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Pixel buffer
Known as:
Pbuffer
Pixel buffer or pBuffer is a feature in OpenGL and OpenGL ES platform interfaces which allows to do off-screen rendering. It is specified as an…
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EGL (OpenGL)
GLX
List of Sega arcade system boards
OpenGL
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Papers overview
Semantic Scholar uses AI to extract papers important to this topic.
2017
2017
A reconfigurable memory architecture for system integration of coarse-grained reconfigurable arrays
É. Sousa
,
Alexandru Tanase
,
Frank Hannig
,
J. Teich
International Conference on Reconfigurable…
2017
Corpus ID: 44243132
Coarse-Grained Reconfigurable Arrays (CGRAs) have emerged as a powerful solution to speed up computationally intensive…
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2013
2013
Scalable high performance loop filter architecture for video codecs
Niraj Nandan
,
Mihir Mody
International Conference on Intelligent…
2013
Corpus ID: 6066893
There is continuous thrust on improved and innovative video solution to facilitate video conferencing, video surveillance…
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2013
2013
A ( fair ? ) comparison of many max-tree computation algorithms . Appendix
Edwin Carlinet
,
T. Géraud
2013
Corpus ID: 15001878
The algorithm 1 is the union-find based max-tree algorithm as proposed by Berger et al. [2]. It starts with sorting pixels that…
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2011
2011
A novel SiC MESFET with recessed P-Buffer layer
M. Razavi
,
A. Orouji
,
S. E. Hosseini
2011
Corpus ID: 15248104
We report, for the first time, a silicon carbide (SiC) based metal semiconductor field effect transistor (MESFE T) which has a…
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2007
2007
Geometry Image-based Shadow Volume Algorithm for Subdivision Surfaces
Min Tang
,
Jinxiang Dong
2007
Corpus ID: 15416726
How to generate shadow volumes efficiently for subdivision surfaces remains a challenging task for computer graphics community…
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2004
2004
Entkerner: A System for Removal of Globally Invisible Triangles from Large Meshes
M. Ernst
,
Frank Firsching
,
R. Grosso
International Meshing Roundtable Conference
2004
Corpus ID: 5338896
We present a method that computes a global potentially visible set for the complete region outside the convex hull of an object…
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2004
2004
Stream Processing in Global Illumination
A. Barsi
,
G. Jakab
2004
Corpus ID: 16898306
This paper presents the implementation of the stochastic radiosity algorithm on the graphics hardware. We store the radiosity…
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2002
2002
Power-Aware Bus Encoding Techniques for I/O and Data Buses in an Embedded System
W. Cheng
,
Massoud Pedram
J. Circuits Syst. Comput.
2002
Corpus ID: 6818426
Microprocessors with built-in Liquid Crystal Device (LCD) controllers and equipped with Flash ROM are common in mobile computing…
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2002
2002
Software-only bus encoding techniques for an embedded system
W. Cheng
,
Jian-Lin Liang
,
Massoud Pedram
Proceedings of ASP-DAC/VLSI Design . 7th Asia and…
2002
Corpus ID: 8132864
Microprocessors with built-in Liquid Crystal Device (LCD) controllers and equipped with Flash memory are common in mobile…
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1992
1992
Fast Pixel Buffer For Processing With Lookup Tables
T. E. Fisher
1992
Corpus ID: 60012573
Proposed scheme for buffering data on intensities of picture elements (pixels) of image increases rate or processing beyond that…
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