Progressive meshes

Known as: Progressive mesh 
Progressive meshes is one of the techniques of dynamic level of detail (LOD). This technique was introduced by Hugues Hoppe in 1996. This method uses… (More)
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Highly Cited
2005
Highly Cited
2005
Time-varying surfaces are ubiquitous in movies, games, and scientific applications. For reasons of efficiency and simplicity of… (More)
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Highly Cited
2001
Highly Cited
2001
Given an arbitrary mesh, we present a method to construct a progressive mesh (PM) such that all meshes in the PM sequence share a… (More)
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Highly Cited
2001
Highly Cited
2001
Realistic behavior of deformable objects is essential for many applications such as simulation for surgical training. Existing… (More)
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Highly Cited
2001
Highly Cited
2001
We present methods to generate rendering sequences for triangle meshes which preserve mesh locality as much as possible. This is… (More)
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Highly Cited
2000
Highly Cited
2000
ÐMost systems that support visual interaction with 3D models use shape representations based on triangle meshes. The size of… (More)
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Highly Cited
1999
Highly Cited
1999
In this paper we present a mesh compression method based on a multiresolution decomposition whose detail coefficients have a… (More)
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Highly Cited
1998
Highly Cited
1998
In earlier work, we introduced the progressive mesh (PM) representation, a new format for storing and transmitting arbitrary… (More)
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Highly Cited
1998
Highly Cited
1998
In this paper we introduce the Progressive Forest Split (PFS) representation, a new adaptive refinement scheme for storing and… (More)
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Highly Cited
1997
Highly Cited
1997
Level-of-detail (LOD) representations are an important tool for realtime rendering of complex geometric environments. The… (More)
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Highly Cited
1996
Highly Cited
1996
Highly detailed geometric models are rapidly becoming commonplace in computer graphics. These models, often represented as… (More)
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