online games, virtual worlds, and digital…
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2008
2008
Progressive meshes transmission over a wired-to-wireless network
Xiaonan Luo
,
Guifeng Zheng
Wirel. Networks
2008
Corpus ID: 35558471
The evolution of mobile network and the popularization of mobile devices; the demand for multimedia services and 3D graphics…
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2007
2007
An analytical model for progressive mesh streaming
Weiwei Cheng
,
Wei Tsang Ooi
,
S. Mondet
,
Romulus Grigoras
,
Géraldine Morin
ACM Multimedia
2007
Corpus ID: 227815
3D triangular mesh is becoming an increasingly important data type for networked applications such as digital museums, online…
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2007
2007
A closed‐form solution for a confined flow into a tunnel during progressive drilling in a multi‐layer groundwater flow system
Shaw‐Yang Yang
,
H. Yeh
2007
Corpus ID: 53989902
A mathematical model is developed to describe the groundwater inflow into a tunnel in a multi‐layer aquifer system. Based on the…
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2007
2007
Memory-Efficient Sliding Window Progressive Meshes
P. Turchyn
2007
Corpus ID: 44224309
Progressive mesh is a data structure that encodes a continuous spectrum of mesh approximations. Sliding window progressive meshes…
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2006
2006
Dynamic Progressive Triangle-Quadrilateral Meshes
Stefan Wundrak
,
T. Henn
,
A. Stork
2006
Corpus ID: 17466359
We present an extension of the original progressive mesh algorithm for large dynamic meshes that contain a mix of triangle and…
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2004
2004
View-dependent streaming of progressive meshes
Junho Kim
,
Seungyong Lee
,
L. Kobbelt
Proceedings Shape Modeling Applications, .
2004
Corpus ID: 13088423
Multiresolution geometry streaming has been well studied in recent years. The client can progressively visualize a triangle mesh…
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2001
2001
Terrain Decimation through Quadtree Morphing
David Cline
,
P. Egbert
IEEE Transactions on Visualization and Computer…
2001
Corpus ID: 16559967
We present a new terrain decimation technique called a Quadtree Morph, or Q-morph. The new approach eliminates the usual popping…
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2000
2000
Progressive Meshes for Large Models of Arbitrary Topology
ChrisPrince Departmentof ComputerScienceandEngineering
2000
Corpus ID: 16720617
Recent advances in 3D scanning have made it feasible to generate highly detailed models containing hundreds of millions of…
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