Skip to search formSkip to main contentSkip to account menu

OpenGL

Known as: OpenGL 1, OpenGL 2, OpenglNext 
Open Graphics Library (OpenGL)is a cross-language, cross-platform application programming interface (API) for rendering 2D and 3D vector graphics… 
Wikipedia (opens in a new tab)

Papers overview

Semantic Scholar uses AI to extract papers important to this topic.
2017
2017
Learning to interact with objects in the environment is a fundamental AI problem involving perception, motion planning, and… 
2008
2008
This project aimed at recording a database which can be used as training data for the development of three-dimensional… 
2008
2008
Before computer graphics ever existed there were engineers designing aircraft wings and automobile chassis by using splines. A… 
2006
2006
This paper presents VTMs (Vector Texture Maps), a novel representation of vector images that can be used as a texture by the GPU… 
2005
2005
Nous nous interessons a la creation de surfaces a poles (NURBS essentiellement), largement utilisees dans les systemes de… 
2004
2004
With denial of service attacks and self propagating network viruses adding to today's network conditions, managing edge networks… 
2002
2002
: We present a conservative occlusion culling algorithm for large environments. As part of a preprocess, we decompose the scene… 
2001
2001
Preface. 1. Introduction. The OpenGL API. What's in OpenGL. OpenGL Versions of Extensions. Languages. Programming Conventions… 
1998
1998
Edgebreaker is a simple scheme for compressing the triangle/vertex incidence graphs (sometimes called topology) of… 
1996
1996
The Graphics Environment for Max, or GEM, is a real-time computer graphics language which operates under the SGI version of Max…