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Popping (computer graphics)
Known as:
LOD blending
, Popping (computer graphic)
, Geomorphing
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In 3D computer graphics, popping refers to an undesirable visual effect that occurs when the transition of a 3D object to a different pre-calculated…
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Related topics
Related topics
2 relations
3D computer graphics
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Papers overview
Semantic Scholar uses AI to extract papers important to this topic.
2017
2017
View-Dependent Level of Detail for Real-Time Rendering of Large Isosurfaces
V. Shakaev
,
N. Sadovnikova
,
D. Parygin
2017
Corpus ID: 65127908
Isosurface extraction is a widely used method for interactive visualization of volumetric scalar data sets in many scientific…
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2013
2013
ACCELERATE TERRAIN RENDERING USING PROGRAMMABLE GRAPHICS HARDWARE
Zhisheng Ma
,
Ming-Tao Sun
,
G.-K. Song
2013
Corpus ID: 48553165
Multiresolution representations are often used in terrain rendering systems to increase system performance. To avoid popping…
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2011
2011
Visualization of level-of-detail meshes on the GPU
O. Ripolles
,
M. Chover
,
Francisco Ramos
The Visual Computer
2011
Corpus ID: 13030278
Extensive research has been carried out in multiresolution models for many decades. The tendency in recent years has been to…
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2009
2009
Block and Quadtree based Simplification in Tiled Blocks Terrain Algorithms
Ivo Leitão
,
M. B. Carmo
International Conference on Computer Graphics…
2009
Corpus ID: 4980459
With the advent of modern graphic processors, rendering a complex terrain in real time was suddenly possible. However the…
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2008
2008
Adaptive terrain triangulation using the representation of quad trees by vertex textures and wavelet estimation of vertex significance
E. Yusov
,
V. Turlapov
Programming and computer software
2008
Corpus ID: 13307510
A method of adaptive terrain triangulation is proposed that can be implemented in hardware. The method is based on an estimate of…
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2006
2006
High Performance Navigation of Very Large-Scale Terrain Environment
Sheng Li
2006
Corpus ID: 2063940
Interactive navigation of very large-scale terrain environment involves many difficulties because of its out-of-core geometric…
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2006
2006
A Time-Controlling Terrain Rendering Algorithm
Lijie Li
,
Fengxia Li
,
Tianyu Huang
International Conference on Virtual Systems and…
2006
Corpus ID: 34507704
The paper proposes a time-controlling algorithm for large-scale terrain rendering, which can’t be efficiently dealt with by LOD…
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2001
2001
Smooth high-quality interactive visualization
M. Grabner
Proceedings Spring Conference on Computer…
2001
Corpus ID: 44311656
The paper addresses the problem of interactive visualization in the view-dependent simplification framework. A geomorphing…
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2001
2001
Advanced techniques for interactive visualization of multi-resolution meshes
M. Grabner
Comput. Animat. Virtual Worlds
2001
Corpus ID: 5216063
This paper addresses the problem of interactive visualization of multi-resolution triangle meshes. Visible switching between…
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1997
1997
Multiresolution representations for surfaces meshes
R. Klein
1997
Corpus ID: 14963645
We describe a method for constructing multi resolution models (MRM) of complex triangle meshes and show how these representations…
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