Skip to search formSkip to main contentSkip to account menu

OpenGL

Known as: OpenGL 1, OpenGL 2, OpenglNext 
Open Graphics Library (OpenGL)is a cross-language, cross-platform application programming interface (API) for rendering 2D and 3D vector graphics… 
Wikipedia (opens in a new tab)

Papers overview

Semantic Scholar uses AI to extract papers important to this topic.
2016
2016
The computational capacity of graphics cards for general-purpose computinghave progressed fast over the last decade. A major… 
2008
2008
L-system and IFS are used to the plant's simulation. In this paper the theories of L-system and IFS were concisely described. The… 
2008
2008
Before computer graphics ever existed there were engineers designing aircraft wings and automobile chassis by using splines. A… 
2005
2005
Nous nous interessons a la creation de surfaces a poles (NURBS essentiellement), largement utilisees dans les systemes de… 
2004
2004
Based on the global DinoHunter scenario this paper introduces “DinoPick” and “DinoQuiz” providing Storytelling based Edutainment… 
2004
2004
In a world where everything from how we take pictures to how we get our food is designed to happen as quickly and easily as… 
2003
2003
Optimal Guidance Law (OGL) dynamically eliminates guidance time constant over homing duration and improves miss distance compared… 
2002
2002
As more and more powerful graphical processors be- come available on mainstream computers, it becomes possible to investigate the… 
1996
1996
The Graphics Environment for Max, or GEM, is a real-time computer graphics language which operates under the SGI version of Max… 
1996
1996
1 なぜ3Dなのか、なぜOpenGLなのか 2 プログラマのためのOpenGL 3 OpenGLの理解 4 OpenGLのレンダリング 5 行列変換は役に立つ味方 6 OpenGLプログラムの作成 7 ディスプレイ・リストとフォント 8 OpenGLとアニメーション 9 カラー、材質およびライト 10 テクスチャ 11 次元空間(3‐space)でのオブジェクトの選択と取得 12 OpenGLの先端的機能