Perlin noise

Known as: Noise (disambiguation), Perlin 
Perlin noise is a type of gradient noise developed by Ken Perlin in 1983 as a result of his frustration with the "machine-like" look of computer… (More)
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Papers overview

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2018
2018
The procedural generation of terrain with coherent noise is a useful technique but limited in the range and realism of the… (More)
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2014
2014
The importance of using artificial vessel walls for examining the effects of the geometry to the risk of plaque rupture, has… (More)
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2013
2013
The development of social robots that convey emotion with their bodies—instead of or in conjunction with their faces— is an… (More)
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2012
2012
Study of high speed networks such as optical next generation burst or packet switched networks require large amounts of synthetic… (More)
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2012
2012
In this paper, we demonstrate the use of tiling with noise to generate rich procedural textures. We introduce the idea of storing… (More)
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2012
2012
This work is studying real-time generation of smoke simulation based on a particle system. In order to enhance the realism of the… (More)
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2010
2010
Fast display of realistic cloud scene is a challenging task for researchers in computer graphics. This paper describes a method… (More)
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2008
2008
In general case noise means unwanted signal of different nature. In computer graphics and image synthesis term “noise” is used to… (More)
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Highly Cited
2007
Highly Cited
2007
Procedural methods for animating turbulent fluid are often preferred over simulation, both for speed and for the degree of… (More)
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2001
2001
While working on a method for supporting real-time procedural solid texturing, we developed a general purpose multipass pixel… (More)
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