Erik Stolterman

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Assuming that an interactive artifact cannot be fully understood by itself due to their increasing number, we explored how individual artifacts are related to each other and how those relationships can be investigated for further design and research implications. This study suggests a concept of <i>ecology of artifacts</i> to describe any implicit or(More)
The field of HCI is experiencing a growing interest in Research through Design (RtD), a research approach that employs methods and processes from design practice as a legitimate method of inquiry. We are interested in expanding and formalizing this research approach, and understanding how knowledge, or theory, is generated from this type of design research.(More)
This paper takes up the problem of understanding why we preserve some things passionately and discard others without thought. We briefly report on the theoretical literature relating to this question, both in terms of existing literature in HCI, as well as in terms of related literatures that can advance the understanding for the HCI community. We use this(More)
Although there has been a drastic increase in the research of aesthetics of interaction, we still lack well-defined practical knowledge of how to <i>design</i> aesthetic interactions. In order to develop such knowledge, we adapt three important ways of thinking in designing <i>interactions</i> influenced by traditional design disciplines, namely, 1)(More)
Advanced information and interaction technology pervades everyday life, introducing new forms and meanings of computer applications beyond desktop computers---from varying types of digital devices to interactive fashion and architecture. Motivated by the notion of <i>digital technology as a material for interaction design</i>, this research aims to develop(More)
The role of prototypes is well established in the field of HCI and Design. A lack of knowledge, however, about the fundamental nature of prototypes still exists. Researchers have attempted to identify different types of prototypes, such as low- vs. high-fidelity prototypes, but these attempts have centered on evaluation rather than support of design(More)