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Persona (user experience)
Known as:
Persona (marketing)
, Persona (user-centered design)
, User persona
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In user-centered design and marketing, personas are fictional characters created to represent the different user types that might use a site, brand…
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Related topics
Related topics
13 relations
Content strategy
Edge case
Interaction design
Personalization
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Broader (2)
Human–computer interaction
Usability
Papers overview
Semantic Scholar uses AI to extract papers important to this topic.
Highly Cited
2015
Highly Cited
2015
A Template for Design Personas: Analysis of 47 Persona Descriptions from Danish Industries and Organizations
Lene Nielsen
,
Kira Storgaard Hansen
,
J. Stage
,
Jane Billestrup
International Journal of Sociotechnology and…
2015
Corpus ID: 10627310
The persona method is gaining widespread use and support. Many researchers have reported from single cases and from novel domains…
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Highly Cited
2014
Highly Cited
2014
A method for computing political preference among Twitter followers
J. Golbeck
,
Derek L. Hansen
Soc. Networks
2014
Corpus ID: 29592783
Highly Cited
2011
Highly Cited
2011
Personas and user-centered design: How can personas benefit product design processes?
Tomasz Miaskiewicz
,
K. Kozar
2011
Corpus ID: 54803882
Highly Cited
2008
Highly Cited
2008
Personas: from theory to practices
Yen-ning Chang
,
Youn-kyung Lim
,
Erik Stolterman
Nordic Conference on Human-Computer Interaction
2008
Corpus ID: 9951674
Persona is a technique being used by practicing designers in interaction design. Existing research presents the ways personas…
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Highly Cited
2008
Highly Cited
2008
Defining personas in games using metrics
Anders Tychsen
,
Alessandro Canossa
Conference on Future Play
2008
Corpus ID: 1175584
Game metrical data are increasingly being used to enhance game testing and to inform game design. There are different approaches…
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Highly Cited
2007
Highly Cited
2007
Doing Virtually Nothing: Awareness and Accountability in Massively Multiplayer Online Worlds
Robert J. Moore
,
Nicolas Ducheneaut
,
Eric Nickell
Computer Supported Cooperative Work (CSCW)
2007
Corpus ID: 18768505
To date the most popular and sophisticated types of virtual worlds can be found in the area of video gaming, especially in the…
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Highly Cited
2006
Highly Cited
2006
O conhecimento sobre diabetes mellitus no processo de autocuidado
Ana Emília Pace
,
Kattia Ochoa-Vigo
,
M. Caliri
,
Ana Paula Morais Fernandes
2006
Corpus ID: 116077963
This descriptive study in the interior of Sao Paulo aimed to verify diabetes mellitus patients' knowledge about the disease…
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Highly Cited
2002
Highly Cited
2002
Data Retention and the Panoptic Society: The Social Benefits of Forgetfulness
Jean-François Blanchette
,
Deborah G. Johnson
The Information Society
2002
Corpus ID: 17780507
Modern information systems not only capture a seemingly endless amount of transactional data, but also tend to retain it for…
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Highly Cited
2002
Highly Cited
2002
Persona: a contextualized and personalized web search
F. Tanudjaja
,
Lik Mu
Proceedings of the Annual Hawaii International…
2002
Corpus ID: 2769331
Recent advances in graph-based search techniques derived from Kleinberg's (1997) work have been impressive. This paper further…
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Highly Cited
1972
Highly Cited
1972
The development of a scientific specialty: The phage group and the origins of molecular biology
N. Mullins
1972
Corpus ID: 85550471
THIS paper analyses the formation of a new discipline, molecular biology, from the development of phage work. It argues that such…
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