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OpenGL
Known as:
OpenGL 1
, OpenGL 2
, OpenglNext
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Open Graphics Library (OpenGL)is a cross-language, cross-platform application programming interface (API) for rendering 2D and 3D vector graphics…
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Related topics
Related topics
50 relations
32-bit
ATi Radeon R400 Series
Adobe Pixel Bender
Allegro
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Papers overview
Semantic Scholar uses AI to extract papers important to this topic.
Highly Cited
2015
Highly Cited
2015
Optimal graph learning with partial tags and multiple features for image and video annotation
Lianli Gao
,
Jingkuan Song
,
F. Nie
,
Yan Yan
,
N. Sebe
,
Heng Tao Shen
Computer Vision and Pattern Recognition
2015
Corpus ID: 3945785
In multimedia annotation, due to the time constraints and the tediousness of manual tagging, it is quite common to utilize both…
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2014
2014
High Life Cycle Efficacy Explains Fast Energy Payback for Improved Off‐Grid Lighting Systems
P. Alstone
,
Puxiang Lai
,
E. Mills
,
A. Jacobson
2014
Corpus ID: 16304074
The energy intensity of fuel‐based lighting is substantial given the paltry levels of lighting service, poor economic outcomes…
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2009
2009
Three dimensional modeling and finite element simulation of a generic end mill
Puneet Tandon
,
Md. Rajik Khan
Comput. Aided Des.
2009
Corpus ID: 13927135
2006
2006
Reconfigurable image projection holograms
W. Plesniak
,
M. Halle
,
V. Bove
,
J. Barabas
,
R. Pappu
2006
Corpus ID: 6800417
We introduce reconfigurable image projection RIP holo- grams and a method for computing RIP holograms of three-dimensional 3-D…
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Highly Cited
2004
Highly Cited
2004
Autonomous decentralized control for formation of multiple mobile robots considering ability of robot
H. Takahashi
,
H. Nishi
,
K. Ohnishi
IEEE transactions on industrial electronics…
2004
Corpus ID: 25366385
The purpose of this study is to control multiple mobile robots in formation considering the ability of a robot using the "Leader…
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Highly Cited
2003
Highly Cited
2003
Mechanistic modelling of the milling process using an adaptive depth buffer
D. Roth
,
F. Ismail
,
S. Bedi
Comput. Aided Des.
2003
Corpus ID: 19606794
Review
2003
Review
2003
DOMUS 2.0: A WHOLE-BUILDING HYGROTHERMAL SIMULATION PROGRAM
N. Mendes
,
G. Santos
,
P. Catholic
,
R. Conceição
2003
Corpus ID: 55752274
Recent advances in mathematical models, computer processors and OOP compilers have been motivating the development of the Domus…
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2002
2002
Fast and Simple Occlusion Culling Using Hardware-based Depth Queries
B. Salomon
,
K. Hillesland
,
A. Lastra
,
Dinesh Manocha
2002
Corpus ID: 14687491
: We present a conservative occlusion culling algorithm for large environments. As part of a preprocess, we decompose the scene…
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Highly Cited
1999
Highly Cited
1999
A unified approach for hierarchical adaptive tesselation of surfaces
L. Velho
,
L. H. Figueiredo
,
J. Gomes
TOGS
1999
Corpus ID: 7044877
This paper introduces a unified and general tesselation algorithm for parametric and implicit surfaces. The algorithm produces a…
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Highly Cited
1996
Highly Cited
1996
Interactive Rendering of CSG Models
T. E Wiegand
Computer graphics forum (Print)
1996
Corpus ID: 7181092
We describe a CSG rendering algorithm that requires no evaluation of the CSG tree beyond normalization and pruning. It renders…
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