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Pixel buffer
Known as:
Pbuffer
Pixel buffer or pBuffer is a feature in OpenGL and OpenGL ES platform interfaces which allows to do off-screen rendering. It is specified as an…
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EGL (OpenGL)
GLX
List of Sega arcade system boards
OpenGL
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Papers overview
Semantic Scholar uses AI to extract papers important to this topic.
2017
2017
A United States Patent ( 19 ) 11 Patent Number : 6 , 046 , 751
Shuhei Kato
,
K. Sano
2017
Corpus ID: 59289729
75 Inventors: Shuhei Kato; Koichi Sano, both of 57 ABSTRACT Kusatsu, Japan A color graphic processor generating a picture Screen…
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2013
2013
Shape Matching Technique vs Bounding Volume Technique in 3D Object Picking
K. Merriliance
,
M. Sathik
2013
Corpus ID: 8929264
In this paper we present an analytical study to pick 3D objects based on their shape pointing device in a 3D environment. We…
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2011
2011
A novel SiC MESFET with recessed P-Buffer layer
M. Razavi
,
A. Orouji
,
S. E. Hosseini
2011
Corpus ID: 15248104
We report, for the first time, a silicon carbide (SiC) based metal semiconductor field effect transistor (MESFE T) which has a…
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2010
2010
CS 267 Final Project : Genetic Programming in a Heterogeneous Environment
Andrew Chemistruck
,
Nicholas May
2010
Corpus ID: 14079227
Using a genetic algorithm, one can find a set of polygons that approximately represent an arbitrary image. We tested three…
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2007
2007
Geometry Image-based Shadow Volume Algorithm for Subdivision Surfaces
Min Tang
,
Jin-Xiang Dong
2007
Corpus ID: 15416726
How to generate shadow volumes efficiently for subdivision surfaces remains a challenging task for computer graphics community…
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Review
2007
Review
2007
Programmable Graphics Processing Units for Urban Landscape Visualization
M. Kada
,
T. Balz
,
N. Haala
,
D. Fritsch
2007
Corpus ID: 40646040
The availability of modern graphics cards allows high-end visualization by reasonably priced standard hardware. Real-time…
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2004
2004
Entkerner: A System for Removal of Globally Invisible Triangles from Large Meshes
M. Ernst
,
Frank Firsching
,
R. Grosso
International Meshing Roundtable Conference
2004
Corpus ID: 5338896
We present a method that computes a global potentially visible set for the complete region outside the convex hull of an object…
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2004
2004
Stream Processing in Global Illumination
A. Barsi
,
G. Jakab
2004
Corpus ID: 16898306
This paper presents the implementation of the stochastic radiosity algorithm on the graphics hardware. We store the radiosity…
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1998
1998
BREAKING THE FRAMEBUFFER BOTTLENECK : THE CASE FOR LOGIC-ENHANCED MEMORIES
J. Poulton
,
J. Eyles
,
S. Molnar
,
H. Fuchs
1998
Corpus ID: 2755537
A central problem in designing interactive graphics systems is the bandwidth bottleneck between the rasterizer, the engine that…
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1992
1992
Fast Pixel Buffer For Processing With Lookup Tables
T. E. Fisher
1992
Corpus ID: 60012573
Proposed scheme for buffering data on intensities of picture elements (pixels) of image increases rate or processing beyond that…
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