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Progressive meshes
Known as:
Progressive mesh
Progressive meshes is one of the techniques of dynamic level of detail (LOD). This technique was introduced by Hugues Hoppe in 1996. This method uses…
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Related topics
Related topics
3 relations
Broader (1)
3D computer graphics
Polygon mesh
Vertex (computer graphics)
Papers overview
Semantic Scholar uses AI to extract papers important to this topic.
2013
2013
CGoGN: n-dimensional Meshes with Combinatorial Maps
Pierre Kraemer
,
L. Untereiner
,
Thomas Jund
,
S. Thery
,
David Cazier
International Meshing Roundtable Conference
2013
Corpus ID: 345191
Summary. Many data structures are available for the representation and manipulation of meshes. In the context of algorithms that…
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Highly Cited
2009
Highly Cited
2009
Parallel view-dependent refinement of progressive meshes
Liang Hu
,
P. Sander
,
Hugues Hoppe
ACM Symposium on Interactive 3D Graphics and…
2009
Corpus ID: 1679591
We present a scheme for view-dependent level-of-detail control that is implemented entirely on programmable graphics hardware…
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Highly Cited
2006
Highly Cited
2006
Dimensions of spline spaces over T-meshes
J. Deng
,
Falai Chen
,
Y. Feng
2006
Corpus ID: 7560837
2004
2004
View-dependent streaming of progressive meshes
Junho Kim
,
Seungyong Lee
,
L. Kobbelt
Proceedings Shape Modeling Applications, .
2004
Corpus ID: 13088423
Multiresolution geometry streaming has been well studied in recent years. The client can progressively visualize a triangle mesh…
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2004
2004
3D Shape Matching Using Skeleton Graphs
A. Brennecke
,
Tobias Isenberg
Simulation und Visualisierung
2004
Corpus ID: 14989995
We describe a method to match 3D polygonal geometry models using their internal skeleton graphs. These graphs carry information…
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Highly Cited
2002
Highly Cited
2002
Hierarchical Parametrization of Triangulated Surfaces
K. Hormann
,
G. Greiner
,
Swen Campagna
2002
Corpus ID: 54015914
The problem of creating global parametrizations of triangulated surfaces is fundamental for many applications in computer-aided…
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2001
2001
Terrain Decimation through Quadtree Morphing
David Cline
,
P. Egbert
IEEE Transactions on Visualization and Computer…
2001
Corpus ID: 16559967
We present a new terrain decimation technique called a Quadtree Morph, or Q-morph. The new approach eliminates the usual popping…
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Highly Cited
1998
Highly Cited
1998
Progressive forest split compression
G. Taubin
,
A. Guéziec
,
William P. Horn
,
F. Lazarus
International Conference on Computer Graphics and…
1998
Corpus ID: 3148889
In this paper we introduce the Progressive Forest Split (PFS) representation, a new adaptive refinement scheme for storing and…
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Highly Cited
1997
Highly Cited
1997
Optimized geometry compression for real-time rendering
M. Chow
Proceedings. Visualization '97 (Cat. No…
1997
Corpus ID: 2434505
Most existing visualization applications use 3D geometry as their basic rendering primitive. As users demand more complex data…
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Review
1993
Review
1993
PLASTIC DEFORMATION MECHANISMS IN AXIALLY COMPRESSED METAL TUBES USED AS IMPACT ENERGY ABSORBERS
S. Reid
1993
Corpus ID: 39879605
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