Skip to search formSkip to main contentSkip to account menu

Progressive meshes

Known as: Progressive mesh 
Progressive meshes is one of the techniques of dynamic level of detail (LOD). This technique was introduced by Hugues Hoppe in 1996. This method uses… 
Wikipedia (opens in a new tab)

Papers overview

Semantic Scholar uses AI to extract papers important to this topic.
2018
2018
We present here the conversion of Linguistic Linked Open Data into Semantic Maps to be used to produce contents in a set of… 
2010
2010
Scanning and acquisition methods produce highly detailed surface meshes that need multi‐chart parameterizations to reduce… 
2006
2006
We present an extension of the original progressive mesh algorithm for large dynamic meshes that contain a mix of triangle and… 
2005
2005
We present the Scalable Adaptive Graphics Environment (SAGE), a graphics streaming architecture for supporting collaborative… 
2003
2003
The paper investigates the set of all selectively refined meshes that can be obtained from a progressive mesh. We call the set… 
2001
2001
We present a new terrain decimation technique called a Quadtree Morph, or Q-morph. The new approach eliminates the usual popping… 
2001
2001
The authors present a technique for transforming a tetrahedral mesh into a progressive representation based on half edge… 
2000
2000
Recent advances in 3D scanning have made it feasible to generate highly detailed models containing hundreds of millions of… 
Review
1997
Review
1997
Triangle meshes are a common representation for geometric shapes in computer graphics. However, limited transmission bandwidth… 
1974
1974
Histological study has revealed that at all stages of polish studied (1-6%), the abrasion is more severe on the protruding ridges…