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OpenGL
Known as:
OpenGL 1
, OpenGL 2
, OpenglNext
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Open Graphics Library (OpenGL)is a cross-language, cross-platform application programming interface (API) for rendering 2D and 3D vector graphics…
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32-bit
ATi Radeon R400 Series
Adobe Pixel Bender
Allegro
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Papers overview
Semantic Scholar uses AI to extract papers important to this topic.
2017
2017
Learning Grasping Interaction with Geometry-aware 3D Representations
Xinchen Yan
,
Mohi Khansari
,
+5 authors
Honglak Lee
arXiv.org
2017
Corpus ID: 102486199
Learning to interact with objects in the environment is a fundamental AI problem involving perception, motion planning, and…
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2008
2008
A DATABASE FOR STYLISTIC HUMAN GAIT MODELING AND SYNTHESIS
J. Tilmanne
,
R. Sebbe
,
T. Dutoit
2008
Corpus ID: 19029646
This project aimed at recording a database which can be used as training data for the development of three-dimensional…
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2008
2008
An Introduction to Bezier Curves, B-Splines, and Tensor Product Surfaces with History and Applications
B. Bertka
2008
Corpus ID: 14092937
Before computer graphics ever existed there were engineers designing aircraft wings and automobile chassis by using splines. A…
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2006
2006
Vector Texture Maps on the GPU
N. Ray
,
T. Neiger
,
B. Lévy
,
Xavier Cavin
2006
Corpus ID: 17051102
This paper presents VTMs (Vector Texture Maps), a novel representation of vector images that can be used as a texture by the GPU…
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2005
2005
Approche déclarative de la modélisation de surfaces
Raphaël La Greca
2005
Corpus ID: 169934921
Nous nous interessons a la creation de surfaces a poles (NURBS essentiellement), largement utilisees dans les systemes de…
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2004
2004
Intuitive real-time network monitoring using visually orthogonal 3D metaphors
W. Harrop
,
G. Armitage
2004
Corpus ID: 12948460
With denial of service attacks and self propagating network viruses adding to today's network conditions, managing edge networks…
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2002
2002
Fast and Simple Occlusion Culling Using Hardware-based Depth Queries
B. Salomon
,
K. Hillesland
,
A. Lastra
,
Dinesh Manocha
2002
Corpus ID: 14687491
: We present a conservative occlusion culling algorithm for large environments. As part of a preprocess, we decompose the scene…
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2001
2001
OpenGL: A Primer
Edward Ángel
2001
Corpus ID: 58827035
Preface. 1. Introduction. The OpenGL API. What's in OpenGL. OpenGL Versions of Extensions. Languages. Programming Conventions…
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1998
1998
Edgebreaker: Compressing the incidence graph of triangle meshes
J. Rossignac
1998
Corpus ID: 9911374
Edgebreaker is a simple scheme for compressing the triangle/vertex incidence graphs (sometimes called topology) of…
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1996
1996
The Graphics Environment for Max
M. Danks
International Conference on Mathematics and…
1996
Corpus ID: 29665601
The Graphics Environment for Max, or GEM, is a real-time computer graphics language which operates under the SGI version of Max…
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